xarrul rework

This commit is contained in:
2026-07-13 09:44:11 +02:00
parent c5ea0f286e
commit ca55fd90f3
34 changed files with 1132 additions and 247 deletions

View File

@@ -1,8 +1,8 @@
# Orenn — The Barkeep
*"Welcome to the Burnt Tongue. Sit anywhere. Don't start anything."*
*"Welcome to the Nether Inn. Sit anywhere. Don't start anything."*
**Status:** Dead. Murdered during the brawl.
**Status:** Dead. Killed behind his own bar, in the dark, mid-brawl. He does not come back.
---
@@ -20,7 +20,7 @@ In death, his expression is one of genuine surprise. Not fear, not pain. He didn
## Personality
Orenn was the calm at the center of a storm. He spoke quietly because he didn't need to shout. He was polite because politeness costs nothing and buys time. He ran the Burnt Tongue with the same precision he once used to clean fiends out of sewer tunnels — measured, deliberate, with an exit strategy for every scenario.
Orenn was the calm at the center of a storm. He spoke quietly because he didn't need to shout. He was polite because politeness costs nothing and buys time. He ran the Nether Inn with the same precision he once used to clear a room of men who wanted him dead — measured, deliberate, with an exit strategy for every scenario.
He believed in rules not because he was lawful but because rules were the only thing that kept this particular powder keg from detonating. He treated every patron — assassin, cultist, beggar, addict — with the same level of professional respect. Not warmth. Respect. There's a difference.
@@ -28,46 +28,51 @@ He believed in rules not because he was lawful but because rules were the only t
- Never raised his voice
- Remembered every face and every debt
- Treated Mags as an equal in every sense
- Was investigating the Lambent Order quietly — he suspected they were more than scholars but hadn't uncovered the truth
- Kept the old cleaner tools and wards maintained, "just in case"
- Was investigating the Order of Mending quietly — he suspected they were more than scholars but hadn't uncovered the truth
- Kept the previous owners' gear and the old seal in the cellar in some kind of order — re-traced the chalk out of closed-case habit, never really understanding it
- Had a dry sense of humor that surfaced rarely and always caught people off guard
## Background
Orenn was a cleaner for over twenty years. When the city's underworld spawned something it couldn't handle — a rogue summoning, an unbound elemental, a fiend that slipped through a botched portal — the fixers called Orenn and Mags. They worked as a pair: Orenn did the tracking, planning, and binding; Mags did the killing. They were expensive, reliable, and discreet.
Orenn was a **fixer** for over twenty years. When the city's underworld had a problem that needed to *stop existing* — a rival crew, a blackmailer with the wrong ledger, a body that couldn't be found, a job that turned out worse than anyone was paid for — the people with money called Orenn and Mags. They worked as a pair: Orenn did the watching, the planning, and the talking; Mags did the killing. They were expensive, reliable, and discreet. They dealt in *people* — and a handful of times, across a long career, in things that turned out not to be people at all. Enough times to own a little salt and a shelf of borrowed books. Not enough to call themselves experts in anything but ending trouble.
They retired fifteen years ago after a job that went wrong — details are scarce, but Mags has a scar that runs from her left temple to her jaw, and Orenn stopped sleeping well after that. They bought the Burnt Tongue because it was the last place anyone would look for them, and because the thin point in the cellar needed watching.
The job that ended them was **this house.** Fifteen years ago a den of summoners was working out of the building — calling things up through the thin point in its bottom — and it had gone bad enough that someone paid well to have it cleaned out. Orenn and Mags took the contract, killed and scattered the cult, and it cost them: Mags carries a scar from temple to jaw, and Orenn stopped sleeping well after whatever they found in the dark down there. The tear the summoners had torn was sealed once the dust settled — by the cult's own last containment, or the specialist brought in on the job; *not* by them. They took the building as **payment** (no one else wanted a cursed cult-den on a bad corner), told the world they'd retired, and settled in on top of a case they were certain was closed.
### The Retirement That Wasn't
"Retired" was always a story Orenn told the world — and, on his gentler days, himself. The truth is buried behind a concealed door in the cellar, in the **[Deep Cellar](../location/deep-cellar.md)**: a hidden warren that is the couple's real workplace. They never stopped. They just moved the work downstairs and got quiet about it.
