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This commit is contained in:
108
src/nodes/Compose.js
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108
src/nodes/Compose.js
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@@ -0,0 +1,108 @@
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import Node from './Node';
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import {createCanvas, mediaSize, paintToCanvas} from './canvas';
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export default class Resize extends Node {
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constructor(options) {
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super({
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fg: 'Image',
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fgX: 'Number',
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fgY: 'Number',
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bg: 'Image',
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bgX: 'Number',
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bgY: 'Number',
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width: 'Number',
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height: 'Number',
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mode: [
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'source-over',
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'source-in',
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'source-out',
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'source-atop',
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'destination-over',
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'destination-in',
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'destination-out',
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'destination-atop',
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'lighter',
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'copy',
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'xor',
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'multiply',
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'screen',
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'overlay',
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'darken',
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'lighten',
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'color-dodge',
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'color-burn',
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'hard-light',
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'soft-light',
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'difference',
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'exclusion',
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'hue',
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'saturation',
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'color',
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'luminosity',
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]
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}, {
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image: 'Image'
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});
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this.options = options;
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}
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get width() {
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return this.__in.width.value || this.options.width;
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}
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get height() {
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return this.__in.height.value || this.options.height;
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}
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get fg() {
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if (!this.__in.fg.value) {
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return null;
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} else {
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const {width, height} = this.__in.fg.value;
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return {
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image: this.__in.fg.value,
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top: this.__in.fgY.value || 0,
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left: this.__in.fgX.value || 0,
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width,
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height,
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};
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}
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}
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get bg() {
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if (!this.__in.bg.value) {
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return null;
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} else {
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const {width, height} = this.__in.bg.value;
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return {
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image: this.__in.bg.value,
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top: this.__in.bgY.value || 0,
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left: this.__in.bgX.value || 0,
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width,
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height,
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};
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}
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}
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get mode() {
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return this.__in.mode.value || 'source-over';
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}
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__update() {
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const canvas = createCanvas(this.width, this.height);
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if (this.bg) {
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paintToCanvas(canvas, this.bg.image, this.bg);
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}
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const ctx = canvas.getContext('2d');
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ctx.globalCompositeOperation = this.mode;
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if (this.fg) {
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paintToCanvas(canvas, this.fg.image, this.fg);
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}
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this.__out.image.value = canvas;
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}
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}
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15
src/nodes/ImageIdentity.js
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15
src/nodes/ImageIdentity.js
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@@ -0,0 +1,15 @@
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import Node from './Node';
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export default class ImageIdentity extends Node {
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constructor() {
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super({
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image: 'Image',
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}, {
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image: 'Image',
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});
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}
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__update() {
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this.__out.image.value = this.__in.image.value;
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}
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}
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29
src/nodes/Node.js
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29
src/nodes/Node.js
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@@ -0,0 +1,29 @@
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import {Inputs, Outputs} from './io.js';
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export default class Node {
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constructor(inputNames, outputNames) {
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this.__in = new Inputs(inputNames);
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this.__out = new Outputs(outputNames);
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this.__in.update = (name) => this.__update([name]);
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}
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__update(changes) {
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throw new Error('__update method not implemented');
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}
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/**
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* Input getters
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*/
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get in() {
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return this.__in;
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}
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/**
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* Output getters
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*/
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get out() {
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return this.__out;
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}
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};
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48
src/nodes/Resize.js
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48
src/nodes/Resize.js
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@@ -0,0 +1,48 @@
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import Node from './Node';
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import {createCanvas, mediaSize, paintToCanvas} from './canvas';
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export default class Resize extends Node {
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constructor(options) {
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super({
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image: 'Image',
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width: 'Number',
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height: 'Number',
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}, {
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image: 'Image'
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});
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this.options = options;
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}
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get width() {
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return this.__in.width.value || this.options.width;
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}
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get height() {
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return this.__in.height.value || this.options.height;
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}
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__update() {
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const media = this.__in.image.value;
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const canvas = createCanvas(this.width, this.height);
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const {width: srcWidth, height: srcHeight} = mediaSize(media);
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const {width: destWidth, height: destHeight} = mediaSize(canvas);
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const srcAspectRatio = (srcWidth / srcHeight);
