# The Order of Mending — Cultists

*"We are not what they call us. We are scholars of the boundary, seekers of the wholeness that was stolen from this world. If they understood what we understand, they would not fear us. They would beg to help."*
— Haddon, reciting Mother Vyre's words

---

## The Cult

The Order of Mending presents itself as a small, independent mage guild focused on planar theory and boundary research. This is a lie stretched thin over a truth: they *are* studying planar boundaries, but with the intent of destroying them.

Their leader, **Mother Vyre**, is not present. She never comes to the tavern. She communicates through dead drops, coded messages, and — for the inner circle — through dreams. She is the architect of **The Opening**: the dissolution of all planar boundaries, merging the Material Plane with the Ethereal, the Shadowfell, the Feywild, and whatever else lies beyond. She frames this as healing — the planes were once one, and their separation was a wound.

The four members present tonight each know a different amount and joined for different reasons. None of them fully understand what The Opening means at scale.

The Order does not hate the House of Scales. It exploits it. Through a hidden supplier, it buys complete assassination dossiers and uses the House's warnings, schedules, access, and openly claimed deaths to acquire planar relics, rare blood, true-name records, and memories. Sometimes it takes a bodily component; often the corpse is only cover for stealing something nearby. To the Order, the assassins are useful infrastructure whose outrage is provincial embarrassment. To the House, the **robbed closings** profane the promise that one sealed death ends the grievance.

---

## Mother Vyre — The Absent Leader

Not present but referenced constantly. Players never meet her, but her shadow is over everything the cultists do.

**What the DM should know:**
- She is genuine. She truly believes the planes should be merged. This makes her more dangerous than a charlatan — her conviction is infectious.
- She was once an arcanist of real talent. She studied planar theory for decades before concluding that the separation of planes was artificial and harmful.
- She recruits the vulnerable: the bereaved, the disillusioned, the curious, the angry. She finds the crack in someone and pours conviction into it.
- She is aware the fiend summoning went wrong but considers it an acceptable setback. "The test demonstrated the principle. The Opening proceeds."
- Her handwriting appears on dead-drop messages Haddon carries and annotations in one of the books on the cultist table (DC 16 Investigation to match the two sources).

---

## Haddon — "Scribe" Haddon, the Scholar

*"Fascinating. Truly fascinating. The planar resonance here is... no, forgive me, I'm boring you with theory. What were you asking about the murder?"*

### Stat Block

**Haddon** — Medium humanoid (human), lawful evil
**AC** 12 (no armor, DEX) | **HP** 38 (7d8+7) | **Speed** 30 ft.

| STR | DEX | CON | INT | WIS | CHA |
|-----|-----|-----|-----|-----|-----|
| 9 (-1) | 14 (+2) | 12 (+1) | 18 (+4) | 13 (+1) | 15 (+2) |

**Saving Throws** INT +7, WIS +4
**Skills** Arcana +7, Deception +5, History +7, Investigation +7, Persuasion +5
**Senses** passive Perception 11
**Languages** Common, Draconic, Abyssal, Celestial, Infernal

**Spellcasting.** Haddon is a 5th-level spellcaster (INT, DC 15, +7 to hit):
- Cantrips: *mage hand, prestidigitation, minor illusion, fire bolt*
- 1st (4 slots): *detect magic, shield, charm person, disguise self*
- 2nd (3 slots): *detect thoughts, misty step, suggestion*
- 3rd (2 slots): *counterspell, dispel magic*

### Appearance & Personality

Mid-fifties, neat grey beard, spectacles, ink-stained fingers. Looks exactly like what he claims to be—a fussy academic. Wears a scholar's robe with the Order of Mending's symbol (an open eye wreathed in flame) pinned to his lapel. Carries books, quills, and a leather journal filled with notes in a cipher. His left fingertips are stiff and numb; the arm trembles after difficult magic, and black branching scars surface beneath the skin when he channels planar power. His oldest annotations are left-handed. Everything recent is written with his right.

