🔥 removing graphfx.app code and unused libs

This commit is contained in:
2019-01-25 13:40:58 +01:00
parent 1e7c10becb
commit d5c7ba2cd5
35 changed files with 257 additions and 7611 deletions

View File

@@ -0,0 +1,33 @@
import Canvas2d from './Canvas2d';
export default class Fill extends Canvas2d {
constructor() {
super('Fill', {
image: null,
width: {
type: 'Number',
default: 100,
min: 1,
},
height: {
type: 'Number',
default: 100,
min: 1,
},
color: {
type: 'Color',
default: '#FFFFFF'
}
}, {});
this.__update();
}
async render({color, width, height}, canvas, ctx) {
canvas.width = width;
canvas.height = height;
ctx.fillStyle = color;
ctx.fillRect(0, 0, width, height);
this.__out.image.value = await createImageBitmap(canvas);
}
}

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@@ -16,6 +16,16 @@ export default class Resize extends Canvas2d {
min: 1,
default: 50,
},
fontStyle: {
type: 'String',
default: 'normal',
enum: [
'normal',
'bold',
'italic',
'bold italic',
]
},
font: {
type: 'String',
default: 'Arial',
@@ -33,17 +43,32 @@ export default class Resize extends Canvas2d {
color: {
type: 'Color',
default: '#FFFFFF'
},
textAlign: {
type: 'String',
default: 'center',
enum: [
'left',
'center',
'right',
]
}
}, {});
this.__update();
}
async render({font, fontSize, text, color, width, height}, canvas, ctx) {
async render({font, fontSize, text, color, width, height, textAlign, fontStyle}, canvas, ctx) {
canvas.width = width;
canvas.height = height;
ctx.font = `${fontSize}px ${font}`;
ctx.font = `${fontStyle} ${fontSize}px ${font}`;
ctx.fillStyle = color;
ctx.textAlign = 'center';
ctx.fillText(text, canvas.width/2, canvas.height/2);
ctx.textAlign = textAlign;
const x = textAlign === 'center' ? canvas.width /2 :
textAlign === 'left' ? 0 : canvas.width;
console.log(text.split('\\n'));
text.split('\\n').forEach((line, index) => {
ctx.fillText(line, x, fontSize * (1 + index));
});
this.__out.image.value = await createImageBitmap(canvas);
}
}

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@@ -35,6 +35,7 @@ export default class Node {
name: this.name,
options: {
in: this.in.serialize(),
out: this.out.serialize(),
},
}
}
@@ -52,11 +53,12 @@ export default class Node {
this.in[name].connect(outputs[output]);
}
}
for (let name of Object.keys(options.out)) {
this.out[name].deserialize(options.out[name]);
}
for (let name of Object.keys(options.in)) {
const {value} = options.in[name];
if (value) {
this.in[name].deserialize(value);
}
console.log(options.in[name]);
this.in[name].deserialize(options.in[name]);
}
}
};

58
src/nodes/WebGL/Tint.js Normal file
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@@ -0,0 +1,58 @@
import WebGL from './WebGl';
export default class Sepia extends WebGL {
constructor() {
super('Tint', {
amount: {
type: 'Number',
default: 0,
},
amount: {
type: 'Color',
default: '',
},
})
}
get frag() {
return `
precision mediump float;
// our texture
uniform sampler2D u_image;
// the texCoords passed in from the vertex shader.
varying vec2 v_texCoord;
uniform float amount;
void main() {
vec4 color = texture2D(u_image, v_texCoord);
float r = color.r;
float g = color.g;
float b = color.b;
color.r = min(1.0, (r * (1.0 - (0.607 * amount))) + (g * (0.769 * amount)) + (b * (0.189 * amount)));
color.g = min(1.0, (r * 0.349 * amount) + (g * (1.0 - (0.314 * amount))) + (b * 0.168 * amount));
color.b = min(1.0, (r * 0.272 * amount) + (g * 0.534 * amount) + (b * (1.0 - (0.869 * amount))));
gl_FragColor = color;
}
`
}
get amount() {
return this.in.amount.value;
}
/**
*
* @param {WebGLRenderingContext} gl
* @param {*} program
*/
_setParams(gl, program) {
gl.uniform1f(gl.getUniformLocation(program, "amount"), this.amount);
}
}

View File

@@ -1,5 +1,4 @@
import Node from '../Node';
import webglUtils from '../lib/webgl-utils';
import {createCanvas, mediaSize, paintToCanvas} from '../canvas';
export default class WebGL extends Node {

View File

@@ -18,8 +18,8 @@ export default class ToBlob extends Node {
console.log(last(devices));
const stream = await navigator.mediaDevices.getUserMedia({
video: {
width: { min: 1024, ideal: 1280, max: 1920 },
height: { min: 776, ideal: 720, max: 1080 },
width: { min: 1024, ideal: 1920, max: 1920 },
height: { min: 776, ideal: 1080, max: 1080 },
deviceId: last(devices).deviceId
},
});

View File

@@ -5,23 +5,11 @@
* @returns {HTMLCanvasElement}
*/
export const createCanvas = (width, height) => {
if (window.name !== 'nodejs') {
const canvas = document.createElement('canvas');
canvas.width = width;
canvas.height = height;
const canvas = document.createElement('canvas');
canvas.width = width;
canvas.height = height;
return canvas;
} else {
const {createCanvas} = require('canvas');
const canvas = createCanvas(width, height);
canvas.toBlob = (callback, type, quality) => {
canvas.toBuffer((err, data) => {
callback(new Blob([data]));
}, type)
canvas
}
return canvas;
}
return canvas;
}
/**

View File

@@ -1,6 +1,7 @@
export {default as Webcam} from './Webcam';
export {default as Resize} from './Canvas2d/Resize';
export {default as Compose} from './Canvas2d/Compose';
export {default as Fill} from './Canvas2d/Fill';
// export {default as ImageIdentity} from './Canvas2d/ImageIdentity';
export {default as Text} from './Canvas2d/Text';
export {default as BrightnessContrast} from './WebGL/BrightnessContrast';

View File

@@ -38,6 +38,7 @@ export default class AbstractIO {
this.__owner = owner
this.__definition = definition;
this.__value = null;
this.label = null;
this.__listeners = [];
}

View File

@@ -45,15 +45,17 @@ export default class Input extends AbstractIO {
serialize() {
return {
label: this.label,
value: this.__output ? null : serialize(this.__value),
output: this.__output ? this.__output.id: null,
}
}
deserialize(value) {
deserialize({value, label}) {
const deserializedValue = deserialize(value);
if (deserializedValue) {
this.value = deserializedValue;
}
this.label = label
}
}

View File

@@ -37,4 +37,15 @@ export default class Output extends AbstractIO {
this.__listeners = this.__listeners
.filter((l) => l !== listener);
}
serialize() {
return {
label: this.label,
};
}
deserialize({label}) {
this.label = label;
}
}

View File

@@ -14,7 +14,12 @@ export default class Outputs extends AbstractIOSet {
return `${this.__owner.id}-out`;
}
serialize() {
return null;
const res = {};
for (let name of Object.keys(this.variables)) {
res[name] = this.__values[name].serialize();
}
return res;
}
}

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