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const destAspectRatio = (destWidth / destHeight);
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const newImage = {};
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if (srcAspectRatio > destAspectRatio) {
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newImage.width = destHeight * srcAspectRatio;
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newImage.height = destHeight;
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} else {
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newImage.width = destWidth;
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newImage.height = destWidth / srcAspectRatio;
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}
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newImage.top = (destHeight - newImage.height) / 2;
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newImage.left = (destWidth - newImage.width) / 2;
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paintToCanvas(canvas, media, newImage);
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this.__out.image.value = canvas;
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}
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}
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36
src/nodes/ToBlob.js
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36
src/nodes/ToBlob.js
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@@ -0,0 +1,36 @@
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import Node from './Node';
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import {createCanvas} from './canvas';
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export default class ToBlob extends Node {
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constructor(options) {
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super({
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image: 'Image',
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}, {
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image: 'Image',
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});
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this.options = Object.assign({
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quality: 100,
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mimetype: 'image/jpeg',
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}, options);
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}
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get mimetype() {
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return this.options.mimetype;
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}
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get quality() {
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return this.options.quality;
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}
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__update() {
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const {width, height} = this.__in.image.value;
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const canvas = createCanvas(width, height);
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const ctx = canvas.getContext('2d');
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ctx.putImageData(this.__in.image.value, 0, 0);
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canvas.toBlob((blob) => {
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this.__out.image.value = blob;
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}, this.mimetype, this.quality);
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}
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}
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48
src/nodes/WebGL/BrightnessContrast.js
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48
src/nodes/WebGL/BrightnessContrast.js
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@@ -0,0 +1,48 @@
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import WebGL from './WebGl';
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export default class BrightnessContrast extends WebGL {
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constructor() {
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super({
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brightness: 'Number',
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contrast: 'Number',
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})
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}
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get frag() {
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return `
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precision mediump float;
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// our texture
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uniform sampler2D u_image;
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// the texCoords passed in from the vertex shader.
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varying vec2 v_texCoord;
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uniform vec2 u_brightnessContrast;
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void main() {
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vec3 c = texture2D(u_image, v_texCoord).rgb * u_brightnessContrast[0];
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gl_FragColor = vec4(
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clamp(
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(c - 0.5) * u_brightnessContrast[1] + 0.5,
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0.0, 1.0),
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1
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);
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}
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`
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}
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get contrast() {
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return this.in.contrast.value || 1;
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}
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get brightness() {
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return this.in.brightness.value || 1;
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}
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_setParams(gl, program) {
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gl.uniform2f(gl.getUniformLocation(program, "u_brightnessContrast"), this.brightness, this.contrast);
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}
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}
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67
src/nodes/WebGL/HSV.js
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67
src/nodes/WebGL/HSV.js
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@@ -0,0 +1,67 @@
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import WebGL from './WebGl';
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export default class BrightnessContrast extends WebGL {
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constructor() {
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super({
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hue: 'Number',
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saturation: 'Number',
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value: 'Number',
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})
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}
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get frag() {
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return `
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precision mediump float;
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// our texture
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uniform sampler2D u_image;
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// the texCoords passed in from the vertex shader.
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varying vec2 v_texCoord;
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uniform vec3 u_shift;
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vec3 rgb2hsv(vec3 c) {
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vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
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vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
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vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
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float d = q.x - min(q.w, q.y);
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float e = 1.0e-10;
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return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
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}
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vec3 hsv2rgb(vec3 c) {
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vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
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vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
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return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
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}
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void main() {
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vec3 c = rgb2hsv(texture2D(u_image, v_texCoord).rgb);
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gl_FragColor = vec4(
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hsv2rgb(vec3(c.x + u_shift.x, c.y * u_shift.y, c.z * u_shift.z)),
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1
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);
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}
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`
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}
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get hue() {
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return ((this.in.hue.value || 0) % 360) / 360;
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}
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get saturation() {
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return this.in.saturation.value || 1;
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}
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get value() {
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return this.in.value.value || 1;
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}
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_setParams(gl, program) {
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gl.uniform3f(gl.getUniformLocation(program, "u_shift"), this.hue, this.saturation, this.value);
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}
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}
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51
src/nodes/WebGL/Sepia.js
Normal file
51
src/nodes/WebGL/Sepia.js
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@@ -0,0 +1,51 @@
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import WebGL from './WebGl';
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export default class BrightnessContrast extends WebGL {
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constructor() {
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super({
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amount: 'Number',
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})
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}
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get frag() {
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return `
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precision mediump float;
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// our texture
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uniform sampler2D u_image;
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// the texCoords passed in from the vertex shader.
