# AGENT.md Guidance for AI agents working in this D&D oneshot repository. ## Language **All player-facing text must be in Czech.** This includes: - **Read-aloud / boxed text** — anything the DM reads aloud to the players. - **Printed handouts** — everything in `prints/` that is handed to a player (e.g. the character-secret cards in `prints/secrets/`). DM-facing material (stat blocks, mechanics, notes, storyline logic, and combat-reference cards) stays in English. ### What stays English vs. what gets translated - **Item and game-mechanic names stay in English**, even inside Czech player text — e.g. *Potion of Superior Healing*, *Bless*, "DC 15", "8d4+8", "advantage on saving throws". - **Organization and place names get a Czech translation** and use the Czech name in player-facing text. - The Czech name **must also be recorded in the DM-facing notes**, so DM material carries both the English and Czech name and the two vocabularies stay in sync. When introducing a new org/place in DM material, write it as `English Name (Czech Name)`. - **Real-world easter-egg names stay in their original form** in both DM and player-facing text. The setting reskins real Dundee locations (Dundee → *Broath Got*) as flavor — e.g. the tavern **Nether Inn** — and the easter egg only works if the real name is preserved. This is the exception to the place-name rule above: do **not** Czech-render these. ### Canonical names (glossary) | English (DM material) | Czech (player-facing) | |---|---| | Order of Mending *(formerly "Lambent Order")* | Řád Zacelení | | House of Scales | Dům spravedlnosti | | Nether Inn *(real Dundee pub — easter egg, stays English)* | Nether Inn | | Merchant Quarter | Kupecká čtvrť | | the Guest *(the changeling)* | Host | | the Vault | Trezor | | Cell One / Cell Two | Cela jedna / Cela dvě | | the thin point | tenké místo | | the Threshold *(the faith)* | Práh | | Thera "Even-Hand" | Thera „Rovná ruka" | | the Reckoning *(the finale)* | závěrečný střet |