✨ setting sensible alpha blend mode
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@@ -96,6 +96,8 @@ export default class WebGL<I extends Variables> extends Node<I & (typeof inputs)
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var shader = gl.createShader(gl.FRAGMENT_SHADER);
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var shader = gl.createShader(gl.FRAGMENT_SHADER);
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gl.shaderSource(shader, this.frag);
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gl.shaderSource(shader, this.frag);
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gl.compileShader(shader);
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gl.compileShader(shader);
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gl.enable(gl.BLEND);
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gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
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if ( !gl.getShaderParameter(shader, gl.COMPILE_STATUS) ) {
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if ( !gl.getShaderParameter(shader, gl.COMPILE_STATUS) ) {
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var info = gl.getShaderInfoLog(shader);
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var info = gl.getShaderInfoLog(shader);
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