⚡ reusing canvas, passing imageBitmap instead
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@@ -1,10 +1,10 @@
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export {default as Webcam} from './Webcam';
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export {default as Resize} from './Resize';
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export {default as ImageIdentity} from './ImageIdentity';
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export {default as ToBlob} from './ToBlob';
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export {default as Compose} from './Compose';
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export {default as WebGL} from './WebGL/WebGl';
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export {default as Resize} from './Canvas2d/Resize';
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export {default as Compose} from './Canvas2d/Compose';
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// export {default as ImageIdentity} from './Canvas2d/ImageIdentity';
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export {default as Text} from './Canvas2d/Text';
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export {default as BrightnessContrast} from './WebGL/BrightnessContrast';
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export {default as HSV} from './WebGL/HSV';
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export {default as Sepia} from './WebGL/Sepia';
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export {default as GreenScreen} from './WebGL/Greenscreen';
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export {default as GreenScreen} from './WebGL/Greenscreen';
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export {default as Channels} from './WebGL/Channels';
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