Initial Arcana FX soundboard
This commit is contained in:
227
public/app.js
Normal file
227
public/app.js
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(() => {
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'use strict';
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const els = {
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grid: document.getElementById('grid'),
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empty: document.getElementById('empty'),
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search: document.getElementById('search'),
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categories: document.getElementById('categories'),
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status: document.getElementById('status'),
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statusText: document.getElementById('status-text'),
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refresh: document.getElementById('refresh-btn'),
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stop: document.getElementById('stop-btn'),
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entityLabel: document.getElementById('entity-label'),
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countLabel: document.getElementById('count-label'),
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lights: document.getElementById('lights'),
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};
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const state = {
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effects: [],
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categories: [],
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activeCategory: 'all',
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search: '',
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playingPath: null,
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busy: false,
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};
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const LIGHT_ICONS = {
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flame: '\u{1F525}',
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moon: '\u{1F319}',
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sparkles: '\u{2728}',
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droplet: '\u{1FA78}',
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};
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function setStatus(kind, text) {
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els.status.classList.remove('ok', 'busy', 'err');
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if (kind) els.status.classList.add(kind);
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els.statusText.textContent = text;
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}
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function escapeHtml(str) {
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return String(str)
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.replace(/&/g, '&')
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.replace(/</g, '<')
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.replace(/>/g, '>')
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.replace(/"/g, '"')
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.replace(/'/g, ''');
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}
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function renderCategories() {
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const all = ['all', ...state.categories];
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els.categories.innerHTML = all
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.map((c) => {
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const label = c === 'all' ? 'All' : c;
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const active = state.activeCategory === c ? ' active' : '';
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return `<button class="chip${active}" data-cat="${escapeHtml(c)}" type="button">${escapeHtml(label)}</button>`;
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})
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.join('');
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}
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function renderGrid() {
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const q = state.search.trim().toLowerCase();
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const filtered = state.effects.filter((e) => {
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if (state.activeCategory !== 'all' && e.category !== state.activeCategory) return false;
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if (!q) return true;
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return (
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e.name.toLowerCase().includes(q) ||
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e.category.toLowerCase().includes(q) ||
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e.path.toLowerCase().includes(q)
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);
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});
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els.empty.hidden = filtered.length !== 0;
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els.countLabel.textContent = `${filtered.length} of ${state.effects.length} effects`;
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els.grid.innerHTML = filtered
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.map((e) => {
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const playing = state.playingPath === e.path ? ' playing' : '';
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return `
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<button class="tile${playing}" type="button" data-path="${escapeHtml(e.path)}">
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<div class="name">${escapeHtml(e.name)}</div>
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<div class="meta">
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<span class="tag">${escapeHtml(e.category)}</span>
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<span class="tag">${escapeHtml(e.type.toUpperCase())}</span>
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</div>
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<div class="path" title="${escapeHtml(e.path)}">${escapeHtml(e.path)}</div>
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</button>`;
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})
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.join('');
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}
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function renderLights(cfg) {
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if (!cfg || !Array.isArray(cfg.placeholders)) {
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els.lights.innerHTML = '';
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return;
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}
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els.lights.innerHTML = cfg.placeholders
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.map((p) => {
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const icon = LIGHT_ICONS[p.icon] || '✨';
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return `
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<div class="light" aria-disabled="true">
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<span class="soon">Soon</span>
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<span class="icon">${icon}</span>
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<span class="lbl">${escapeHtml(p.name)}</span>
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</div>`;
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})
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.join('');
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}
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async function fetchJson(url, opts) {
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const res = await fetch(url, opts);
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const text = await res.text();
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let body = null;
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if (text) {
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try { body = JSON.parse(text); } catch { body = { error: text }; }
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}
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if (!res.ok) {
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const msg = (body && body.error) || `${res.status} ${res.statusText}`;
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const err = new Error(msg);
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err.status = res.status;
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throw err;
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}
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return body || {};
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}
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async function loadConfig() {
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try {
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const cfg = await fetchJson('/api/config');
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if (cfg.mediaPlayer) {
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els.entityLabel.textContent = cfg.mediaPlayer;
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}
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renderLights(cfg.lightControl);
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} catch (err) {
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console.warn('config load failed', err);
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}
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}
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async function loadEffects({ force = false } = {}) {
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setStatus('busy', force ? 'Rescanning the share…' : 'Summoning effects…');
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try {
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const url = force ? '/api/effects?refresh=1' : '/api/effects';
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const data = await fetchJson(url);
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state.effects = Array.isArray(data.effects) ? data.effects : [];
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state.categories = Array.isArray(data.categories) ? data.categories : [];
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if (!state.categories.includes(state.activeCategory) && state.activeCategory !== 'all') {
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state.activeCategory = 'all';
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}
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renderCategories();
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renderGrid();
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setStatus('ok', `Ready — ${state.effects.length} effect${state.effects.length === 1 ? '' : 's'} loaded`);
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} catch (err) {
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console.error(err);
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setStatus('err', `Failed to load effects: ${err.message}`);
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}
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}
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async function play(effectPath) {
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if (state.busy) return;
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state.busy = true;
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setStatus('busy', `Casting — ${effectPath.split('/').pop()}`);
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try {
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const res = await fetchJson('/api/play', {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({ path: effectPath }),
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});
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state.playingPath = effectPath;
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renderGrid();
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const name = (res.played && res.played.name) || effectPath;
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setStatus('ok', `Playing — ${name}`);
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} catch (err) {
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console.error(err);
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setStatus('err', `Play failed: ${err.message}`);
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} finally {
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state.busy = false;
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}
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}
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async function stop() {
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if (state.busy) return;
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state.busy = true;
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setStatus('busy', 'Silencing…');
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try {
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await fetchJson('/api/stop', { method: 'POST' });
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state.playingPath = null;
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renderGrid();
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setStatus('ok', 'Stopped');
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} catch (err) {
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console.error(err);
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setStatus('err', `Stop failed: ${err.message}`);
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} finally {
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state.busy = false;
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}
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}
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// --- Event wiring ---
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els.grid.addEventListener('click', (e) => {
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const btn = e.target.closest('.tile');
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if (!btn) return;
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const path = btn.dataset.path;
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if (path) play(path);
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});
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els.categories.addEventListener('click', (e) => {
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const btn = e.target.closest('.chip');
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if (!btn) return;
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state.activeCategory = btn.dataset.cat || 'all';
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renderCategories();
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renderGrid();
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});
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let searchTimer = null;
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els.search.addEventListener('input', () => {
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clearTimeout(searchTimer);
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searchTimer = setTimeout(() => {
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state.search = els.search.value;
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renderGrid();
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}, 80);
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});
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els.refresh.addEventListener('click', () => loadEffects({ force: true }));
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els.stop.addEventListener('click', stop);
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// --- Boot ---
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loadConfig();
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loadEffects();
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})();
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