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-rpi-sendspin/third_party/sendspin-go/docs/plans/2025-10-23-resonate-player-implementation.md

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# Resonate Player Implementation Plan
> **For Claude:** REQUIRED SUB-SKILL: Use superpowers:executing-plans to implement this plan task-by-task.
**Goal:** Build a Resonate Protocol player in Go that discovers servers via mDNS, receives multi-codec audio streams, maintains precise clock synchronization, and provides an interactive TUI for control and monitoring.
**Architecture:** Event-driven design with dedicated goroutines for discovery, WebSocket communication, clock sync, audio decoding (Opus/FLAC/PCM), timestamp-based playback scheduling, and TUI. Components communicate via typed Go channels.
**Tech Stack:** Go 1.21+, gorilla/websocket, hashicorp/mdns, ebitengine/oto, hraban/opus, mewkiz/flac, charmbracelet/bubbletea
---
## Task 1: Project Initialization and Basic Structure
**Files:**
- Create: `go.mod`
- Create: `main.go`
- Create: `internal/version/version.go`
- Create: `.gitignore`
- Create: `README.md`
**Step 1: Initialize Go module**
Run:
```bash
uv init --name resonate-player
```
Wait, this is a Go project. Run:
```bash
go mod init github.com/Resonate-Protocol/resonate-go
```
Expected: Creates `go.mod` with module declaration
**Step 2: Create basic main.go structure**
Create `main.go`:
```go
// ABOUTME: Entry point for Resonate Protocol player
// ABOUTME: Parses CLI flags and starts the player application
package main
import (
"flag"
"fmt"
"log"
"os"
)
var (
serverAddr = flag.String("server", "", "Manual server address (skip mDNS)")
port = flag.Int("port", 8927, "Port for mDNS advertisement")
name = flag.String("name", "", "Player friendly name (default: hostname-resonate-player)")
bufferMs = flag.Int("buffer-ms", 150, "Jitter buffer size in milliseconds")
logFile = flag.String("log-file", "resonate-player.log", "Log file path")
debug = flag.Bool("debug", false, "Enable debug logging")
)
func main() {
flag.Parse()
// Set up logging
f, err := os.OpenFile(*logFile, os.O_RDWR|os.O_CREATE|os.O_APPEND, 0666)
if err != nil {
log.Fatalf("error opening log file: %v", err)
}
defer f.Close()
log.SetOutput(f)
// Determine player name
playerName := *name
if playerName == "" {
hostname, err := os.Hostname()
if err != nil {
hostname = "unknown"
}
playerName = fmt.Sprintf("%s-resonate-player", hostname)
}
log.Printf("Starting Resonate Player: %s", playerName)
fmt.Printf("Resonate Player starting...\n")
fmt.Printf("Name: %s\n", playerName)
fmt.Printf("Port: %d\n", *port)
fmt.Printf("Buffer: %dms\n", *bufferMs)
// TODO: Start player
}
```
**Step 3: Create version package**
Create `internal/version/version.go`:
```go
// ABOUTME: Version information for the player
// ABOUTME: Used in device_info sent during handshake
package version
const (
Version = "0.1.0"
Product = "Resonate Go Player"
Manufacturer = "resonate-go"
)
```
**Step 4: Create .gitignore**
Create `.gitignore`:
```
# Binaries
resonate-player
*.exe
*.dll
*.so
*.dylib
# Test binaries
*.test
# Coverage
*.out
# IDE
.vscode/
.idea/
*.swp
*.swo
*~
# Logs
*.log
# OS
.DS_Store
Thumbs.db
```
**Step 5: Create README**
Create `README.md`:
```markdown
# Resonate Go Player
A Resonate Protocol player implementation in Go.
## Features
- mDNS service discovery (client and server initiated)
- Multi-codec support (Opus, FLAC, PCM)
- Precise clock synchronization for multi-room audio
- Interactive terminal UI
- Software volume control
## Installation
```bash
go build -o resonate-player
```
## Usage
```bash
./resonate-player --name "Living Room"
```
## Options
- `--server` - Manual server address (skip mDNS)
- `--port` - Port for mDNS advertisement (default: 8927)
- `--name` - Player friendly name
- `--buffer-ms` - Jitter buffer size (default: 150ms)
- `--log-file` - Log file path
- `--debug` - Enable debug logging
## Protocol
Implements the [Resonate Protocol](https://github.com/Resonate-Protocol/spec).
