xarrul rework
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# Back Rooms
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Behind the bar, through a heavy door reinforced with iron bands, lie the working areas of the Burnt Tongue.
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Behind the bar, through a heavy door reinforced with iron bands, lie the working areas of the Nether Inn.
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## Kitchen
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@@ -26,7 +26,7 @@ A cramped room off the kitchen. Barrels of ale, crates of root vegetables, hangi
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- **Hidden compartment (DC 15 Investigation):** Behind a false barrel-back, a narrow shelf contains:
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- 4 vials of **Holy Water**
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- 1 vial of **Silversheen** (coat a weapon, treat it as silvered for 1 hour)
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- A leather roll containing **Orenn's cleaner tools** — a set of specialized instruments somewhere between thieves' tools and a surgeon's kit. Grants advantage on Investigation checks related to fiends or extraplanar entities if the user is proficient in either thieves' tools or arcana. These are old, well-used, and irreplaceable.
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- A leather roll of **fine instruments** — the summoners' old diagnostic kit, kept and well-used by Orenn: something between thieves' tools and a surgeon's set. Grants advantage on Investigation checks related to the arcane or extraplanar if the user is proficient in either thieves' tools or arcana. Old, irreplaceable, and not originally theirs.
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- A **warding chalk** (3 uses) — can draw a 5-foot circle that functions as a Magic Circle against fiends for 10 minutes per use. Faster and cheaper than the spell, but the duration is limited.
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- **Floor trapdoor:** Leads to the cellar. Not hidden — just heavy and stiff. DC 12 Athletics to open quietly, or just yank it (noisy, everyone in the kitchen hears).
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### Details
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- **The table** has knife marks scratched into it — tally marks, initials, crude maps. Layers of history from hundreds of clandestine meetings.
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- **One set of marks (DC 14 Investigation):** Recent — within the last week. A diagram of the Burnt Tongue's layout with X marks at the foundation stones. These are the ward-sigil locations. Someone was mapping them. The scratches are fresh enough to have wood dust still in the grooves.
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- **One set of marks (DC 14 Investigation):** Recent — within the last week. A diagram of the Nether Inn's layout with X marks at the foundation stones — the old summoner-sigils. Someone was mapping the house's occult bones. The scratches are fresh enough to have wood dust still in the grooves.
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- **DC 16 Arcana:** The diagram also notes the **angles of resonance** between sigils — this is the work of someone who understood how to *break* the wards, not just locate them. This was done by someone working for the cultists (or the fiend itself, through manipulation).
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- **Under the left bench (DC 13 Perception):** A dropped cultist pin — a small bronze disc with the Lambent Order's symbol (an open eye wreathed in flame). Haddon will deny knowledge. Essek will look terrified if shown this. The pin belongs to a member not present tonight — evidence that the cult has been using the private room for meetings.
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- **Under the left bench (DC 13 Perception):** A dropped cultist pin — a small bronze disc with the Order of Mending's symbol (an open eye wreathed in flame). Haddon will deny knowledge. Essek will look terrified if shown this. The pin belongs to a member not present tonight — evidence that the cult has been using the private room for meetings.
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### Read-Aloud: The Private Room
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A modest room. A bed, a wardrobe, a desk. Everything is clean and ordered. Two people who learned to live in small spaces together.
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- **Desk:** Contains correspondence with a contact in the city watch — Orenn was feeding them information about the cult's activities, slowly and carefully. He suspected the Lambent Order was more than scholars. He didn't know about the fiend.
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- **Desk:** Contains correspondence with a contact in the city watch — Orenn was feeding them information about the cult's activities, slowly and carefully. He suspected the Order of Mending was more than scholars. He didn't know about the fiend.
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- **Wardrobe:** Behind a false back (DC 14 Investigation), a small arsenal: 2 silvered daggers, a vial of **Oil of Etherealness** (1 dose — allows the user to enter the Ethereal Plane for 1 hour, as per the spell), and a **leather-bound bestiary** focused on fiends. Bookmarked pages describe entities matching Xarrul's type — Orenn was doing research. He was worried but hadn't figured out what was coming.
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- **Under the bed:** A lockbox (DC 16 Thieves' Tools). Contains 150 gp (their savings), a deed to the tavern, and two silver rings — simple, unadorned. Mags will quietly close the box if she sees this. It's not relevant to the investigation. It's just a life.
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