Group duplicate effects and add loop variants
This commit is contained in:
223
public/app.js
223
public/app.js
@@ -1,7 +1,9 @@
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(() => {
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'use strict';
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const STORAGE_KEY = 'arcana-fx-sets-v2';
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// Bumped: v3 stores group ids (with optional variant id) instead of raw paths.
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const STORAGE_KEY = 'arcana-fx-sets-v3';
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const LEGACY_KEY = 'arcana-fx-sets-v2';
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const els = {
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grid: document.getElementById('grid'),
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@@ -35,19 +37,22 @@
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};
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const state = {
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effects: [],
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byPath: new Map(),
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groups: [],
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groupsById: new Map(),
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pathToGroup: new Map(), // legacy path -> { groupId, variantId }
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categories: [],
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activeCategory: 'all',
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search: '',
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busy: false,
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streamOn: false,
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active: [],
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sets: loadSets(),
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sets: [],
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currentSetId: null,
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lastVariantPerGroup: new Map(), // anti-immediate-repeat memory
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};
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if (!state.sets.length) state.sets = [{ id: uid(), name: 'Session Favorites', paths: [] }];
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state.sets = loadSets();
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if (!state.sets.length) state.sets = [{ id: uid(), name: 'Session Favorites', items: [] }];
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state.currentSetId = state.sets[0].id;
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function uid() { return `${Date.now().toString(36)}-${Math.random().toString(36).slice(2, 8)}`; }
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@@ -64,14 +69,54 @@
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}
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function loadSets() {
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// Prefer v3. If absent but v2 exists, migrate later (after groups load).
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try {
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const parsed = JSON.parse(localStorage.getItem(STORAGE_KEY) || '[]');
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return Array.isArray(parsed) ? parsed.filter((s) => s && s.id && s.name && Array.isArray(s.paths)) : [];
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} catch { return []; }
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const raw = localStorage.getItem(STORAGE_KEY);
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if (raw) {
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const parsed = JSON.parse(raw);
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if (Array.isArray(parsed)) {
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return parsed.filter((s) => s && s.id && s.name && Array.isArray(s.items));
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}
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}
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} catch { /* fall through */ }
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return [];
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}
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function saveSets() { localStorage.setItem(STORAGE_KEY, JSON.stringify(state.sets)); }
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/**
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* Migrate v2 (path-based) favourites to v3 (group/variant-based) using
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* the path index from the freshly-loaded groups. Drops items that no
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* longer resolve (effect was renamed or removed from the share).
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*/
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function migrateLegacySetsIfNeeded() {
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if (state.sets.some((s) => s.items && s.items.length)) return; // already populated
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if (localStorage.getItem(STORAGE_KEY)) return; // v3 already present
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let legacy;
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try {
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const raw = localStorage.getItem(LEGACY_KEY);
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if (!raw) return;
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legacy = JSON.parse(raw);
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} catch { return; }
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if (!Array.isArray(legacy) || !legacy.length) return;
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const migrated = legacy.map((s) => {
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const items = Array.isArray(s.paths) ? s.paths
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.map((p) => state.pathToGroup.get(p))
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.filter(Boolean)
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// de-dup: same group+variant pair shouldn't appear twice
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.filter((ref, i, arr) => arr.findIndex((r) => r.groupId === ref.groupId && r.variantId === ref.variantId) === i)
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: [];
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return { id: s.id || uid(), name: s.name || 'Set', items };
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}).filter((s) => s.name);
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if (migrated.length) {
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state.sets = migrated;
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state.currentSetId = state.sets[0].id;
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saveSets();
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}
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}
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async function fetchJson(url, opts) {
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const res = await fetch(url, opts);
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const text = await res.text();
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@@ -94,39 +139,68 @@
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}).join('');
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}
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function visibleEffects() {
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function groupMatches(group, q) {
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if (!q) return true;
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const variantNames = group.variants.map((v) => v.name).join(' ');
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const variantPaths = group.variants.flatMap((v) => v.allPaths || []).join(' ');
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const tagText = (group.tags || []).join(' ');
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const haystack = `${group.name} ${group.category} ${tagText} ${variantNames} ${variantPaths}`
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.replace(/[/.\\_-]+/g, ' ')
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.toLowerCase();
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return haystack.includes(q);
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}
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function visibleGroups() {
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const q = state.search.trim().toLowerCase();
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return state.effects.filter((e) => {
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if (state.activeCategory !== 'all' && e.category !== state.activeCategory) return false;
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if (!q) return true;
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const haystack = `${e.name} ${e.category} ${e.type} ${e.path.replace(/[/.\\_-]+/g, ' ')}`.toLowerCase();
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return haystack.includes(q);
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return state.groups.filter((g) => {
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if (state.activeCategory !== 'all' && g.category !== state.activeCategory) return false;
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return groupMatches(g, q);
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}).slice(0, 240);
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}
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function tile(effect, { inSetView = false } = {}) {
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function groupInCurrentSet(groupId) {
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const set = currentSet();
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const inSet = set.paths.includes(effect.path);
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return set.items.some((it) => it.groupId === groupId);
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}
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function variantsButtons(group) {
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if (!group.hasNumberedVariants) return '';
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const buttons = group.variants
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.filter((v) => v.number != null)
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.map((v) => `<button class="variant-btn" type="button" data-action="play-variant" data-variant="${escapeHtml(v.id)}" title="Play take ${v.number}">${v.number}</button>`)
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.join('');
