# Sevra — The Commander (the Loyalist)

**Look:** Lean, dark-skinned woman in her mid-forties; close-cropped hair, deliberate movements, and a lead scale-token crossed by a throat scar.
**Vibe:** Quiet institutional authority; professional, transactional, and almost impossible to rattle.

- Wants proof of the House's traitor before she acts; suspects Dace
- Knows robbed closings exposed targets, relics, blood, memories, and sometimes missing souls
- Believes an Order-marked creature attacked the House and the Final Closure destroyed it
- Win her with physical/procedural proof, not moral argument; proof of Thera's rot turns her into a ruthless ally

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| STR | DEX | CON | INT | WIS | CHA | AC | HP | Move |
|---|---|---|---|---|---|---|---|---|
| +0 | +4 | +2 | +3 | +2 | +2 | 16 | 52 | 30 ft. |

**Saves/skills:** DEX +7, INT +6; Stealth +7, Deception/Insight/Perception +5, Investigation +6
**Assassinate:** First round advantage against creatures that have not acted; hits against surprised creatures crit.
**Sneak Attack (1/turn):** +3d6 with advantage or an ally within 5 ft.
**Evasion:** Half damage on failed DEX saves, none on success.

**Actions**

- **Multiattack.** Two Shortsword attacks.
- **Shortsword.** +7 to hit, 5 ft.; 7 (1d6+4) piercing.
- **Hand Crossbow.** +7 to hit, 30/120 ft.; 7 (1d6+4) piercing.

**Reckoning**

- Proof of Xarrul, Dace, or Thera lets her halt the faction war.
- She supports sealing or Ethereal destruction; if the party attacks Mags for Xarrul, Sevra stands with Mags.

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