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varying vec2 v_texCoord;
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uniform float amount;
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void main() {
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vec3 color = texture2D(u_image, v_texCoord).rgb;
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float r = color.r;
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float g = color.g;
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float b = color.b;
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color.r = min(1.0, (r * (1.0 - (0.607 * amount))) + (g * (0.769 * amount)) + (b * (0.189 * amount)));
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color.g = min(1.0, (r * 0.349 * amount) + (g * (1.0 - (0.314 * amount))) + (b * 0.168 * amount));
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color.b = min(1.0, (r * 0.272 * amount) + (g * 0.534 * amount) + (b * (1.0 - (0.869 * amount))));
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gl_FragColor = vec4(color, 1);
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}
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`
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}
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get amount() {
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return this.in.amount.value || 0;
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}
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/**
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*
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* @param {WebGLRenderingContext} gl
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* @param {*} program
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*/
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_setParams(gl, program) {
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gl.uniform1f(gl.getUniformLocation(program, "amount"), this.amount);
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}
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}
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220
src/nodes/WebGL/WebGl.js
Normal file
220
src/nodes/WebGL/WebGl.js
Normal file
@@ -0,0 +1,220 @@
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import Node from '../Node';
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import webglUtils from '../lib/webgl-utils';
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import {createCanvas, mediaSize, paintToCanvas} from '../canvas';
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console.log(webglUtils);
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export default class WebGL extends Node {
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constructor(inputs={}) {
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super(Object.assign({
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image: 'Image',
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}, inputs), {
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image: 'Image'
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});
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}
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get vert() {
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return `
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attribute vec2 a_position;
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attribute vec2 a_texCoord;
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uniform vec2 u_resolution;
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varying vec2 v_texCoord;
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void main() {
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// convert the rectangle from pixels to 0.0 to 1.0
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vec2 zeroToOne = a_position / u_resolution;
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// convert from 0->1 to 0->2
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vec2 zeroToTwo = zeroToOne * 2.0;
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// convert from 0->2 to -1->+1 (clipspace)
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vec2 clipSpace = zeroToTwo - 1.0;
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gl_Position = vec4(clipSpace * vec2(1, -1), 0, 1);
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// pass the texCoord to the fragment shader
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// The GPU will interpolate this value between points.
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v_texCoord = a_texCoord;
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}
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`;
|
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}
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||||
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get frag() {
|
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return `
|
||||
precision mediump float;
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||||
|
||||
// our texture
|
||||
uniform sampler2D u_image;
|
||||
|
||||
// the texCoords passed in from the vertex shader.
|
||||
varying vec2 v_texCoord;
|
||||
|
||||
void main() {
|
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gl_FragColor = texture2D(u_image, v_texCoord).bgra;
|
||||
}
|
||||
`
|
||||
}
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fragShader(gl) {
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var shader = gl.createShader(gl.FRAGMENT_SHADER);
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gl.shaderSource(shader, this.frag);
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gl.compileShader(shader);
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if ( !gl.getShaderParameter(shader, gl.COMPILE_STATUS) ) {
|
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var info = gl.getShaderInfoLog(shader);
|
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throw 'Could not compile WebGL program. \n\n' + info;
|
||||
}
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return shader;
|
||||
}
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||||
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vertShader(gl) {
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var shader = gl.createShader(gl.VERTEX_SHADER);
|
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gl.shaderSource(shader, this.vert);
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gl.compileShader(shader);
|
||||
|
||||
if ( !gl.getShaderParameter(shader, gl.COMPILE_STATUS) ) {
|
||||
var info = gl.getShaderInfoLog(shader);
|
||||
throw 'Could not compile WebGL program. \n\n' + info;
|
||||
}
|
||||
return shader;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param {WebGLRenderingContext} gl
|
||||
*/
|
||||
program(gl) {
|
||||
const program = gl.createProgram();
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||||
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gl.attachShader(program, this.vertShader(gl));
|
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gl.attachShader(program, this.fragShader(gl));
|
||||
gl.linkProgram(program);
|
||||
|
||||
if ( !gl.getProgramParameter( program, gl.LINK_STATUS) ) {
|
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var info = gl.getProgramInfoLog(program);
|
||||
throw 'Could not compile WebGL program. \n\n' + info;
|
||||
}
|
||||
|
||||
return program;
|
||||
}
|
||||
|
||||
get image() {
|
||||
return this.in.image.value;
|
||||
}
|
||||
|
||||
createTexture(gl) {
|
||||
const texture = gl.createTexture();
|
||||
gl.bindTexture(gl.TEXTURE_2D, texture);
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||||
|
||||
// Set the parameters so we can render any size image.