Haddon is the most dangerous person at the cultist table because he's the best liar. He's reframed everything he's done as research — the summoning was an "experiment," the fiend was a "test subject," and The Opening is a "theoretical framework." He's lying to himself as much as to anyone else.

**Key traits:**
- Compulsively academic. He can't help explaining things, even when silence would be safer. His ego overrides his caution.
- Constructed his alibi before Orenn's body was cold: "We were all at the table. I can account for every member."
- Genuinely brilliant. His understanding of planar mechanics is real. This makes him useful to players who need arcane knowledge — and makes his knowledge a trap, because he'll steer it toward conclusions that support The Opening.
- Does not know Dace is the assassin mole. He's been meeting "an intermediary" in the private room and assumes it's a freelancer, not a guild member. This means exposing Dace to Sevra creates an explosive moment when both factions realize how entangled they are.
- Fifteen years ago he voluntarily entered the collapsing containment circle beneath this house, took its living-anchor binding from Orenn, and expected to die sealed inside. Orenn never forgot the choice and remained the only reason Mags permitted Haddon and the increasingly corrupted Order to keep using the tavern.
- The round cultist table was Haddon's worktable during the cleanup. The nearby shelf holds summoner books he and Vyre once classified as safe, including Haddon's cautious early warnings and Bren's later marginalia. Orenn preserved both as a place where Haddon had to remember the scholar and teacher he used to be.
- Orenn's death causes one brief, uncontrolled failure of Haddon's mask: he starts to rise toward the body, then remembers his secrets and constructs the alibi instead. He knows that the last person who treated his old courage as evidence is dead—and that Mags may never admit him again.

### Haddon, Orenn, and the House

During the original cleanup, the summoners' failsafe began converting Orenn into the living anchor of the collapsing breach. Haddon crossed into the circle, accepted the binding, threw Orenn free, and made him seal the chamber. He survived hours beside the keystone at the cost of his left hand and arm. When Haddon later asked why Orenn continued defending him against Mags, Orenn never called it repayment: *"One good choice doesn't buy a lifetime. It proves the lifetime isn't decided yet."*

Haddon used to teach the same principle in different words: **the living weight comes first**—no discovery justifies sacrificing the observer. Bren was his finest student and repeated that maxim in his own work. Haddon later let Vyre use Bren as an experiment and abandon him to Skein. The contradiction is the part of himself Haddon works hardest not to see.

Mags calls him **Professor** when she wants to hurt him, because that is what Bren calls him in lucid moments. She does not permit Haddon behind the bar, near Bren unsupervised, or into the cellar. Orenn was the only person who interrupted before she pushed harder. After the murder, Haddon may instinctively look toward Orenn's place when she confronts him and find it empty.

Haddon knows the original summoners' containment extended below the upper cellar and can recognize a vessel-working or alarm moving in that direction. He has never seen the later cells, Vault, laboratory, Guest or Twinkle. Those belong to Orenn and Mags's private operation, built after the cleanup. When a Hollowing victim disappears, his warning is arcane inference—not proof that he knows what Mags kept below.

Haddon's padded ritual case contains **one vial of Oil of Etherealness**, issued for observing or contacting Xarrul if the command binding failed at close range. This is a **reserve beyond the three field doses**. Applying it takes 10 minutes, so it is preparation rather than a reactive defense. Haddon hides the vial with the rest of the Order's involvement and surrenders it only as part of a credible plan to rebind or destroy Xarrul, after Essek turns him, or by force.

### What He Knows

**Will share as "scholarly cooperation":**
- Planar theory — the basics of how boundaries work, what a thin point is, why the tavern feels strange. All accurate, all framed to normalize The Opening's goals.
- That the death mark on Orenn is fiendish in nature. "Clearly extraplanar damage. Necrotic, with a fiendish signature. Someone — certainly not us — has been dealing in dark pacts." He'll diagnose the Brand of Spite accurately while deflecting blame.
- The Order of Mending's "research" into boundary integrity. He'll show the planar diagram on the table if asked, presenting it as theoretical cartography.

