xarrul rework

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# AGENT.md
Guidance for AI agents working in this D&D oneshot repository.
## Language
**All player-facing text must be in Czech.** This includes:
- **Read-aloud / boxed text** — anything the DM reads aloud to the players.
- **Printed handouts** — everything in `prints/` that is handed to a player (e.g. the character-secret cards in `prints/secrets/`).
DM-facing material (stat blocks, mechanics, notes, storyline logic, and combat-reference cards) stays in English.
### What stays English vs. what gets translated
- **Item and game-mechanic names stay in English**, even inside Czech player text — e.g. *Potion of Superior Healing*, *Bless*, "DC 15", "8d4+8", "advantage on saving throws".
- **Organization and place names get a Czech translation** and use the Czech name in player-facing text.
- The Czech name **must also be recorded in the DM-facing notes**, so DM material carries both the English and Czech name and the two vocabularies stay in sync. When introducing a new org/place in DM material, write it as `English Name (Czech Name)`.
- **Real-world easter-egg names stay in their original form** in both DM and player-facing text. The setting reskins real Dundee locations (Dundee → *Broath Got*) as flavor — e.g. the tavern **Nether Inn** — and the easter egg only works if the real name is preserved. This is the exception to the place-name rule above: do **not** Czech-render these.
### Canonical names (glossary)
| English (DM material) | Czech (player-facing) |
|---|---|
| Order of Mending *(formerly "Lambent Order")* | Řád Zacelení |
| House of Scales | Dům spravedlnosti |
| Nether Inn *(real Dundee pub — easter egg, stays English)* | Nether Inn |
| Merchant Quarter | Kupecká čtvrť |
| the Guest *(the changeling)* | Host |
| the Vault | Trezor |
| Cell One / Cell Two | Cela jedna / Cela dvě |
| the thin point | tenké místo |
| the Threshold *(the faith)* | Práh |
| Thera "Even-Hand" | Thera „Rovná ruka" |
| the Reckoning *(the finale)* | závěrečný střet |