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
||||
|
||||
if (this.image) {
|
||||
// Upload the image into the texture.
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this.image);
|
||||
}
|
||||
return texture;
|
||||
}
|
||||
|
||||
_setParams(gl, program) {
|
||||
|
||||
}
|
||||
|
||||
__update() {
|
||||
const image = this.in.image.value;
|
||||
if (!image) return;
|
||||
const {width, height} = mediaSize(image);
|
||||
const canvas = createCanvas(width, height);
|
||||
const gl = canvas.getContext('webgl');
|
||||
const program = this.program(gl);
|
||||
|
||||
const positionLocation = gl.getAttribLocation(program, "a_position");
|
||||
const texcoordLocation = gl.getAttribLocation(program, "a_texCoord");
|
||||
const resolutionLocation = gl.getUniformLocation(program, "u_resolution");
|
||||
|
||||
const positionBuffer = gl.createBuffer();
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
|
||||
this.setRectangle(gl, 0, 0, width, height);
|
||||
const texcoordBuffer = gl.createBuffer();
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, texcoordBuffer);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
|
||||
0.0, 0.0,
|
||||
1.0, 0.0,
|
||||
0.0, 1.0,
|
||||
0.0, 1.0,
|
||||
1.0, 0.0,
|
||||
1.0, 1.0,
|
||||
]), gl.STATIC_DRAW);
|
||||
|
||||
this.createTexture(gl);
|
||||
|
||||
gl.viewport(0, 0, gl.canvas.width, gl.canvas.height);
|
||||
gl.clearColor(0, 0, 0, 0);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||
|
||||
gl.useProgram(program);
|
||||
|
||||
gl.enableVertexAttribArray(positionLocation);
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
|
||||
|
||||
// Tell the position attribute how to get data out of positionBuffer (ARRAY_BUFFER)
|
||||
var size = 2; // 2 components per iteration
|
||||
var type = gl.FLOAT; // the data is 32bit floats
|
||||
var normalize = false; // don't normalize the data
|
||||
var stride = 0; // 0 = move forward size * sizeof(type) each iteration to get the next position
|
||||
var offset = 0; // start at the beginning of the buffer
|
||||
gl.vertexAttribPointer(
|
||||
positionLocation, size, type, normalize, stride, offset);
|
||||
|
||||
// Turn on the teccord attribute
|
||||
gl.enableVertexAttribArray(texcoordLocation);
|
||||
|
||||
// Bind the position buffer.
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, texcoordBuffer);
|
||||
|
||||
// Tell the position attribute how to get data out of positionBuffer (ARRAY_BUFFER)
|
||||
var size = 2; // 2 components per iteration
|
||||
var type = gl.FLOAT; // the data is 32bit floats
|
||||
var normalize = false; // don't normalize the data
|
||||
var stride = 0; // 0 = move forward size * sizeof(type) each iteration to get the next position
|
||||
var offset = 0; // start at the beginning of the buffer
|
||||
gl.vertexAttribPointer(
|
||||
texcoordLocation, size, type, normalize, stride, offset);
|
||||
|
||||
// set the resolution
|
||||
gl.uniform2f(resolutionLocation, gl.canvas.width, gl.canvas.height);
|
||||
|
||||
this._setParams(gl, program);
|
||||
|
||||
// Draw the rectangle.