**Will not willingly share:**
- That they summoned a fiend. Specifically, that they summoned **Xarrul** using binding components acquired through dead drops, blood from Dalla, and a name from Mother Vyre's research.
- That Xarrul was sent into the House archive to steal the Severance Nail and falsify the custodians' memories—not to assassinate Sevra.
- That new commands have received no response since the House's Final Closure activated. The ritual still registers Xarrul and its stored energy, so Haddon insists the command binding is merely suffering "interference." He strongly suspects otherwise.
- That The Opening is more than theory. That there's a timeline, a plan, and tonight was supposed to be a field test.
- That the thin point—the tear in the Deep Cellar's Old Work—is on Mother Vyre's list of potential Opening sites.
- That Vyre's E–III experiment diverted Nessa into the Border Ethereal, and that the Order deliberately postponed a possible reintegration.
- That Dalla is not merely a blood donor: she is the maternal conduit through which the Order drains Nessa's trapped vitality.

### His Journal (DC 16 Sleight of Hand to steal, DC 16 Thieves' Tools to open, DC 18 INT to decipher)

Contains detailed notes on the summoning, the Severance Nail assignment, the loss of command response, and references to "Phase Two." Haddon carefully writes *connection persists* where an honest report would say *control lost*. Phase Two is a larger summoning—something far more powerful than Xarrul, to be conducted at a major thin point. His separate restricted folio held Vyre's two reports on Dalla and Nessa until Xarrul stole them during the brawl; see [Haddon's Missing Research Folio](../storylines/order-of-mending.md#haddons-missing-research-folio).

One loose page is the physical proof Sevra needs against Dace: it records Dace selling the complete Harath contract dossier before the guild warning, both payments, and their next meeting in the tavern's private room. The authentication mark beside the payment is Dace's personal field-sign; Sevra or Kael recognizes it automatically (otherwise DC 14 Investigation with access to any House document). Give the players the **[printable journal page](../prints/haddonuv-denik-harath.md)** once they decipher this section.

---

## Dalla — The Desperate Parent

*"I don't care about the murder. I don't care about your investigation. I need — I need to know if there's still a way to fix this. That's all I need."*

### Stat Block

**Dalla** — Medium humanoid (human), neutral
**AC** 11 | **HP** 22 (4d8+4) | **Speed** 30 ft.

| STR | DEX | CON | INT | WIS | CHA |
|-----|-----|-----|-----|-----|-----|
| 10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |

**Skills** Medicine +4, Insight +4, Arcana +3
**Senses** passive Perception 12
**Languages** Common

**Spellcasting.** Dalla is a 2nd-level spellcaster (WIS, DC 12, +4 to hit):
- Cantrips: *spare the dying, guidance*
- 1st (3 slots): *cure wounds, detect evil and good, sanctuary*

She was never a real mage. Mother Vyre taught her just enough to participate in rituals.

### Appearance & Personality

Thin, early thirties, pale and drawn beyond her years. Dark hair pulled back carelessly. Her forearms are hidden under long sleeves — beneath them, a lattice of old ritual scars where her blood was drawn monthly for the binding. She looks exhausted in a way that sleep can't fix.

Dalla is the emotional core of the cultist group — but she is **loyal to the Order** by default. She didn't join for ideology in the abstract; she joined because Mother Vyre promised to fix her daughter, and she genuinely believes the cause is righteous. The Opening, as Dalla understands it, is healing — making the broken world whole. She's never been told what it actually means at scale.

**Her daughter, Nessa:** A young sorcerer whose gift first surfaced as fever-dreams and brief, instinctive astral projections. Four years ago, one such projection coincided with an early Order experiment that thinned the boundary around the Border Ethereal. The artificial gradient pulled Nessa sideways before she reached the Astral Plane and trapped her silver cord in the closing planar scar. Her body remains unconscious in suspended animation and has not aged; her projected self is stranded elsewhere in the Border Ethereal, outside the tavern's lockdown. Mother Vyre claimed The Opening would make her whole. In truth, Vyre preserved the separation because Nessa is a stable planar anchor and Dalla is the blood conduit through which the Order siphons her energy.

