# Unnamed Blades (2) — House Muscle **Look:** Dark practical clothing, lead scale-tokens worn openly, hands never far from concealed weapons. **Vibe:** Quiet professionals; they watch, defer to Sevra, and contribute no useful testimony. - Use two identical Spy stat blocks; they act as a unit - Default allegiance: Sevra; if Thera is exposed while Sevra denies it, one blade may hesitate - They know no extra clues and should not compete with the named assassins for spotlight - In a fight, protect Sevra, create Sneak Attack openings, and disengage from a losing cause --- | STR | DEX | CON | INT | WIS | CHA | AC | HP | Move | |---|---|---|---|---|---|---|---|---| | +0 | +2 | +0 | +1 | +2 | +3 | 12 | 27 each | 30 ft. | **Skills:** Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4 **Cunning Action:** Bonus action Dash, Disengage, or Hide. **Sneak Attack (1/turn):** +2d6 with advantage or an ally within 5 ft. **Actions** - **Multiattack.** Two melee attacks. - **Shortsword.** +4 to hit, 5 ft.; 5 (1d6+2) piercing. - **Hand Crossbow.** +4 to hit, 30/120 ft.; 5 (1d6+2) piercing. ---