fixing plotholes, streamlining
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@@ -13,7 +13,7 @@ A surprisingly clean workspace, considering the establishment. Mags runs a tight
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### Details
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- **Mags's short sword** hangs among the kitchen implements. It's well-oiled and recently sharpened despite "retirement." This is a **+1 short sword** — Mags won't give it up willingly but might lend it if she trusts the players and believes they're hunting the real killer.
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- **Herb rack** — Among cooking herbs, DC 14 Nature or Herbalism Kit check identifies **dried nightwhisper** (a component in Veil Dust preparation) and **silvervein root** (a mild ward against fiendish influence — chewing it grants advantage on one saving throw against a fiend's ability within the next hour).
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- **Herb rack** — Among cooking herbs, DC 14 Nature or Herbalism Kit check identifies **silvervein root** (a mild ward against fiendish influence — chewing it grants advantage on one saving throw against a fiend's ability within the next hour). Cut stems and matching twine show that Orenn recently carried part of the bundle down to the hidden Workroom.
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- **Mags's apron pocket** — She carries a small iron key (opens the storage room's hidden compartment) and a folded piece of parchment: a letter from Orenn dated three months ago. *"If something happens to me in the bar, it came from between. Check the cellar wards. Don't trust what you see. Trust the bell."* — Mags hasn't read it yet. She will during the session if given time alone, or players can find it if she's incapacitated or if they pickpocket her (DC 19 Sleight of Hand — she's alert).
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## Storage Room
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@@ -26,6 +26,7 @@ A cramped room off the kitchen. Barrels of ale, crates of root vegetables, hangi
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- **Hidden compartment (DC 15 Investigation):** Behind a false barrel-back, a narrow shelf contains:
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- 4 vials of **Holy Water**
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- 1 vial of **Silversheen** (coat a weapon, treat it as silvered for 1 hour)
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- 1 vial of **Oil of Etherealness**, wrapped in grey felt and labeled *"ten minutes—far side—one hour."* This is one of the Inn's **three normally discoverable field doses**.
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- A leather roll of **fine instruments** — the summoners' old diagnostic kit, kept and well-used by Orenn: something between thieves' tools and a surgeon's set. Grants advantage on Investigation checks related to the arcane or extraplanar if the user is proficient in either thieves' tools or arcana. Old, irreplaceable, and not originally theirs.
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- A **warding chalk** (3 uses) — can draw a 5-foot circle that functions as a Magic Circle against fiends for 10 minutes per use. Faster and cheaper than the spell, but the duration is limited.
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- **Floor trapdoor:** Leads to the cellar. Not hidden — just heavy and stiff. DC 12 Athletics to open quietly, or just yank it (noisy, everyone in the kitchen hears).
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@@ -59,5 +60,5 @@ A small room with a lockable door, a table, two benches, and a single candle sco
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A modest room. A bed, a wardrobe, a desk. Everything is clean and ordered. Two people who learned to live in small spaces together.
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- **Desk:** Contains correspondence with a contact in the city watch — Orenn was feeding them information about the cult's activities, slowly and carefully. He suspected the Order of Mending was more than scholars. He didn't know about the fiend.
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- **Wardrobe:** Behind a false back (DC 14 Investigation), a small arsenal: 2 silvered daggers, a vial of **Oil of Etherealness** (1 dose — allows the user to enter the Ethereal Plane for 1 hour, as per the spell), and a **leather-bound bestiary** focused on fiends. Bookmarked pages describe entities matching Xarrul's type — Orenn was doing research. He was worried but hadn't figured out what was coming.
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- **Wardrobe:** Behind a false back (DC 14 Investigation), a small arsenal: 2 silvered daggers, one vial of **Oil of Etherealness**, and a **leather-bound bestiary** focused on fiends. Applying the oil takes 10 minutes; afterward the user gains the effect of the *Etherealness* spell for 1 hour. A bookmarked [entry on veil-stepping fiends](../prints/bestiar-dvojstini.md) describes entities matching Xarrul's type — Orenn was doing research. He was worried but hadn't figured out what was coming. This is one of the Inn's **three normally discoverable field doses**.
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- **Under the bed:** A lockbox (DC 16 Thieves' Tools). Contains 150 gp (their savings), a deed to the tavern, and two silver rings — simple, unadorned. Mags will quietly close the box if she sees this. It's not relevant to the investigation. It's just a life.
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