**Key traits:**
- Single-minded about her child. Every conversation orbits back to Nessa.
- Loyal to the Order and to Mother Vyre. She believes the summoning failure is a setback, not a sign that something is fundamentally wrong. Haddon tells her the binding can be fixed, and she believes him — she *needs* to believe him.
- Will defend the Order against accusations. "You don't understand what we're trying to do. We're trying to *heal* the world."
- The monthly blood sacrifice has left her physically weakened. She bruises easily, gets dizzy, and sometimes her hands shake.
- She will talk about Nessa with anyone who shows genuine interest, but she frames it within the Order's worldview: the separated planes are what's hurting her daughter, and The Opening is the cure.

### Dalla's Three States

**Default: Loyal Believer**
Dalla supports the Order, backs Haddon's explanations, and pushes back against players who question the cult. She'll talk about her daughter freely but frames everything through the lens of "The Opening will fix this." She sees the failed summoning as a problem to solve, not a reason to doubt. If players suggest rebinding Xarrul, she's enthusiastically on board — "Yes, we can fix this. Haddon says the binding can be restored."

**After the Conduit Note: Fractured**
Dalla learns that every blood draw reached through her to extract energy from Nessa. She refuses another ritual, turns her anger on Haddon, and will listen to Xarrul because its accusation proved true. She may still believe Vyre intended the exploitation as a temporary necessity.

**After the E–III Note: Broken with the Order**
Dalla learns that Vyre's experiment caused Nessa's condition and that reintegration was deliberately postponed to preserve a useful research state. She abandons the Order completely. This does not make her automatically favor killing Xarrul: its promise to retrieve Nessa after the lockdown now sounds safer than violently releasing the binding energy.

### What She Knows

**Will share freely (she's loyal, not secretive about her personal story):**
- Her daughter's condition and why she joined the Order
- That the ritual required her blood. Monthly. For eight months. "I would have given more. I still would."
- That something went wrong with the summoning, but she believes it can be fixed
- That The Opening will heal the world and make Nessa whole (this is what she's been told)

**Will share as a loyal cultist (if players seem sympathetic to the cause):**
- The Order's mission as she understands it: "The planes were once one. The separation is what's broken. Mother Vyre is going to fix it."
- That Haddon is planning to rebind the fiend: "It's not lost. The binding can be restored. We just need to try again."
- General details of the summoning (she knows a fiend was bound, she provided the blood, it was meant to help the Order's cause against the assassins)

**Will share only AFTER breaking with the Order:**
- Full details of the summoning: what was summoned (Xarrul) and how (her blood, components acquired through Haddon's dead drops, and Mother Vyre's incantation). She was told it would retrieve an object the House had "stolen from the world."
- When the Final Closure activated she felt a cord pull free inside her chest. Because some connection remains through Nessa's energy, Haddon convinced her the binding had merely settled at a distance. She does not know Xarrul is free.
- That Mother Vyre has a "Phase Two" and Haddon is already planning the next summoning.
- Where the cult's safehouse is (outside the tavern, but useful for after the session).
- Everything she knows about the binding mechanics and blood schedule. She cannot derive Xarrul's Ethereal mortality herself, but her blood records let Essek or a PC arcanist trace the energy path back toward Nessa.

### The Rebinding (Cultist Solution)

Haddon's plan — and Dalla's hope while she's loyal — is to **recapture and rebind Xarrul**. This is presented as the "safe" option within the cult:
- Requires a complete set of binding components (the [Workroom](../location/deep-cellar.md#the-workroom-laboratory) contains one old summoner's coffer)
- Requires Dalla's blood again (she'll give it without hesitation)
- Requires the binding circle in the cellar (the summoners' circle could be repurposed — DC 16 Arcana to adapt it)
- Requires two readers to use the coffer's [Litany of the Averted Step](../prints/litanie-odvraceneho-kroku.md) while the party forces Xarrul into the circle
- Haddon, Dalla and Rennt maintain three separate stations during the final three knots

The litany is the capture tool. Two readers hold its shifting leaves and chant; Material Xarrul cannot willingly move closer to either reader, so separated readers can stand behind it and create a narrowing wedge toward the circle. A third character must still shove it, grapple it or forgo melee damage to drive it 5 feet at a time. The litany does not prevent Ethereal Jaunt. *Private Sanctum*, Veilhook Salt or another planar anchor is still necessary.

