fixing plotholes, streamlining

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2026-07-17 13:39:46 +02:00
parent f4294d8e32
commit 9b51e0f38d
66 changed files with 5549 additions and 784 deletions

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@@ -75,10 +75,15 @@ them, closed business.
This turns Mags from a **knowledge vending machine** into a source of **leads, not
answers.** Players earn understanding by cross-referencing books + cult + Guest +
Vetch's trip, not by unlocking one trusted NPC.
the Ethereal creatures seen in Orenn's silver mirror, not by unlocking one trusted NPC.
## The thin point, the tear, and the two circles
The **thin point and the tear are the same physical place** in the Deep Cellar's
Old Work. “Thin point” names the natural planar weakness; “tear” or “rift” names
what the old summoners did to that weakness. There is no second thin point in the
upper cellar.
- **Binding circle** (upper cellar): a *Magic Circle against fiends* — a **cage for
a creature.** This was the den's **summoning-and-command circle** (you call a
fiend into it so it can't claw you while you bind it). In the finale it's the
@@ -90,6 +95,17 @@ Vetch's trip, not by unlocking one trusted NPC.
The one-liner: *the binding circle is a cage you put a monster in; the containment
circle is a cork you put in a hole.* Both are **legacy** — the den's, not theirs.
- **Vacancy and Hollowing require the tear.** Both vessel-workings must be performed
inside the Old Work's containment circle, where the breach can expose and redirect
a spirit. The upper binding circle cannot substitute for it.
- **Destroying Xarrul requires no special place.** It has one hit point pool across
both planes and dies only if reduced to 0 HP in the Ethereal Plane. Hunters cover
both sides because Xarrul can dodge a group confined to either one; there are no
synchronized final blows. No thin point, rift or circle is additionally required.
- **Xarrul's physical lair is at the tear.** During the lockdown, the sealed house
carries its influence everywhere, so the entire Nether Inn counts as its lair for
lair-action mechanics.
## The diffuse bleed = the obliviousness engine
The Opening and the failing tear are the **same physical phenomenon** — a thinning
@@ -112,9 +128,9 @@ everything misfiled outward:**
- City map pinned with district deaths/disappearances/madness — some are **Thera's
soul-harvest** (real, human), some are people the tear frayed. Lumped as
"someone's working the district."
- A watch-list of patrons who "changed" — **Bren** (raving), **Vetch** (chasing
stronger dust). Filed as recruits/addicts/marks; actually the thin point
fraying them.
- A watch-list of patrons who "changed" — **Bren** (raving), several neighbours
reporting the same cold dreams, and regulars who stopped returning. Filed as
recruits, marks or street-level fallout; actually the thin point fraying them.
- The **Order of Mending** file — Guest's intel, meeting frequency, a name
(*Vyre?*), the bronze pins. His strongest, realest lead — and the exact thing
that let him misattribute everything else.
@@ -137,18 +153,20 @@ everything misfiled outward:**
it.** (The module already calls it *"the tavern's stored wards"* — this reveals
what they were for.) Mags inherited it as *"the panic button that bolts the doors"*
and has no idea it seals across planes.
- **Why Xarrul needs it.** While the house bled freely across planes — a leaky, open
boundary — the fiend's crossing effort *dissipated*; it could only jaunt partway,
for seconds. Sealing the house turns it into a **closed cross-planar vessel**: now
the one thing already inside on the ethereal side (Xarrul) can finish its crossing
through the tear without the energy leaking away, and the summoners' "limit the
breach to a single entity" safeguard *guarantees* that entity is it. The
containment button built to protect the city is a bespoke door for exactly one
guest. Mags thinks she's building a cage; she's finishing Xarrul's door.
- **Before the crystal breaks:** partway jaunts only — enough to kill an
unsuspecting Orenn in the dark, no more. **After:** a closed vessel; Xarrul crosses
in earnest over the night, and when the **seal lapses at midnight** it walks out
real. The **lockdown timer IS the clock.**
- **Why Xarrul needs it.** The emergency device trades a cork for a bottle. It pulls
power away from the internal planar seals and spends that power on an exterior
shell around every version of the house. That lets the one intruder already at the
fault cross fully into the Material interior while ensuring nothing can escape on
any plane. Mags thinks she is only building a cage; she is also opening the cage's
inner door.
