fixing item placement
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@@ -8,8 +8,14 @@ The heart of the Nether Inn. A single large room with a low ceiling, stone floor
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A massive slab of darkwood, scarred by decades of knife marks, spilled drinks, and at least one axe blow that's been sanded down but never quite disappeared. Behind it: shelves of unlabeled bottles, a few labeled ones nobody orders, and a collection of confiscated weapons mounted on the wall like trophies.
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The working side is a real bar, not an armory display: two tapped casks, clean and dirty cups in separate racks, a water bucket, wiping cloths, a cash bowl with 18 sp and 43 cp, a jar of pipe spills, a tinderbox, and a ledger of ordinary food-and-drink tabs. None of these mundane accounts duplicates Orenn's coded debt-journal.
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**Orenn's body** lies behind the bar on the stone floor. He fell backward — whatever killed him came from the front, but nobody in the brawl was close enough, and the hall was black when it happened (Rennt's Thunderwave had just snuffed the candles). He's bruised and bleeding from a knock taken wading into the brawl — a **decoy**; that wound didn't kill him. See [Murder Mystery](../storylines/murder-mystery.md) for details.
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**On Orenn's person:** A search finds his ordinary tavern keys, 12 gp and 8 sp, a plain silver ring, and two objects that matter tonight: the [silver mirror](../npc/orenn.md#orenns-silver-mirror) in his breast pocket and a heavy **black iron key** that is the master key for the [concealed Deep Cellar door](cellar.md#the-concealed-door), Vault, and lower cells. The mirror is found automatically by anyone examining the body; locating the unfamiliar key among the others requires DC 12 Investigation, or is automatic if the body is thoroughly looted.
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**House ward implements:** The fist-sized **ward-crystal** sits openly on the shelf above the bar until Mags shatters it. A short brass **ward-focus** rests in clips beneath that shelf; speaking its house-word lights or extinguishes the Inn's ordinary lamps and candles. Neither is portable treasure: the crystal discharges once, and the focus works only inside the Nether Inn.
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**Hidden:** Under the bar is a recessed shelf with:
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- A loaded hand crossbow (Orenn's insurance, DC 13 Investigation)
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- A flask of **Sovereign Glue** (for situations that needed permanent solutions)
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@@ -63,6 +69,7 @@ After the brawl, the center of the room is a mess:
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- Broken glass and pottery
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- A few blood spatters (non-lethal injuries from the brawl — DC 12 Medicine confirms these are from fists and thrown objects, nothing matches how Orenn died)
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- One cultist's book, kicked under a table, open to a page about **binding circles** (DC 14 Arcana reveals it's specifically about binding fiends)
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- **Dace's ritual-marked dagger**, lying in the debris just outside the bar where it was kicked during the brawl. Its edge carries **Essence of Ether**, not blood; DC 12 Medicine or Poisoner's Kit identifies the sleeping poison, and the wound does not match Orenn's death. Dace claims it was torn from his belt in the crush. He is telling the truth about losing it and lying about why an assassin's blade bears Order markings.
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## Read-Aloud: After the Brawl
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