- **The fortune.** Twenty years of expensive, discreet cleaner work is stacked in the [Vault](../location/deep-cellar.md#the-vault-treasure-room) — well over 2,000 gp in coin, gems, and deeds. The modest life upstairs (their bedroom lockbox, 150 gp, two silver rings) is genuine and sentimental. The war-chest below is genuine and paranoid. Both are true. That contradiction *is* Orenn.
- **The laboratory.** They still brew — fiend-hunting alchemicals for themselves, and Veil Dust as a *tool* for watching the thin point (never for sale). See the [Workroom](../location/deep-cellar.md#the-workroom-laboratory).
- **The Guest.** Their darkest ongoing secret: a **changeling** they captured eleven years ago and never released, held in a cell below and used as an off-book spy — most recently to infiltrate the **Lambent Order**. This is *how* Orenn was "investigating the cult." See **[the-guest.md](the-guest.md)**. Orenn told himself, and the Guest, that they'd let it go "eventually." Fifteen years of eventually. He died still meaning to.
- **The fortune.** Twenty years of expensive, discreet fixer work is stacked in the [Vault](../location/deep-cellar.md#the-vault-treasure-room) — well over 2,000 gp in coin, gems, and deeds. The modest life upstairs (their bedroom lockbox, 150 gp, two silver rings) is genuine and sentimental. The war-chest below is genuine and paranoid. Both are true. That contradiction *is* Orenn.
- **The laboratory.** They still brew — the poisons and suppressants a fixer's trade runs on (the Guest's "trim dose" among them), working out of the den's leftover alembics and the anti-fiend odds and ends the summoners abandoned. The Veil Dust down there is the *previous owners'* research into working the thin point; Orenn and Mags kept it because it was valuable and occasionally useful on a job — not because they were watching anything. See the [Workroom](../location/deep-cellar.md#the-workroom-laboratory).
- **The Guest.** Their darkest ongoing secret: a **changeling** they captured eleven years ago and never released, held in a cell below and used as an off-book spy — most recently to infiltrate the **Order of Mending**. This is *how* Orenn was "investigating the cult." See **[the-guest.md](the-guest.md)**. Orenn told himself, and the Guest, that they'd let it go "eventually." Fifteen years of eventually. He died still meaning to.
- **The Guest's predecessor** starved to death in the next cell when it stopped being useful ([Cell Two](../location/deep-cellar.md#cell-two--the-long-dead)). Orenn allowed that. The calm, courteous barkeep who treated every patron with respect was also a man who could keep a person in a cage for a decade and sleep — mostly — at night. The players may learn this. It should complicate how they grieve him.
Orenn was not a good man wearing a bad past. He was a genuinely kind man who had done, and was still doing, monstrous things — and had made his peace with the arithmetic. That's the dark history the Deep Cellar reveals, without anyone having to confess a word.
## How He Died
Xarrul killed Orenn with the full chain: **Brand of Spite** to mark him, **Visions of Spite** to freeze him in a hallucination of his own worst fear, then claws through a body that couldn't flinch. Against an unsuspecting, unresisting target with no allies to intervene, all three stages collapsed into seconds. Orenn was behind the bar during the brawl. Everyone was distracted. Xarrul materialized just enough to touch him from the other side, branded him, locked his mind, and struck — then retreated to the Ethereal Plane before the dust settled. The expression on Orenn's face isn't surprise at death. It's the last frame of whatever Xarrul forced him to see.
Xarrul killed Orenn with the full chain: **Brand of Spite** to mark him, **Visions of Spite** to freeze him in a hallucination of his own worst fear, then claws through a body that couldn't flinch. Against an unsuspecting, unresisting target with no allies to intervene, all three stages collapsed into seconds.
The timing was the trick. Orenn had stepped down to storage for supplies just before the brawl broke — which is *why* it ran unchecked; with him gone there was no one to shut it down. He came back up to do exactly that, waded into the scrum, and caught a mundane knock (a bottle, a chair) that left him bruised and bleeding but very much alive. Then **Rennt's Thunderwave killed the candles** and the hall went black, and in that dark Xarrul jaunted partway into the Material Plane behind the bar, branded him, locked his mind, and struck — then retreated to the Ethereal before the lights came back. Total exposure: seconds. The expression on his face isn't surprise at death. It's the last frame of whatever Xarrul forced him to see.