```
**Step 6: Test build**
Run:
```bash
go build -o resonate-player
```
Expected: Builds successfully, creates `resonate-player` binary
**Step 7: Test run**
Run:
```bash
./resonate-player --help
```
Expected: Shows usage information with all flags
**Step 8: Commit**
```bash
git add go.mod main.go internal/version/version.go .gitignore README.md
git commit -m "feat: initialize project structure
- Set up Go module
- Create main entry point with CLI flags
- Add version package
- Add README and .gitignore
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>"
```
---
## Task 2: Protocol Message Types
**Files:**
- Create: `internal/protocol/messages.go`
- Create: `internal/protocol/messages_test.go`
**Step 1: Write test for message marshaling**
Create `internal/protocol/messages_test.go`:
```go
// ABOUTME: Tests for Resonate Protocol message types
// ABOUTME: Verifies JSON marshaling/unmarshaling of protocol messages
package protocol
import (
"encoding/json"
"testing"
)
func TestClientHelloMarshaling(t *testing.T) {
hello := ClientHello{
ClientID: "test-id",
Name: "Test Player",
Version: 1,
SupportedRoles: []string{"player"},
DeviceInfo: &DeviceInfo{
ProductName: "Test Product",
Manufacturer: "Test Mfg",
SoftwareVersion: "0.1.0",
},
PlayerSupport: &PlayerSupport{
Codecs: []string{"opus", "flac", "pcm"},
SampleRates: []int{44100, 48000},
Channels: []int{1, 2},
BitDepths: []int{16, 24},
},
}
msg := Message{
Type: "client/hello",
Payload: hello,
}
data, err := json.Marshal(msg)
if err != nil {
t.Fatalf("failed to marshal: %v", err)
}
var decoded Message
err = json.Unmarshal(data, &decoded)
if err != nil {
t.Fatalf("failed to unmarshal: %v", err)
}
if decoded.Type != "client/hello" {
t.Errorf("expected type client/hello, got %s", decoded.Type)
}
}
func TestClientStateMarshaling(t *testing.T) {
state := ClientState{
State: "synchronized",
Volume: 80,
Muted: false,
}
msg := Message{
Type: "client/state",
Payload: state,
}
data, err := json.Marshal(msg)
if err != nil {
t.Fatalf("failed to marshal: %v", err)
}
var decoded Message
err = json.Unmarshal(data, &decoded)
if err != nil {
t.Fatalf("failed to unmarshal: %v", err)
}
if decoded.Type != "client/state" {
t.Errorf("expected type client/state, got %s", decoded.Type)
}
}
```
**Step 2: Run test to verify it fails**
Run:
```bash
go test ./internal/protocol/... -v
```
Expected: FAIL with "no such file or directory" or package not found
**Step 3: Create message types**
Create `internal/protocol/messages.go`:
```go
// ABOUTME: Resonate Protocol message type definitions
// ABOUTME: Defines structs for all message types in the protocol
package protocol
// Message is the top-level wrapper for all protocol messages
type Message struct {
Type string `json:"type"`
Payload interface{} `json:"payload"`
}
// ClientHello is sent by clients to initiate the handshake
type ClientHello struct {
ClientID string `json:"client_id"`
Name string `json:"name"`
Version int `json:"version"`
SupportedRoles []string `json:"supported_roles"`
DeviceInfo *DeviceInfo `json:"device_info,omitempty"`
PlayerSupport *PlayerSupport `json:"player_support,omitempty"`
}
// DeviceInfo contains device identification
type DeviceInfo struct {
ProductName string `json:"product_name"`
Manufacturer string `json:"manufacturer"`
SoftwareVersion string `json:"software_version"`
}
// PlayerSupport describes player capabilities
type PlayerSupport struct {
Codecs []string `json:"codecs"`
SampleRates []int `json:"sample_rates"`
Channels []int `json:"channels"`
BitDepths []int `json:"bit_depths"`
}
// ServerHello is the server's response to client/hello
type ServerHello struct {
ServerID string `json:"server_id"`
Name string `json:"name"`
Version int `json:"version"`
}
// ClientState reports the player's current state
type ClientState struct {
State string `json:"state,omitempty"`