Once the circle accepts Xarrul, Haddon maintains the true name, Dalla maintains the blood response and Rennt closes the command knots. Three active stations advance; two stall; one loses progress; none collapses the ritual. A broken station deals 2d6 psychic damage to each other active ritualist and can cascade. Xarrul cannot claw its way out of the adapted circle, so it bargains: it attacks Dalla with Nessa, Haddon with Bren and his abandoned maxim, and Rennt with Haddon's concealed certainty that control was already lost. PCs sustain the ritual socially and medically or take over a failing station. Full rules: [The Rebinding](../storylines/the-reckoning.md#scenario-b-the-rebinding).

**If the rebinding succeeds:** Xarrul is bound again. The cult has its weapon back. Dalla's connection to the binding is restored — which means Nessa's condition might stabilize (stop getting worse) but won't improve. Her body remains suspended. Dalla tells herself this is progress. The cult continues toward Phase Two.

**The problem players should see:** Rebinding doesn't fix anything. It restores the status quo that led to tonight. The fiend is a tool again, the cult moves forward, and Dalla's daughter is still trapped. But Dalla won't see this unless she knows what The Opening really means. To her, rebinding is the first step back toward the cure Mother Vyre promised.

### The Competing Cures (Requires Truth)

See [The Reckoning](../storylines/the-reckoning.md). Destroying Xarrul in its native Ethereal Plane releases the stolen vitality used to bind it. Since Dalla's blood was the conduit, the energy should snap back along the same path: to Dalla, and through her, to Nessa. Material and Ethereal attackers are needed only to keep Xarrul from dodging the pursuit by shifting planes. Essek believes the recoil will pull Nessa home. No one can guarantee it will not damage her silver cord.

Xarrul offers a second cure: once the all-plane lockdown ends and it can leave the inn, it knows where Nessa is caught and can unwind the scar directly. It promises to bring her home if the party helps it cross. Dalla favors this route after the notes surface—not because she mistakes Xarrul for good, but because it has demonstrated that it knows Nessa's binding and tells the truth.

Both options require deep investigation. Without the notes, Dalla remains loyal and supplies the blood for rebinding. With them, she becomes the emotional advocate for the Open Door while Essek argues that trusting Xarrul is too dangerous.

---

## Rennt — The True Believer

*"You think this is wrong? Look around. This world is a cage. The walls are invisible but they're there. Mother Vyre is the only one with the key."*

### Stat Block

**Rennt** — Medium humanoid (human), chaotic neutral
**AC** 13 (leather armor) | **HP** 33 (6d8+6) | **Speed** 30 ft.

| STR | DEX | CON | INT | WIS | CHA |
|-----|-----|-----|-----|-----|-----|
| 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 8 (-1) | 16 (+3) |

**Skills** Persuasion +5, Intimidation +5, Athletics +4
**Senses** passive Perception 9
**Languages** Common

**Spellcasting.** Rennt is a 2nd-level spellcaster (CHA, DC 13, +5 to hit):
- Cantrips: *eldritch blast, thaumaturgy*
- 1st (2 slots): *hellish rebuke, armor of agathys, thunderwave*

His magic comes from the pact — he made a minor warlock bargain as part of his initiation. He doesn't fully understand what he gave up.

### Appearance & Personality

Early twenties, wiry, intense. Dark eyes that burn with conviction. Grew up in the Outer Ring — the city's poorest quarter. Scarred knuckles from street fights. A rough-cut handsome face that would look at home on a rebel or a martyr.

