qr code detector, marker detector

This commit is contained in:
Michal Kolář
2024-03-04 18:05:35 +01:00
committed by Stanislav Fifik
parent a37605b5b4
commit 6bc3bada6b
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**js-aruco** is a port to JavaScript of the ArUco library.
[ArUco](http://www.uco.es/investiga/grupos/ava/node/26) is a minimal library for Augmented Reality applications based on OpenCv.
### Demos ###
100% JavaScript (see details bellow):
- [Webcam live demo!](https://jcmellado.github.io/js-aruco/getusermedia/getusermedia.html)
3D Pose Estimation:
- [3D Earth!](https://jcmellado.github.io/js-aruco/debug-posit/debug-posit.html)
Visual Debugging:
- [Debug session jam!](https://jcmellado.github.io/js-aruco/debug/debug.html)
Flash camera access (see details bellow):
- [Webcam live demo!](https://jcmellado.github.io/js-aruco/webcam/webcam.html)
### Videos ###
Webcam video adquisition:
[![js-aruco](http://img.youtube.com/vi/_wzPupbww4I/0.jpg)](http://www.youtube.com/watch?v=_wzPupbww4I)
3D Pose estimation:
[![js-aruco](http://img.youtube.com/vi/9WD4wR3_-JM/0.jpg)](http://www.youtube.com/watch?v=9WD4wR3_-JM)
Visual Debugging:
[![js-aruco](http://img.youtube.com/vi/xvTMRdgySUQ/0.jpg)](http://www.youtube.com/watch?v=xvTMRdgySUQ)
### Markers ###
A 7x7 grid with an external unused black border. Internal 5x5 cells contains id information.
Each row must follow any of the following patterns:
`white - black - black - black - black`
`white - black - white - white - white`
`black - white - black - black - white`
`black - white - white - white - black`
Example:
![Marker](http://www.inmensia.com/files/pictures/external/1001.png)
### Usage ###
Create an `AR.Detector` object:
```
var detector = new AR.Detector();
```
Call `detect` function:
```
var markers = detector.detect(imageData);
```
`markers` result will be an array of `AR.Marker` objects with detected markers.
`AR.Marker` objects have two properties:
* `id`: Marker id.
* `corners`: 2D marker corners.
`imageData` argument must be a valid `ImageData` canvas object.
```
var canvas = document.getElementById("canvas");
var context = canvas.getContext("2d");
var imageData = context.getImageData(0, 0, width, height);
```
### 3D Pose Estimation ###
Create an `POS.Posit` object:
```
var posit = new POS.Posit(modelSize, canvas.width);
```
`modelSize` argument must be the real marker size (millimeters).
Call `pose` function:
```
var pose = posit.pose(corners);
```
`corners` must be centered on canvas:
```
var corners = marker.corners;
for (var i = 0; i < corners.length; ++ i){
var corner = corners[i];
corner.x = corner.x - (canvas.width / 2);
corner.y = (canvas.height / 2) - corner.y;
}
```
`pose` result will be a `POS.Pose` object with two estimated pose (if any):
* `bestError`: Error of the best estimated pose.
* `bestRotation`: 3x3 rotation matrix of the best estimated pose.
* `bestTranslation`: Translation vector of the best estimated pose.
* `alternativeError`: Error of the alternative estimated pose.
* `alternativeRotation`: 3x3 rotation matrix of the alternative estimated pose.
* `alternativeTranslation`: Translation vector of the alternative estimated pose.
Note: POS namespace can be taken from posit1.js or posit2.js.
### Flash Demo (deprecated) ###
It uses [Flashcam](https://github.com/jcmellado/flashcam), a minimal Flash library to capture video.