Volume int `json:"volume,omitempty"`
Muted bool `json:"muted,omitempty"`
}
// ServerCommand is a control message from the server
type ServerCommand struct {
Command string `json:"command"`
Volume int `json:"volume,omitempty"`
Mute bool `json:"mute,omitempty"`
}
// StreamStart notifies the client of stream format
type StreamStart struct {
Codec string `json:"codec"`
SampleRate int `json:"sample_rate"`
Channels int `json:"channels"`
BitDepth int `json:"bit_depth"`
CodecHeader string `json:"codec_header,omitempty"` // Base64-encoded
}
// StreamMetadata contains track information
type StreamMetadata struct {
Title string `json:"title,omitempty"`
Artist string `json:"artist,omitempty"`
Album string `json:"album,omitempty"`
ArtworkURL string `json:"artwork_url,omitempty"`
}
// ClientTime is sent for clock synchronization
type ClientTime struct {
T1 int64 `json:"t1"` // Client timestamp in microseconds
}
// ServerTime is the response to client/time
type ServerTime struct {
T1 int64 `json:"t1"` // Echoed client timestamp
T2 int64 `json:"t2"` // Server receive timestamp
T3 int64 `json:"t3"` // Server send timestamp
}
```
**Step 4: Run tests to verify they pass**
Run:
```bash
go test ./internal/protocol/... -v
```
Expected: PASS (2 tests)
**Step 5: Commit**
```bash
git add internal/protocol/
git commit -m "feat: add protocol message types
- Define all Resonate Protocol message structs
- Add JSON marshaling tests
- Support client/server handshake messages
- Support state, command, stream, and time sync messages
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>"
```
---
## Task 3: WebSocket Client with Handshake
**Files:**
- Create: `internal/client/websocket.go`
- Create: `internal/client/websocket_test.go`
**Step 1: Write test for WebSocket client creation**
Create `internal/client/websocket_test.go`:
```go
// ABOUTME: Tests for WebSocket client implementation
// ABOUTME: Tests connection, handshake, and message routing
package client
import (
"testing"
)
func TestNewClient(t *testing.T) {
config := Config{
ServerAddr: "localhost:8927",
ClientID: "test-client",
Name: "Test Player",
}
client := NewClient(config)
if client == nil {
t.Fatal("expected client to be created")
}
if client.config.ServerAddr != "localhost:8927" {
t.Errorf("expected server addr localhost:8927, got %s", client.config.ServerAddr)
}
}
```
**Step 2: Run test to verify it fails**
Run:
```bash
go test ./internal/client/... -v
```
Expected: FAIL with package not found
**Step 3: Create WebSocket client structure**
Create `internal/client/websocket.go`:
```go
// ABOUTME: WebSocket client for Resonate Protocol communication
// ABOUTME: Handles connection, handshake, and message routing
package client
import (
"context"
"encoding/binary"
"encoding/json"
"fmt"
"log"
"net/url"
"sync"
"time"
"github.com/Resonate-Protocol/resonate-go/internal/protocol"
"github.com/gorilla/websocket"
)
// Config holds client configuration
type Config struct {
ServerAddr string
ClientID string
Name string
Version int
DeviceInfo protocol.DeviceInfo
PlayerSupport protocol.PlayerSupport
}
// Client represents a WebSocket client
type Client struct {
config Config
conn *websocket.Conn
mu sync.RWMutex
// Message channels
AudioChunks chan AudioChunk
ControlMsgs chan protocol.ServerCommand
TimeSyncResp chan protocol.ServerTime
StreamStart chan protocol.StreamStart
Metadata chan protocol.StreamMetadata
// State
connected bool
ctx context.Context
cancel context.CancelFunc
}
// AudioChunk represents a timestamped audio frame
type AudioChunk struct {
Timestamp int64 // Microseconds, server clock
Data []byte // Encoded audio
}
// NewClient creates a new WebSocket client
func NewClient(config Config) *Client {
ctx, cancel := context.WithCancel(context.Background())
return &Client{
config: config,
AudioChunks: make(chan AudioChunk, 100),