|
||||
var primitiveType = gl.TRIANGLES;
|
||||
var offset = 0;
|
||||
var count = 6;
|
||||
gl.drawArrays(primitiveType, offset, count);
|
||||
|
||||
this.out.image.value = canvas;
|
||||
}
|
||||
|
||||
setRectangle(gl, x, y, width, height) {
|
||||
var x1 = x;
|
||||
var x2 = x + width;
|
||||
var y1 = y;
|
||||
var y2 = y + height;
|
||||
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
|
||||
x1, y1,
|
||||
x2, y1,
|
||||
x1, y2,
|
||||
x1, y2,
|
||||
x2, y1,
|
||||
x2, y2,
|
||||
]), gl.STATIC_DRAW);
|
||||
}
|
||||
}
|
||||
55
src/nodes/canvas.js
Normal file
55
src/nodes/canvas.js
Normal file
@@ -0,0 +1,55 @@
|
||||
/**
|
||||
*
|
||||
* @param {Number} width
|
||||
* @param {Number} height
|
||||
* @returns {HTMLCanvasElement}
|
||||
*/
|
||||
export const createCanvas = (width, height) => {
|
||||
if (window.name !== 'nodejs') {
|
||||
const canvas = document.createElement('canvas');
|
||||
canvas.width = width;
|
||||
canvas.height = height;
|
||||
|
||||
return canvas;
|
||||
} else {
|
||||
const {createCanvas} = require('canvas');
|
||||
const canvas = createCanvas(width, height);
|
||||
canvas.toBlob = (callback, type, quality) => {
|
||||
canvas.toBuffer((err, data) => {
|
||||
callback(new Blob([data]));
|
||||
}, type)
|
||||
canvas
|
||||
}
|
||||
return canvas;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @typedef {HTMLImageElement|HTMLVideoElement} PaintableElement
|
||||
* @typedef {{top: Number, left: Number, width: Number, height: Number}} Bounds
|
||||
* @typedef {function(HTMLCanvasElement, PaintableElement, Bounds): HTMLCanvasElement} PaintToCanvasFunction
|
||||
*/
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
* @param {PaintableElement|{width: Number, height: Number}} media
|
||||
* @returns {{width: Number, height: Number}}
|
||||
*/
|
||||
export const mediaSize = (media) =>
|
||||
(media instanceof HTMLVideoElement) ? {width: media.videoWidth, height: media.videoHeight} :
|
||||
(media instanceof HTMLImageElement) ? {width: media.naturalWidth, height: media.naturalHeight} :
|
||||
{width: media.width, height: media.height};
|
||||
|
||||
/**
|
||||
* @param {HTMLCanvasElement} canvas
|
||||
* @param {PaintableElement} media
|
||||
* @param {Bounds} param2
|
||||
*/
|
||||
export const paintToCanvas = (canvas, media, {top, left, width, height}) => {
|
||||
const ctx = canvas.getContext('2d');
|
||||
if (canvas.width > 0 && canvas.height > 0 && width > 0 && height > 0) {
|
||||
ctx.drawImage(media, left, top, width, height);
|
||||
}
|
||||
return canvas;
|
||||
};
|
||||
8
src/nodes/index.js
Normal file
8
src/nodes/index.js
Normal file
@@ -0,0 +1,8 @@
|
||||
export {default as Resize} from './Resize';
|
||||
export {default as ImageIdentity} from './ImageIdentity';
|
||||
export {default as ToBlob} from './ToBlob';
|
||||
export {default as Compose} from './Compose';
|
||||
export {default as WebGL} from './WebGL/WebGl';
|
||||
export {default as BrightnessContrast} from './WebGL/BrightnessContrast';
|
||||
export {default as HSV} from './WebGL/HSV';
|
||||
export {default as Sepia} from './WebGL/Sepia';
|
||||
12
src/nodes/io.d.ts
vendored
Normal file
12
src/nodes/io.d.ts
vendored
Normal file
@@ -0,0 +1,12 @@
|
||||
import * as types from './types'
|
||||
|
||||
|
||||
export class Inputs<T extends string> {
|
||||
constructor(variables: T[]);
|
||||
[k: string]: types.Input<any>
|
||||
}
|
||||
|
||||
export class Outputs<T extends string> {
|
||||
constructor(variables: T[]);
|
||||
[k: string]: types.Input<any>
|
||||
}
|
||||
130
src/nodes/io.js
Normal file
130
