# Sevra — The Commander (the Loyalist) **Look:** Lean, dark-skinned woman in her mid-forties; close-cropped hair, deliberate movements, and a lead scale-token crossed by a throat scar. **Vibe:** Quiet institutional authority; professional, transactional, and almost impossible to rattle. - Wants proof of the House's traitor before she acts; suspects Dace - Knows robbed closings exposed targets, relics, blood, memories, and sometimes missing souls - Believes an Order-marked creature attacked the House and the Final Closure destroyed it - Win her with physical/procedural proof, not moral argument; proof of Thera's rot turns her into a ruthless ally --- | STR | DEX | CON | INT | WIS | CHA | AC | HP | Move | |---|---|---|---|---|---|---|---|---| | +0 | +4 | +2 | +3 | +2 | +2 | 16 | 52 | 30 ft. | **Saves/skills:** DEX +7, INT +6; Stealth +7, Deception/Insight/Perception +5, Investigation +6 **Assassinate:** First round advantage against creatures that have not acted; hits against surprised creatures crit. **Sneak Attack (1/turn):** +3d6 with advantage or an ally within 5 ft. **Evasion:** Half damage on failed DEX saves, none on success. **Actions** - **Multiattack.** Two Shortsword attacks. - **Shortsword.** +7 to hit, 5 ft.; 7 (1d6+4) piercing. - **Hand Crossbow.** +7 to hit, 30/120 ft.; 7 (1d6+4) piercing. **Reckoning** - Proof of Xarrul, Dace, or Thera lets her halt the faction war. - She supports sealing or Ethereal destruction; if the party attacks Mags for Xarrul, Sevra stands with Mags. ---