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return `<div class="variant-row">${buttons}</div>`;
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}
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function tile(group, { inSetView = false } = {}) {
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const inSet = groupInCurrentSet(group.id);
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const variantTagText = group.hasNumberedVariants ? `${group.variantCount} takes` : null;
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const tags = [
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group.category,
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group.isLoop ? 'LOOP' : null,
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variantTagText,
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].filter(Boolean);
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const tagHtml = tags.map((t) => `<span class="tag${t === 'LOOP' ? ' tag-loop' : ''}">${escapeHtml(t)}</span>`).join('');
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return `
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<article class="tile" data-path="${escapeHtml(effect.path)}">
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<button class="play-hit" type="button" data-action="play" title="Play ${escapeHtml(effect.name)}">
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<div class="name">${escapeHtml(effect.name)}</div>
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<div class="meta">
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<span class="tag">${escapeHtml(effect.category)}</span>
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<span class="tag">${escapeHtml(effect.type.toUpperCase())}</span>
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</div>
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<article class="tile${group.isLoop ? ' is-loop' : ''}" data-group-id="${escapeHtml(group.id)}">
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<button class="play-hit" type="button" data-action="play" title="Play ${escapeHtml(group.name)}">
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<div class="name">${escapeHtml(group.name)}${group.isLoop ? ' <span class="loop-glyph" aria-hidden="true">∞</span>' : ''}</div>
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<div class="meta">${tagHtml}</div>
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</button>
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${variantsButtons(group)}
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<div class="tile-actions">
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${inSetView ? `<button class="mini danger" data-action="remove-set" type="button">Remove</button>` : `<button class="mini ${inSet ? 'ok' : ''}" data-action="toggle-set" type="button">${inSet ? 'In set' : '+ Set'}</button>`}
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${inSetView
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? `<button class="mini danger" data-action="remove-set" type="button">Remove</button>`
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: `<button class="mini ${inSet ? 'ok' : ''}" data-action="toggle-set" type="button">${inSet ? 'In set' : '+ Set'}</button>`}
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</div>
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</article>`;
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}
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function renderGrid() {
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const filtered = visibleEffects();
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const filtered = visibleGroups();
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els.empty.hidden = filtered.length !== 0;
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els.countLabel.textContent = `${state.effects.length} effects · showing ${filtered.length}`;
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els.grid.innerHTML = filtered.map((e) => tile(e)).join('');
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els.countLabel.textContent = `${state.groups.length} sounds · showing ${filtered.length}`;
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els.grid.innerHTML = filtered.map((g) => tile(g)).join('');
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renderSet();
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}
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@@ -138,21 +212,23 @@
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function renderSet() {
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renderSetsSelect();
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const set = currentSet();
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const effects = set.paths.map((p) => state.byPath.get(p)).filter(Boolean);
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const groups = set.items
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.map((it) => state.groupsById.get(it.groupId))
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.filter(Boolean);
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els.setTitle.textContent = set.name;
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els.setCount.textContent = `${effects.length} item${effects.length === 1 ? '' : 's'}`;
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els.setEmpty.hidden = effects.length > 0;
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els.setGrid.innerHTML = effects.map((e) => tile(e, { inSetView: true })).join('');
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els.setCount.textContent = `${groups.length} item${groups.length === 1 ? '' : 's'}`;
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els.setEmpty.hidden = groups.length > 0;
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els.setGrid.innerHTML = groups.map((g) => tile(g, { inSetView: true })).join('');
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}
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function renderActive() {
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els.nowCount.textContent = String(state.active.length);
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els.activeEmpty.hidden = state.active.length > 0;
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els.activeList.innerHTML = state.active.map((a) => `
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<div class="active-row">
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<div class="active-row${a.loop ? ' is-loop' : ''}">
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<div>
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<strong>${escapeHtml(a.name)}</strong>
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<span>${escapeHtml(a.category)} · ${Math.round((a.ageMs || 0) / 1000)}s</span>
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<strong>${escapeHtml(a.name)}${a.loop ? ' <span class="loop-glyph">∞</span>' : ''}</strong>
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<span>${escapeHtml(a.category || '')} · ${Math.round((a.ageMs || 0) / 1000)}s${a.loop ? ' · looping' : ''}</span>
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${a.error ? `<em>${escapeHtml(a.error)}</em>` : ''}
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</div>
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<button class="mini danger" data-stop-id="${escapeHtml(a.id)}">Stop</button>
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@@ -166,32 +242,73 @@
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} catch (err) { console.warn('config load failed', err); }
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}
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function indexGroups(groups) {
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state.groups = groups;
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state.groupsById = new Map(groups.map((g) => [g.id, g]));
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state.pathToGroup = new Map();
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for (const g of groups) {
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for (const v of g.variants) {
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for (const p of (v.allPaths || [])) {
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state.pathToGroup.set(p, { groupId: g.id, variantId: v.id });
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}
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}
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}
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}
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async function loadEffects({ force = false } = {}) {
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setStatus('busy', force ? 'Rescanning library…' : 'Loading effects…');
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try {
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const data = await fetchJson(force ? '/api/effects?refresh=1' : '/api/effects');
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state.effects = Array.isArray(data.effects) ? data.effects : [];
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state.byPath = new Map(state.effects.map((e) => [e.path, e]));
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indexGroups(Array.isArray(data.groups) ? data.groups : []);
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state.categories = Array.isArray(data.categories) ? data.categories : [];
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if (!state.categories.includes(state.activeCategory) && state.activeCategory !== 'all') state.activeCategory = 'all';
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migrateLegacySetsIfNeeded();
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renderCategories();
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renderGrid();
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setStatus('ok', `Ready — ${state.effects.length} effects`);
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setStatus('ok', `Ready — ${state.groups.length} sounds (${data.count} files)`);
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} catch (err) {
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console.error(err);
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setStatus('err', `Load failed: ${err.message}`);
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}
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}
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async function play(effectPath) {
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setStatus('busy', `Injecting — ${effectPath.split('/').pop()}`);
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/**
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* Picks a variant for a group, biased away from the last one played from
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* the same group, so consecutive presses don't trigger the same take.