- **Before the crystal breaks:** Xarrul is stuck on the Ethereal side. A full night
working the tear stores one three-round Material incursion, and it can hold only
one. It spends tonight's charge on Brand → Visions → Multiattack against Orenn.
**After:** it has crossed into the sealed interior and regains Ethereal Jaunt there,
but cannot leave in any form. The shell also prevents the Guest's Astral release,
so the Vacancy cannot begin during lockdown. At midnight the shell lapses and
power returns to the inner seals, creating the single three-round Vacancy window
before the tear reseals. The **lockdown timer IS the clock.**
- **Not luck.** Xarrul is ancient and patient and has watched the house
ethereally for a long time. The tavern has a **known, ritualized response to a
killing** (the whole no-kill premise). Xarrul weaponizes the house's own
@@ -158,15 +176,27 @@ everything misfiled outward:**
- **One murder, three payoffs:** (1) removes the one watcher circling it;
(2) triggers the keystone lockdown; (3) frames the outsiders → conscripts the
PCs, keeps the factions hunting each other, seals everyone in.
- **The Guest stays Xarrul's hand.** Xarrul first promised never to kill the Guest,
which rules out forced Hollowing of the changeling. Their later compact permits
Xarrul to kill Orenn as the one death needed to close the house, then forbids it
from killing anyone else until the exchange finishes (except direct defense against
binding, banishment, or destruction). The promise does not make Xarrul responsible
for violence the factions choose themselves, so provoking faction war is its central
loophole. If the Guest dies, the exchange becomes impossible and the restraint lifts
immediately; its killer becomes Xarrul's first replacement-vessel target. When the
Guest is delivered Astral, that temporary restraint also ends; if the transfer was
secret Xarrul leaves disguised, while an exposed transfer may lead to cleanup.
- **The Deep Cellar is leverage, not a progress bar.** Once lockdown begins, Xarrul
has already crossed into the sealed interior. It guards the cellar because it
contains the Guest, the anti-fiend tools, evidence of the compact, and the only
place where Xarrul must surrender Jaunt during the midnight Vacancy.
## Consequences that fall out for free
- **The obstacle inverts into a weapon.** Once players learn what the crystal did,
**breaching an exit** (already in the rules) becomes an anti-Xarrul tactic:
puncturing the shell on a plane re-opens the boundary, the closed vessel goes leaky
again, and the crossing destabilizes — Xarrul can't complete tonight (at worst it
slips away ethereally to try elsewhere later). The thing they wanted to escape is
the thing they smash on purpose.
- **The exterior shell is not a weapon.** The party can break the mundane door and
expose the planar surface behind it, but cannot puncture, dispel or invert the shell
during the session. Their leverage is inside: the Guest, the bell, the foundation
sigils, the binding circle, planar sight and political control of the room.
- **The seal makes the source findable (the inflection).** Before tonight the
failing tear leaked and *diffused across the whole district* — wide, flat, no
gradient — which is exactly why Orenn read it as a city problem and never localized
@@ -183,7 +213,7 @@ no moral bias. Single goal — **to be real**, to cross and live — and it is
determined, picking the most viable course of action regardless of the morality of
it. It was used as an evil tool for centuries; it will not shy from evil acts now.
But it **won't reach for harm without a reason** — no threat, no attack. **Not
reckless.** A mastermind, not a liar: manipulating events is not deceiving those it
reckless.** A manipulator, not a liar: manipulating events is not deceiving those it
deals with. This *sharpens* the Open Door choice — siding with something ruthless
*and* honest, because the cult is worse.
@@ -191,7 +221,7 @@ deals with. This *sharpens* the Open Door choice — siding with something ruthl
Late-game, the players — or Mags — realize the lockdown *she* triggered to protect
everyone is what let Xarrul cross. It killed Orenn and then used her grief and her
protocol to finish its door. Fits her fatalism and the Warden's Mark; fuels her in
protocol to trade the inner barrier for an outer cage. Fits her fatalism and the Warden's Mark; fuels her in
the finale rather than paralyzing her.
## Blast radius — files to bring into line