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murder-mystery-oneshot/prints/unnamed-blades.md

1.1 KiB

Unnamed Blades (2) — House Muscle

Look: Dark practical clothing, lead scale-tokens worn openly, hands never far from concealed weapons. Vibe: Quiet professionals; they watch, defer to Sevra, and contribute no useful testimony.

  • Use two identical Spy stat blocks; they act as a unit
  • Default allegiance: Sevra; if Thera is exposed while Sevra denies it, one blade may hesitate
  • They know no extra clues and should not compete with the named assassins for spotlight
  • In a fight, protect Sevra, create Sneak Attack openings, and disengage from a losing cause

STR DEX CON INT WIS CHA AC HP Move
+0 +2 +0 +1 +2 +3 12 27 each 30 ft.

Skills: Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4
Cunning Action: Bonus action Dash, Disengage, or Hide.
Sneak Attack (1/turn): +2d6 with advantage or an ally within 5 ft.

Actions

  • Multiattack. Two melee attacks.
  • Shortsword. +4 to hit, 5 ft.; 5 (1d6+2) piercing.
  • Hand Crossbow. +4 to hit, 30/120 ft.; 5 (1d6+2) piercing.