feat(client): implement server-initiated mode with WebSocket support

This commit is contained in:
2026-06-14 12:47:30 +02:00
parent 1054d4b9d0
commit a8c9bdbffb
4 changed files with 246 additions and 47 deletions

View File

@@ -5,21 +5,24 @@ import (
"flag"
"fmt"
"log"
"net/http"
"os"
"os/signal"
"path/filepath"
"strings"
"sync"
"syscall"
"time"
"github.com/Sendspin/sendspin-go/pkg/discovery"
"github.com/Sendspin/sendspin-go/pkg/sendspin"
"github.com/gorilla/websocket"
"rpi-sendspin/internal/pipewire"
)
func main() {
server := flag.String("server", "localhost:8927", "server address")
server := flag.String("server", "", "server address for client-initiated mode (dial out). Leave empty for server-initiated mode: advertise via mDNS and wait for the server to connect.")
name := flag.String("name", hostname(), "player name")
device := flag.String("device", "", "PipeWire sink node name (default: system default)")
listDevices := flag.Bool("list-devices", false, "list available PipeWire sinks and exit")
@@ -119,23 +122,109 @@ func main() {
} else {
log.Printf("output: PipeWire default sink")
}
log.Printf("connecting to %s as %q...", *server, *name)
if err := player.Connect(); err != nil {
log.Fatalf("connect: %v", err)
}
if err := player.Play(); err != nil {
log.Fatalf("play: %v", err)
}
sig := make(chan os.Signal, 1)
signal.Notify(sig, os.Interrupt, syscall.SIGTERM)
<-sig
if *server == "" {
// Server-initiated mode: the server discovers us via mDNS and dials
// our /sendspin endpoint. We just listen and let player.Accept drive
// each connection.
if *noMDNS {
log.Printf("warning: --no-mdns with no --server — the server cannot discover this player")
}
runServerInitiated(player, *mdnsPort, sig)
} else {
// Client-initiated mode: dial the configured server.
log.Printf("connecting to %s as %q...", *server, *name)
if err := player.Connect(); err != nil {
log.Fatalf("connect: %v", err)
}
if err := player.Play(); err != nil {
log.Fatalf("play: %v", err)
}
<-sig
}
log.Println("stopping")
player.Stop()
}
// runServerInitiated runs an HTTP/WebSocket server on the mDNS-advertised
// port and hands each accepted /sendspin connection to player.Accept. Only
// one session runs at a time; a newer connection evicts the current one
// (newest-wins) so a server that reconnects isn't blocked behind a stale
// socket. Blocks until a signal arrives on sig.
func runServerInitiated(player *sendspin.Player, port int, sig <-chan os.Signal) {
upgrader := websocket.Upgrader{
CheckOrigin: func(*http.Request) bool { return true },
}
var (
mu sync.Mutex // serializes sessions; held for a connection's lifetime
connMu sync.Mutex // guards curConn
curConn *websocket.Conn
)
handler := func(w http.ResponseWriter, r *http.Request) {
conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Printf("websocket upgrade failed: %v", err)
return
}
// Evict any in-flight session so its Accept returns and releases mu.
connMu.Lock()
if curConn != nil {
curConn.Close()
}
curConn = conn
connMu.Unlock()
mu.Lock()
defer mu.Unlock()
// We may have been superseded while waiting for the lock.
connMu.Lock()
superseded := curConn != conn
connMu.Unlock()
if superseded {
conn.Close()
return
}
if err := player.Accept(conn); err != nil {
log.Printf("session ended: %v", err)
}
connMu.Lock()
if curConn == conn {
curConn = nil
}
connMu.Unlock()
}
mux := http.NewServeMux()
mux.HandleFunc("/sendspin", handler)
srv := &http.Server{Addr: fmt.Sprintf(":%d", port), Handler: mux}
go func() {
log.Printf("server-initiated mode: listening on :%d/sendspin, waiting for a server to connect", port)
if err := srv.ListenAndServe(); err != nil && err != http.ErrServerClosed {
log.Fatalf("listen: %v", err)
}
}()
<-sig
// Drop the active session first so the blocked handler returns, then let
// Shutdown drain the (now-unblocked) server.
player.CloseConnection()
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
defer cancel()
srv.Shutdown(ctx)
}
func hostname() string {
h, _ := os.Hostname()
if h == "" {
@@ -154,11 +243,20 @@ func hostname() string {
// during reconnect could in theory move the player to a different server,
// but for the same-machine echo-cancel use case that's acceptable.
func buildMuter(server, muteServer, muteLoopback string) *pipewire.Muter {
if muteLoopback == "" && muteServer == "" {
if muteLoopback == "" {
if muteServer != "" {
log.Printf("muter: --mute-server set without --mute-loopback; loopback mute disabled")
}
return nil
}
if muteLoopback == "" || muteServer == "" {
log.Printf("muter: --mute-loopback and --mute-server must be set together; loopback mute disabled")
// Server-initiated (listen) mode has no fixed --server to compare
// against, so arm the muter purely on --mute-loopback.
if server == "" {
log.Printf("muter: will mute PipeWire node %q while streaming (server-initiated mode)", muteLoopback)
return pipewire.NewMuter(muteLoopback)
}
if muteServer == "" {
log.Printf("muter: --mute-loopback and --mute-server must be set together in client-initiated mode; loopback mute disabled")
return nil
}
if !sameServerAddr(server, muteServer) {