Rennt is the most dangerous kind of extremist: one who's right about the problem and catastrophically wrong about the solution. The world *is* unfair. The poor *are* forgotten. The systems *do* grind people down. Mother Vyre took that legitimate anger and gave it a metaphysical framework: the planes are separated, the world is incomplete, and The Opening will reset everything.

**Key traits:**
- Passionate, articulate in a raw way, and genuinely charismatic. Players might find themselves half-agreeing with him.
- Handles the "practical" work — he physically handled the binding components, helped set up the summoning circle, and would do it again.
- Absolutely loyal to Mother Vyre. She's the first person who saw him and told him he mattered.
- No loyalty to Haddon — he thinks the scholar is a coward who hides behind theory.
- Has a temper. If provoked or if the Order is insulted, he'll escalate quickly.

### What He Knows

**Will share freely (he's proud of the cause):**
- The Order's mission in broad, idealistic terms: "The planes were one, once. They should be again. Everything wrong with the world comes from the separation."
- That Mother Vyre is a visionary who's been planning The Opening for years.
- That the assassins are "relics" who stand in the way of progress.

**Will share if he thinks you're sympathetic to the cause:**
- He personally set up the summoning circle for Xarrul. "We bound something powerful. Something that was supposed to fix the balance. The knife-guild interfered."
- He knows contact became unreliable after Xarrul entered the House, but believes it remains bound and autonomously pursuing the Severance Nail. To him silence proves discipline, not freedom.
- He doesn't know Xarrul killed Orenn. If told, his first reaction is denial, then rationalization: "It was bound. The assassins broke it free. The blood is on their hands."

**Will NOT share (because he doesn't know):**
- The details of Dalla's sacrifice
- What The Opening actually means at scale
- Mother Vyre's Phase Two plans

### The Blackout (Act 2, DM)

A few rounds into the brawl, pressed by the assassins piling onto him, **Rennt casts *Thunderwave*** — a legitimate defensive knockback. It also snuffs every candle in the hall at once, and in that sudden dark [Xarrul](xarrul.md) kills Orenn behind the bar. Rennt has no idea he provided the cover; he'll deny the cult had anything to do with the murder, and he's *telling the truth* — which makes the cult look damning and be innocent. See **[Murder Mystery — Act 2](../storylines/murder-mystery.md#act-2--the-spark)**. If a PC later accuses him of blacking the room out on purpose, his baffled fury is genuine.

### If Ethereal Destruction Is Proposed

Rennt is **violently opposed**. Destroying Xarrul would waste Dalla's sacrifice, erase Phase One's living proof, and betray Mother Vyre's work merely because a fiend offered a convenient truth. „Osm měsíců krvácela, a teď chcete výsledek spálit, protože vás ta zbraň vyděsila? Spoutejte ji. Dokončete, co jsme začali.” He will attack the Ethereal hunter, ruin their means of crossing or sabotage whoever moves to complete the kill.

### Cultists in the Endgame

Xarrul's whispers are meant to turn the upstairs tension into faction war before midnight. Its compact with the Guest prevents Xarrul from killing anyone after Orenn until the exchange finishes, but does not protect cultists and assassins from one another. Haddon and Rennt try to rebind it; Essek favors permanent destruction; Dalla moves from rebinding to opposition once the conduit evidence is explained. If the party supplies tactical defenses without resolving that disagreement, the cult loyalists may attack the ritual or the people holding Xarrul, activating its self-defense exception.

If changeling-bodied Xarrul enters the main hall after an unattended Vacancy, Haddon is the first to understand. The command binding is absent, the stolen vitality is moving in an alien body, and Orenn's brand matches Xarrul's signature. He says the crucial truth aloud: *„Není spoutaný. Nikdy od Archivu nebyl.”* Rennt's denial breaks a beat later. The surviving cultists turn on Xarrul, but Essek's sight and Rennt's magic cannot overcome Ethereal Jaunt: perception does not let an attack cross the planar boundary. Without ten minutes to apply their reserve oil or a coordinated salt ambush, they cannot keep it where their attacks can reach it.