ControlMsgs: make(chan protocol.ServerCommand, 10),
TimeSyncResp: make(chan protocol.ServerTime, 10),
StreamStart: make(chan protocol.StreamStart, 1),
Metadata: make(chan protocol.StreamMetadata, 10),
ctx: ctx,
cancel: cancel,
}
}
// Connect establishes WebSocket connection and performs handshake
func (c *Client) Connect() error {
u := url.URL{Scheme: "ws", Host: c.config.ServerAddr, Path: "/resonate"}
log.Printf("Connecting to %s", u.String())
conn, _, err := websocket.DefaultDialer.Dial(u.String(), nil)
if err != nil {
return fmt.Errorf("dial failed: %w", err)
}
c.mu.Lock()
c.conn = conn
c.connected = true
c.mu.Unlock()
// Perform handshake
if err := c.handshake(); err != nil {
c.Close()
return fmt.Errorf("handshake failed: %w", err)
}
// Start message reader
go c.readMessages()
return nil
}
// handshake performs the protocol handshake
func (c *Client) handshake() error {
// Send client/hello
hello := protocol.ClientHello{
ClientID: c.config.ClientID,
Name: c.config.Name,
Version: c.config.Version,
SupportedRoles: []string{"player"},
DeviceInfo: &c.config.DeviceInfo,
PlayerSupport: &c.config.PlayerSupport,
}
msg := protocol.Message{
Type: "client/hello",
Payload: hello,
}
if err := c.sendJSON(msg); err != nil {
return fmt.Errorf("failed to send client/hello: %w", err)
}
// Wait for server/hello (with timeout)
c.conn.SetReadDeadline(time.Now().Add(5 * time.Second))
_, data, err := c.conn.ReadMessage()
if err != nil {
return fmt.Errorf("failed to read server/hello: %w", err)
}
c.conn.SetReadDeadline(time.Time{}) // Clear deadline
var serverMsg protocol.Message
if err := json.Unmarshal(data, &serverMsg); err != nil {
return fmt.Errorf("failed to parse server/hello: %w", err)
}
if serverMsg.Type != "server/hello" {
return fmt.Errorf("expected server/hello, got %s", serverMsg.Type)
}
log.Printf("Handshake complete with server")
// Send initial state
state := protocol.ClientState{
State: "synchronized",
Volume: 100,
Muted: false,
}
stateMsg := protocol.Message{
Type: "client/state",
Payload: state,
}
if err := c.sendJSON(stateMsg); err != nil {
return fmt.Errorf("failed to send initial state: %w", err)
}
return nil
}
// sendJSON sends a JSON message
func (c *Client) sendJSON(msg protocol.Message) error {
c.mu.RLock()
defer c.mu.RUnlock()
if !c.connected {
return fmt.Errorf("not connected")
}
return c.conn.WriteJSON(msg)
}
// readMessages reads and routes incoming messages
func (c *Client) readMessages() {
defer c.Close()
for {
select {
case <-c.ctx.Done():
return
default:
}
messageType, data, err := c.conn.ReadMessage()
if err != nil {
log.Printf("Read error: %v", err)
return
}
if messageType == websocket.BinaryMessage {
c.handleBinaryMessage(data)
} else if messageType == websocket.TextMessage {
c.handleJSONMessage(data)
}
}
}
// handleBinaryMessage handles audio chunks
func (c *Client) handleBinaryMessage(data []byte) {
if len(data) < 9 {
log.Printf("Invalid binary message: too short")
return
}
msgType := data[0]
if msgType != 0 {
log.Printf("Unknown binary message type: %d", msgType)
return
}
timestamp := int64(binary.BigEndian.Uint64(data[1:9]))
audioData := data[9:]
chunk := AudioChunk{
Timestamp: timestamp,
Data: audioData,
}
select {
case c.AudioChunks <- chunk:
case <-c.ctx.Done():
}
}
// handleJSONMessage routes JSON messages
func (c *Client) handleJSONMessage(data []byte) {
var msg protocol.Message
if err := json.Unmarshal(data, &msg); err != nil {
log.Printf("Failed to parse JSON message: %v", err)
return
}
payloadBytes, _ := json.Marshal(msg.Payload)
switch msg.Type {
case "server/command":
var cmd protocol.ServerCommand
json.Unmarshal(payloadBytes, &cmd)
select {
case c.ControlMsgs <- cmd:
case <-c.ctx.Done():
}
case "server/time":
var timeMsg protocol.ServerTime
json.Unmarshal(payloadBytes, &timeMsg)
select {
case c.TimeSyncResp <- timeMsg:
case <-c.ctx.Done():
}
case "stream/start":
