xarrul rework
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AGENT.md
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AGENT.md
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# AGENT.md
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Guidance for AI agents working in this D&D oneshot repository.
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## Language
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**All player-facing text must be in Czech.** This includes:
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- **Read-aloud / boxed text** — anything the DM reads aloud to the players.
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- **Printed handouts** — everything in `prints/` that is handed to a player (e.g. the character-secret cards in `prints/secrets/`).
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DM-facing material (stat blocks, mechanics, notes, storyline logic, and combat-reference cards) stays in English.
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### What stays English vs. what gets translated
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- **Item and game-mechanic names stay in English**, even inside Czech player text — e.g. *Potion of Superior Healing*, *Bless*, "DC 15", "8d4+8", "advantage on saving throws".
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- **Organization and place names get a Czech translation** and use the Czech name in player-facing text.
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- The Czech name **must also be recorded in the DM-facing notes**, so DM material carries both the English and Czech name and the two vocabularies stay in sync. When introducing a new org/place in DM material, write it as `English Name (Czech Name)`.
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- **Real-world easter-egg names stay in their original form** in both DM and player-facing text. The setting reskins real Dundee locations (Dundee → *Broath Got*) as flavor — e.g. the tavern **Nether Inn** — and the easter egg only works if the real name is preserved. This is the exception to the place-name rule above: do **not** Czech-render these.
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### Canonical names (glossary)
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| English (DM material) | Czech (player-facing) |
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|---|---|
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| Order of Mending *(formerly "Lambent Order")* | Řád Zacelení |
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| House of Scales | Dům spravedlnosti |
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| Nether Inn *(real Dundee pub — easter egg, stays English)* | Nether Inn |
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| Merchant Quarter | Kupecká čtvrť |
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| the Guest *(the changeling)* | Host |
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| the Vault | Trezor |
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| Cell One / Cell Two | Cela jedna / Cela dvě |
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| the thin point | tenké místo |
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| the Threshold *(the faith)* | Práh |
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| Thera "Even-Hand" | Thera „Rovná ruka" |
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| the Reckoning *(the finale)* | závěrečný střet |
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