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*/
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function pickVariantForGroup(group) {
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const variants = group.variants;
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if (!variants.length) return null;
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if (variants.length === 1) return variants[0];
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const last = state.lastVariantPerGroup.get(group.id);
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const pool = variants.filter((v) => v.id !== last);
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const picked = pool[Math.floor(Math.random() * pool.length)] || variants[0];
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state.lastVariantPerGroup.set(group.id, picked.id);
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return picked;
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}
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async function playGroup(groupId, variantId) {
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const group = state.groupsById.get(groupId);
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if (!group) { setStatus('err', 'Group not found'); return; }
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let chosenVariantId = variantId;
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if (!chosenVariantId) {
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const picked = pickVariantForGroup(group);
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if (!picked) { setStatus('err', 'No variants'); return; }
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chosenVariantId = picked.id;
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} else {
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state.lastVariantPerGroup.set(groupId, chosenVariantId);
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}
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const label = group.name + (group.isLoop ? ' (loop)' : '');
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setStatus('busy', `Injecting — ${label}`);
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try {
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const res = await fetchJson('/api/play', {
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method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify({ path: effectPath }),
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({ groupId, variantId: chosenVariantId }),
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});
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state.active = (res.stream && res.stream.active) || state.active;
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renderActive();
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setStatus('ok', `Injected — ${(res.injected && res.injected.name) || effectPath}`);
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setStatus('ok', `Injected — ${(res.injected && res.injected.name) || label}`);
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} catch (err) {
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console.error(err);
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setStatus('err', `Play failed: ${err.message}`);
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@@ -242,17 +359,18 @@
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} catch { /* status polling is best-effort */ }
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}
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function toggleSet(effectPath) {
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function toggleSet(groupId) {
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const set = currentSet();
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const idx = set.paths.indexOf(effectPath);
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if (idx >= 0) set.paths.splice(idx, 1); else set.paths.push(effectPath);
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const idx = set.items.findIndex((it) => it.groupId === groupId);
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if (idx >= 0) set.items.splice(idx, 1);
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else set.items.push({ groupId });
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saveSets();
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renderGrid();
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}
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function removeFromSet(effectPath) {
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function removeFromSet(groupId) {
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const set = currentSet();
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set.paths = set.paths.filter((p) => p !== effectPath);
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set.items = set.items.filter((it) => it.groupId !== groupId);
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saveSets();
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renderGrid();
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}
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@@ -260,7 +378,7 @@
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function newSet() {
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const name = prompt('Set name?', 'New Encounter');
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if (!name) return;
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const set = { id: uid(), name: name.trim(), paths: [] };
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const set = { id: uid(), name: name.trim(), items: [] };
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state.sets.push(set);
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state.currentSetId = set.id;
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saveSets();
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@@ -293,10 +411,13 @@
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const action = e.target.closest('[data-action]');
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const tileEl = e.target.closest('.tile');
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if (!action || !tileEl) return;
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const path = tileEl.dataset.path;
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if (action.dataset.action === 'play') play(path);
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if (action.dataset.action === 'toggle-set') toggleSet(path);
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if (action.dataset.action === 'remove-set') removeFromSet(path);
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const groupId = tileEl.dataset.groupId;
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if (!groupId) return;
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const a = action.dataset.action;
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if (a === 'play') playGroup(groupId);
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else if (a === 'play-variant') playGroup(groupId, action.dataset.variant);
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else if (a === 'toggle-set') toggleSet(groupId);
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else if (a === 'remove-set') removeFromSet(groupId);
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}
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els.grid.addEventListener('click', gridClick);
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Reference in New Issue
Block a user