src/nodes/io.js
Normal file
@@ -0,0 +1,130 @@
|
||||
import * as types from './types';
|
||||
|
||||
|
||||
export class Input {
|
||||
|
||||
constructor(name, owner) {
|
||||
this.__output = null;
|
||||
this.__value = null;
|
||||
this.__name = name;
|
||||
this.__owner = owner
|
||||
this.__listeners = [];
|
||||
this.__onchangelistener = (value) => {
|
||||
this.value = value;
|
||||
this.__notifyListeners();
|
||||
}
|
||||
}
|
||||
|
||||
get name() {
|
||||
return this.__name;
|
||||
}
|
||||
|
||||
get value() {
|
||||
return this.__value;
|
||||
}
|
||||
|
||||
set value(value) {
|
||||
this.__value = value;
|
||||
this.__owner.update(this.name);
|
||||
}
|
||||
|
||||
connect(output) {
|
||||
this.__output = output
|
||||
this.__output.onchange(this.__onchangelistener);
|
||||
}
|
||||
|
||||
disconnect(output) {
|
||||
this.__output.offchage(this.__onchangelistener);
|
||||
}
|
||||
|
||||
__notifyListeners() {
|
||||
for (let listener of this.__listeners) {
|
||||
listener(this.value, this.name);
|
||||
}
|
||||
}
|
||||
|
||||
onchange(listener) {
|
||||
this.__listeners.push(listener);
|
||||
}
|
||||
|
||||
offchange(listener) {
|
||||
this.__listeners = this.__listeners
|
||||
.filter((l) => l !== listener);
|
||||
}
|
||||
}
|
||||
|
||||
export class Output {
|
||||
|
||||
constructor(name, owner) {
|
||||
this.__value = null;
|
||||
this.__name = name;
|
||||
this.__owner = owner
|
||||
this.__listeners = [];
|
||||
}
|
||||
|
||||
get name() {
|
||||
return this.__name;
|
||||
}
|
||||
|
||||
get value() {
|
||||
return this.__value;
|
||||
}
|
||||
|
||||
set value(value) {
|
||||
this.__value = value;
|
||||
this.__notifyListeners();
|
||||
}
|
||||
|
||||
__notifyListeners() {
|
||||
for (let listener of this.__listeners) {
|
||||
listener(this.value, this.name);
|
||||
}
|
||||
}
|
||||
|
||||
onchange(listener) {
|
||||
this.__listeners.push(listener);
|
||||
}
|
||||
|
||||
offchange(listener) {
|
||||
this.__listeners = this.__listeners
|
||||
.filter((l) => l !== listener);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
export class Inputs {
|
||||
|
||||
constructor(variables) {
|
||||
this.__values = {};
|
||||
this.variables = variables;
|
||||
|
||||
for (let name of Object.keys(this.variables)) {
|
||||
this.__values[name] = new Input(name, this);
|
||||
Object.defineProperty(this, name, {
|
||||
get() {
|
||||
return this.__values[name];
|
||||
},
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
update(changed) {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
export class Outputs {
|
||||
constructor(variables) {
|
||||
this.__values = {};
|
||||
this.variables = variables;
|
||||
|
||||
for (let name of Object.keys(this.variables)) {
|
||||
this.__values[name] = new Output(name, this);
|
||||
Object.defineProperty(this, name, {
|
||||
get() {
|
||||
return this.__values[name];
|
||||
},
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
1293
src/nodes/lib/webgl-utils.js
Normal file
1293
src/nodes/lib/webgl-utils.js
Normal file
File diff suppressed because it is too large
Load Diff
11
src/nodes/types.d.ts
vendored
Normal file
11
src/nodes/types.d.ts
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
export interface Output<T> {
|
||||
readonly name: string
|
||||
value: T,
|
||||
connect(input: Input<T>):void
|
||||
}
|
||||
|
||||
export interface Input<T> {
|
||||
readonly name: string
|
||||
value: T,
|
||||
connect(output: Output<T>): void
|
||||
}
|
||||
0
src/nodes/types.js
Normal file
0
src/nodes/types.js
Normal file
Reference in New Issue
Block a user