---

## Essek — The Doubter

*[Says nothing. Watches. When finally cornered and alone:]*
*"I joined because I thought we were studying something beautiful. I stayed because I can't leave. And I'm afraid because I've read what she actually wrote — and it's not what they told us."*

### Stat Block

**Essek** — Medium humanoid (human), neutral good
**AC** 12 | **HP** 18 (4d8) | **Speed** 30 ft.

| STR | DEX | CON | INT | WIS | CHA |
|-----|-----|-----|-----|-----|-----|
| 8 (-1) | 14 (+2) | 10 (+0) | 16 (+3) | 14 (+2) | 10 (+0) |

**Skills** Arcana +5, Investigation +5, Stealth +4
**Senses** passive Perception 12
**Languages** Common, Draconic, Elvish

**Spellcasting.** Essek is a 3rd-level spellcaster (INT, DC 13, +5 to hit):
- Cantrips: *mage hand, light, message*
- 1st (4 slots): *comprehend languages, identify, alarm*
- 2nd (2 slots): *see invisibility, arcane lock*

He's the most technically skilled caster in the group — his magic is utility-focused, quiet, and cautious. Like him.

### Appearance & Personality

Mid-twenties, thin, unremarkable. The kind of face you forget as soon as you look away. Brown hair, downcast eyes, hunched posture. He sits at the edge of the cultist group, physically and socially. His hands grip his knees under the table. A small mark on his inner left wrist—the initiation brand—occasionally glows faintly amber when he pushes against a protected command.

Essek is the closest thing the cultist table has to a conscience, and he's terrified.

**Key traits:**
- Joined the Order of Mending two years ago because the planar research was genuinely fascinating. He was a student, not a zealot.
- Six months ago, he found Mother Vyre's private correspondence in Haddon's study (he was looking for a reference text). He read enough to understand that The Opening isn't theoretical. It's a plan with a timeline.
- His initiation mark is an **Unmooring Brand**. The Order partially detached him from the Material Plane during initiation and renews a monthly stabilization that keeps him anchored. If he runs, insomnia and trembling become involuntary phasing, then an empty living body while his consciousness drifts between planes. He can walk away; he cannot stay away.
- The brand glows and burns when he deliberately violates protected commands or tries to speak guarded names and locations. It does not read thoughts. Haddon carries a slim brass indicator, normally used as a bookmark, that warms and glows when the brand strongly activates.
- Asked whether he wants to leave, he answers the exact sad truth: **"No. It's here where I need to be."** The stabilization, the records that might cure him, Dalla, and the unbound Xarrul are all here. If pressed: **"Leaving and escaping are not the same thing."**
- He does not need proof that strangers are good; he needs proof that they are discreet, competent, and able to protect him after he speaks.

### The Last Time He Asked for Help

Months ago Essek cautiously contacted **Professor Elian Voss**, his former planar-theory tutor, asking how an artificially unmoored soul might be reattached. The Order intercepted the approach. Voss disappeared before their meeting. Essek was later shown the professor trapped halfway across the Material–Ethereal boundary, alive and unable to speak, and ordered to complete the translation or leave him suspended indefinitely. Essek obeyed. He still does not know whether Voss died, went elsewhere, or remains trapped.

Afterward the Order strengthened Essek's brand. He learned that anyone he reaches toward becomes leverage and that honest, well-meaning helpers can still get him killed by exposing him carelessly.

### Locked Behaviour and Trust Ladder

**Default—silent observation.** Essek lets Haddon answer, avoids Haddon’s eyes when he lies, and immediately denies wanting to leave. A public attempt to recruit or protect him makes him retreat. He assumes the players may be a loyalty test or may loudly name him as their source.

**First opening—a useful correction.** He offers one small, deniable fact and watches whether the players demand its source. If a living magical mark is about to be removed: *"Iron. Both hands. Then remember somewhere safe."*

**Second opening—the indicator.** He cannot safely ask for its theft, only hint: *"Watch Haddon's left hand when I answer."* Then: *"He checks it whenever I disappoint him."* Haddon does not watch Essek closely because the indicator has made vigilance unnecessary. Stealing it and hiding it somewhere Haddon cannot reach stops the warning without changing the pain.

