fractions rework
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@@ -4,7 +4,7 @@
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**Veil Dust** is a narcotic that temporarily thins the user's perception of planar boundaries, allowing them to see — and partially interact with — the Ethereal Plane. It's trippy, disorienting, beautiful, terrifying, and addictive. In this oneshot, it serves as the bridge between subplots: the drug that reveals the murder's true nature, Skein's existence, and the thin point's danger.
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Vetch is the entry point. He wants a fix. Players can help him get one, and if they do, he offers to share. Taking the trip is optional but opens doors that nothing else does.
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Vetch is the entry point. He wants a fix and knows where Orenn hid the last packet he confiscated from him. If the players recover the Workroom cache, Vetch offers to guide a shared trip. Taking it is optional but opens doors that nothing else does.
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@@ -12,10 +12,9 @@ Vetch is the entry point. He wants a fix. Players can help him get one, and if t
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| Source | Method | Notes |
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|--------|--------|-------|
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| **Tallow** | Buy for 30 gp/dose (3 available) | Straightforward. He has 3 more in his lockbox if these sell out. |
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| **Tallow's lockbox** | DC 18 Sleight of Hand or Thieves' Tools while he's distracted | 3 extra doses + other valuables |
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| **Kitchen herb rack** | DC 14 Nature/Herbalism Kit | Identifies dried nightwhisper (a Veil Dust component), but not a usable dose — would need Tallow's alchemical skill to prepare |
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| **Vetch** | He has nothing. He's broke. That's the problem. | If given a dose, he'll share his second dose with a player who asks. He always takes two. |
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| **Deep Cellar Workroom** | Follow Vetch's lead through the concealed door; locked drawer, DC 14 | 4 doses: three diagnostic doses and Vetch's confiscated packet. The Workroom is the first chamber below. |
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| **Kitchen herb rack** | DC 14 Nature/Herbalism Kit | Identifies dried nightwhisper as a Veil Dust component. Orenn's preparation marks match the bundles in the hidden Workroom. |
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| **Vetch** | He has nothing. That's the problem. | He asks for one dose as payment for the lead and offers to guide any PCs who take the remaining doses beside him. |
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@@ -65,8 +64,8 @@ The main hall overlaid with its ethereal echo. Everything is grey, translucent,
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- **Bren** glows dimly — his life force is being drained. Beside him, **Skein** is clearly visible: a knotted spider-thing with tendrils in his skull. It reacts to being seen — it *notices* that it's being noticed and shrinks back, pulling its tendrils tighter.
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- **The bar (where Orenn died):** A dark, acrid stain on the ethereal side. The Brand of Spite left a residue — a scorch mark that exists on both planes. It smells of copper and old fire.
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- **The fireplace bell:** Glows faintly with old enchantment. The wards it's connected to are visible as thin lines of light running down through the floor — most of them flickering, cracked, barely holding.
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- **Tallow's booth:** Nothing unusual. Tallow is clean — just a man and his stuff.
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- **The cultist table:** Dalla glows dim (blood sacrifice has weakened her life force). Essek's wrist brand glows amber — it's ethereal in nature, visible on both planes. Haddon has a faint aura of arcane residue.
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- **The curtained booth:** Nothing supernatural, but its privacy makes it a useful place to compare what the user sees without alerting either faction.
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- **The cultist table:** Dalla glows dim. A hair-thin silver filament passes through her chest, bends toward empty space where Nessa is not, then pulls taut against the tavern's lockdown and vanishes into its boundary. DC 15 Arcana recognizes a sympathetic conduit leading to a projected consciousness outside the inn. Essek's wrist brand glows amber — it's ethereal in nature, visible on both planes. Haddon has a faint aura of arcane residue.
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### In the Cellar
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@@ -113,6 +112,8 @@ Near the bar, the ethereal residue of the Brand of Spite leads downward. A trail
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### Beat 4: The Threat
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If players follow the trail to the cellar, they see the thin point and (if Xarrul is there) the fiend. This is the moment the murder mystery becomes something else entirely. Xarrul is aware of them. It doesn't attack immediately — it watches, amused. Voice Thief activates: a whisper in someone's head. "You see me. How interesting. Do your friends know what you've found?"
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If they noticed Dalla's silver filament, Xarrul looks directly along it before adding: „To dítě není v tomhle domě. Udělali z matky cestu a pak se divili, že krvácejí oba její konce.” It will not yet explain further; the stolen conduit extract is the proof.
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### Beat 5: The Comedown
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The dust wears off. The Ethereal Plane fades. The grey, translucent world collapses back into the flat, mundane tavern. It feels like going deaf after hearing music. Vetch shudders. "Every time," he mutters. "Every time it's worse."
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