var start protocol.StreamStart
json.Unmarshal(payloadBytes, &start)
select {
case c.StreamStart <- start:
case <-c.ctx.Done():
}
case "stream/metadata":
var meta protocol.StreamMetadata
json.Unmarshal(payloadBytes, &meta)
select {
case c.Metadata <- meta:
case <-c.ctx.Done():
}
default:
log.Printf("Unknown message type: %s", msg.Type)
}
}
// SendState sends a client/state message
func (c *Client) SendState(state protocol.ClientState) error {
msg := protocol.Message{
Type: "client/state",
Payload: state,
}
return c.sendJSON(msg)
}
// SendTimeSync sends a client/time message
func (c *Client) SendTimeSync(t1 int64) error {
msg := protocol.Message{
Type: "client/time",
Payload: protocol.ClientTime{
T1: t1,
},
}
return c.sendJSON(msg)
}
// Close closes the connection
func (c *Client) Close() {
c.mu.Lock()
defer c.mu.Unlock()
if c.connected {
c.connected = false
c.cancel()
c.conn.Close()
log.Printf("Connection closed")
}
}
// IsConnected returns connection status
func (c *Client) IsConnected() bool {
c.mu.RLock()
defer c.mu.RUnlock()
return c.connected
}
```
**Step 4: Install dependencies**
Run:
```bash
go get github.com/gorilla/websocket
go mod tidy
```
Expected: Dependencies downloaded and go.mod updated
**Step 5: Run tests to verify they pass**
Run:
```bash
go test ./internal/client/... -v
```
Expected: PASS (1 test)
**Step 6: Commit**
```bash
git add internal/client/ go.mod go.sum
git commit -m "feat: implement WebSocket client with handshake
- Create WebSocket client with connection management
- Implement Resonate Protocol handshake (client/hello, server/hello)
- Add message routing for audio, control, time sync
- Parse binary audio chunks with timestamps
- Add channels for inter-component communication
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>"
```
---
## Task 4: Clock Synchronization
**Files:**
- Create: `internal/sync/clock.go`
- Create: `internal/sync/clock_test.go`
**Step 1: Write test for offset calculation**
Create `internal/sync/clock_test.go`:
```go
// ABOUTME: Tests for clock synchronization implementation
// ABOUTME: Tests offset calculation and exponential smoothing
package sync
import (
"math"
"testing"
)
func TestOffsetCalculation(t *testing.T) {
// Simulate a sync exchange
t1 := int64(1000000) // Client send
t2 := int64(1002000) // Server receive (+2ms)
t3 := int64(1002500) // Server respond (+0.5ms processing)
t4 := int64(1005000) // Client receive (+2.5ms return)
rtt, offset := calculateOffset(t1, t2, t3, t4)
// RTT = (t4-t1) - (t3-t2) = 5000 - 500 = 4500μs
expectedRTT := int64(4500)
if rtt != expectedRTT {
t.Errorf("expected RTT %d, got %d", expectedRTT, rtt)
}
// Offset = ((t2-t1) + (t3-t4)) / 2 = (2000 + (-2500)) / 2 = -250μs
expectedOffset := int64(-250)
if offset != expectedOffset {
t.Errorf("expected offset %d, got %d", expectedOffset, offset)
}
}
func TestSmoothing(t *testing.T) {
cs := NewClockSync()
// First sample
cs.ProcessSyncResponse(1000, 1002, 1003, 1006)
offset1 := cs.GetOffset()
// Second sample
cs.ProcessSyncResponse(2000, 2002, 2003, 2006)
offset2 := cs.GetOffset()
// Should be smoothed (not equal to raw second sample)
if offset2 == -250 {
t.Error("expected smoothed offset, got raw value")
}
// Should be moving toward new value
if math.Abs(float64(offset2-offset1)) < 1 {
t.Error("expected offset to change with new sample")
}
}
```
**Step 2: Run test to verify it fails**
Run:
```bash
go test ./internal/sync/... -v
```
Expected: FAIL with package not found
**Step 3: Implement clock synchronization**
Create `internal/sync/clock.go`:
```go
// ABOUTME: Clock synchronization using NTP-style algorithm
// ABOUTME: Maintains offset between client and server clocks
package sync
import (
"log"
"sync"
"time"
)
// ClockSync manages clock synchronization with the server
type ClockSync struct {
mu sync.RWMutex
offset int64 // Smoothed offset in microseconds