**He cannot be brought back.** Whatever the brand did, his soul is beyond reach — *Revivify*, *Raise Dead*, *Resurrection*, all of it finds nothing to hold. Mags burns a diamond proving it in [Act 2](../npc/mags.md#act-2--the-reveal-dm). This is permanent, and the module never softens it. (Leave the *reason* unspoken in play; it should feel wrong, not diagnosed.)
**Physical evidence on the body:**
- A **black brand** on his chest, roughly the size of a spread hand. It's not a burn in the traditional sense — the skin is unmarked on the surface, but beneath it the flesh is charred. DC 14 Medicine reveals the damage radiates *outward* from the heart, as if something ignited inside him.
- **No defensive wounds.** He didn't fight back because there was nothing to fight.
- **A mundane brawl wound (decoy).** He's cut and bruised from the blow he took wading into the fight — it *looks* like the brawl killed him. DC 14 Medicine confirms it didn't: the injury is survivable; the fatal damage is internal, with no external wound to explain it.
- **No defensive wounds.** He didn't fight back against the *thing that killed him* — there was nothing to fight.
- **DC 15 Arcana on the brand:** Identifies it as necrotic damage with a fiendish signature. Not any spell in common use — something older, more personal. Like a fingerprint.
- **DC 18 Arcana:** The brand's pattern contains a fragment of Xarrul's true name. A character who records the pattern and later compares it to fiendish lore (Orenn's bestiary in the bedroom, or Haddon's texts) can identify the specific type of fiend they're dealing with.
## What He Knew (For DM Reference)
Orenn suspected something was wrong for weeks. He noticed:
- The ward-sigils weakening (he checked them monthly)
- Increased ethereal bleed-through near the thin point
- The cultists meeting more frequently and with more urgency
- Bren's condition worsening (more agitated, more controlled)
Orenn suspected something was wrong for weeks — but he was looking in the wrong direction, and he never once looked *down.* His whole career had trained him to think in people and factions, not in the thing sealed under his own floor, and the case on that was *closed.* What his surveillance actually turned up (all of it on the [case board](../location/deep-cellar.md#the-long-cut-central-corridor) in his old cellar ops-room) was a **district-wide** wrongness he read as an *underworld* problem:
- People turning up dead or gone across the quarter in ways that didn't add up — some of it Thera's work, some of it he couldn't source at all
- The Order of Mending meeting more often, more urgently — his strongest, realest lead, and the one that let him blame everything else on the cult
- Patrons *changing* under his own roof — Bren's raving, Vetch chasing stronger dust — which he filed as recruits and addicts, not symptoms
- A cold that had crept over the district these last weeks, dreams gone bad on the block, the corner's old unlucky name getting louder
He didn't know about Xarrul specifically, but he was preparing. The holy water, silversheen, and warding chalk in the storage room were recent purchases. The letter in Mags's apron was his contingency plan. He ran out of time.
He didn't know about Xarrul, and he never connected any of it to the sealed rift beneath him. He thought the trouble was out in the city. He was preparing anyway — the holy water, silversheen, and warding chalk in the storage room were recent, nervous purchases, a fixer buying insurance against something not-human he could feel moving but couldn't name. The letter in Mags's apron was his contingency. He ran out of time, twenty feet above the answer.
## Items on His Person
@@ -75,4 +80,4 @@ He didn't know about Xarrul specifically, but he was preparing. The holy water,
- A **plain black iron key**, heavier than the rest, that fits nothing upstairs. It opens the **[concealed door](../location/cellar.md#the-concealed-door)** to the Deep Cellar and the Arcane-locked [Vault](../location/deep-cellar.md#the-vault-treasure-room) below. Anyone who searches the body (DC 12 Investigation, or automatic if they loot him) finds it; recognizing what it opens is the mystery. The Guest, if reached, will happily point at it.
- A **silver ring** (plain, matches one in the lockbox upstairs)
- 12 gp, 8 sp in a belt pouch
- A **small silver mirror** (not magical, but Orenn carried it out of habit — in the cleaner days, mirrors were used to spot ethereal entities by the distortion they cause in reflections. DC 15 Perception while using the mirror in the cellar reveals faint distortions near the thin point.)
- A **small silver mirror** (not magical, but Orenn carried it out of habit — an old trick from somewhere in his career: hold up a mirror and a thing that shouldn't be there warps the reflection. He carried it for years and never quite expected to need it. DC 15 Perception while using the mirror in the cellar reveals faint distortions near the thin point.)