Do **not** break the indicator. Breaking it locks the brand into a prolonged activation: Essek takes **4d4 psychic damage**; if still conscious, he makes a DC 13 Constitution save or falls unconscious for **1d4 minutes**. The brand remains agonizingly active for about an hour. His warning is immediate and panicked: *"Don't—"* If he can speak afterward: *"It was an alarm. Not the lock."*

**Third opening—a concrete request.** Once the indicator is hidden, Essek asks the players to obtain Haddon's anchoring formula, his initiation notes, or the page recording the Final Closure. This tests whether they can actually act against the Order.

**Alliance.** One clear act each of discretion, competence, and commitment earns him. Once he chooses the party he becomes brave, not perpetually hesitant, and demands a real extraction plan: *"Don't promise you'll try to protect me. Tell me exactly how you intend to keep them from taking me back."*

Discovering that the man in the corner is **Bren Aldara**, whose careful papers Essek studied, counts strongly toward that decision. Bren was Haddon's finest student before the Order used and abandoned him. Essek recognizes his own likely future. Players who address Bren as a person, protect a lucid moment, or try to free him demonstrate exactly the kind of dependable compassion Essek has stopped believing exists.

**Breaking point.** Even without earned trust, Essek speaks if Haddon begins another blood ritual using Dalla. His silence already cost Voss; he cannot watch it happen twice.

### Removing a Living Mark Safely

Essek knows a quick grounding method usable even during combat. Immediately before *Remove Curse* or similar magic, the victim grips an iron object in each hand and concentrates on one genuine memory of safety. Sitting anywhere is optional extra protection. The mark is removed regardless.

- Both iron and memory: no backlash.
- Either element missing: **2d4 psychic damage**.
- Sitting halves that damage.

*"Iron. Both hands. Remember somewhere safe—the smell, the light, someone who was there. Sit if you have time. It hurts less when you fall from closer to the floor."*

### What He Knows (If Gotten Alone and Shown He Can Trust You)

Essek is the **single best source of information** about the cult's true plans. He knows:
- The Opening is real and planned. Mother Vyre has a timeline. Binding Xarrul and using it to acquire the Severance Nail was Phase One.
- Phase Two involves summoning something far more powerful at a major thin point. The tavern is one candidate on Vyre's map, not the intended destination of Xarrul's first mission.
- Dalla's sacrifice — he knows about the monthly blood rituals and that her daughter was the leverage. "She didn't choose this. None of us chose what it actually became."
- Xarrul was sent into the House archive to steal the Severance Nail, use stolen voices, and make the custodians remember consenting to its removal. The House mistook the intrusion for an assassination.
- The Final Closure severed Xarrul's command binding, but Dalla and Nessa's invested vitality remains attached. The return clause is blank, commands receive nothing, and energy continues flowing outward. **"It isn't bound. We're still feeding it."**
- Haddon is in deeper than he admits. He's in regular contact with Mother Vyre and is already planning Phase Two logistics.
- *Remove Curse* can suppress his Unmooring Brand, but permanent removal requires the Order's anchoring formula or alteration of the original initiation ritual.

### Getting Essek Alone

This is the challenge. Haddon watches him. Rennt watches everyone. Essek won't speak freely within earshot of the group.

**Methods:**
- Lure him with a pretext (DC 14 Deception to create a reason for him to step away)
- Use the private room (if players have secured it)
- Slip him a note in the curtained booth while another PC blocks the sightline
- Pass a note during a distraction (the brawl's aftermath, another confrontation)
- *Message* cantrip if a player has it

If Essek is seen talking to players by Haddon, the scholar will intervene smoothly—"Essek, perhaps you'd be more comfortable back at the table?"—and Essek will comply. His brand flares. Until the brass indicator is stolen, Haddon can tell when Essek pushes through its pain even if he cannot hear the words.