rawOffset int64 // Latest raw offset
rtt int64 // Latest round-trip time
quality Quality
lastSync time.Time
sampleCount int
smoothingRate float64
}
// Quality represents sync quality
type Quality int
const (
QualityGood Quality = iota
QualityDegraded
QualityLost
)
// NewClockSync creates a new clock synchronizer
func NewClockSync() *ClockSync {
return &ClockSync{
smoothingRate: 0.1, // 10% weight to new samples
quality: QualityLost,
}
}
// ProcessSyncResponse processes a server/time response
func (cs *ClockSync) ProcessSyncResponse(t1, t2, t3, t4 int64) {
rtt, offset := calculateOffset(t1, t2, t3, t4)
cs.mu.Lock()
defer cs.mu.Unlock()
cs.rtt = rtt
cs.rawOffset = offset
cs.lastSync = time.Now()
// Discard samples with high RTT (network congestion)
if rtt > 100000 { // 100ms
log.Printf("Discarding sync sample: high RTT %dμs", rtt)
return
}
// Apply exponential smoothing
if cs.sampleCount == 0 {
cs.offset = offset
} else {
cs.offset = int64(float64(cs.offset)*(1-cs.smoothingRate) +
float64(offset)*cs.smoothingRate)
}
cs.sampleCount++
// Update quality
if rtt < 50000 { // <50ms
cs.quality = QualityGood
} else {
cs.quality = QualityDegraded
}
log.Printf("Clock sync: offset=%dμs, rtt=%dμs, quality=%v",
cs.offset, cs.rtt, cs.quality)
}
// calculateOffset computes RTT and clock offset
func calculateOffset(t1, t2, t3, t4 int64) (rtt, offset int64) {
// Round-trip time
rtt = (t4 - t1) - (t3 - t2)
// Estimated offset (positive = server ahead)
offset = ((t2 - t1) + (t3 - t4)) / 2
return
}
// GetOffset returns the smoothed clock offset
func (cs *ClockSync) GetOffset() int64 {
cs.mu.RLock()
defer cs.mu.RUnlock()
return cs.offset
}
// GetStats returns sync statistics
func (cs *ClockSync) GetStats() (offset, rtt int64, quality Quality) {
cs.mu.RLock()
defer cs.mu.RUnlock()
return cs.offset, cs.rtt, cs.quality
}
// CheckQuality updates quality based on time since last sync
func (cs *ClockSync) CheckQuality() Quality {
cs.mu.Lock()
defer cs.mu.Unlock()
if time.Since(cs.lastSync) > 5*time.Second {
cs.quality = QualityLost
}
return cs.quality
}
// ServerToLocalTime converts server timestamp to local time
func (cs *ClockSync) ServerToLocalTime(serverTime int64) time.Time {
offset := cs.GetOffset()
localMicros := serverTime - offset
return time.Unix(0, localMicros*1000)
}
// CurrentMicros returns current time in microseconds
func CurrentMicros() int64 {
return time.Now().UnixNano() / 1000
}
```
**Step 4: Run tests to verify they pass**
Run:
```bash
go test ./internal/sync/... -v
```
Expected: PASS (2 tests)
**Step 5: Commit**
```bash
git add internal/sync/
git commit -m "feat: implement clock synchronization
- NTP-style three-timestamp algorithm
- Exponential smoothing for stability
- RTT-based sample filtering
- Quality tracking (good/degraded/lost)
- Server-to-local timestamp conversion
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>"
```
---
## Task 5: Audio Decoder (Multi-Codec)
**Files:**
- Create: `internal/audio/decoder.go`
- Create: `internal/audio/types.go`
- Create: `internal/audio/decoder_test.go`
**Step 1: Write test for decoder creation**
Create `internal/audio/decoder_test.go`:
```go
// ABOUTME: Tests for audio decoder implementation
// ABOUTME: Tests multi-codec decoding (Opus, FLAC, PCM)
package audio
import (
"testing"
)
func TestNewDecoder(t *testing.T) {
format := Format{
Codec: "pcm",
SampleRate: 48000,
Channels: 2,
BitDepth: 16,
}
decoder, err := NewDecoder(format)
if err != nil {
t.Fatalf("failed to create decoder: %v", err)
}
if decoder == nil {
t.Fatal("expected decoder to be created")
}
}
func TestPCMDecoder(t *testing.T) {
format := Format{
Codec: "pcm",
SampleRate: 48000,
Channels: 2,
BitDepth: 16,
}
decoder, err := NewDecoder(format)
if err != nil {
t.Fatalf("failed to create decoder: %v", err)
}
// PCM is pass-through
input := []byte{0x00, 0x01, 0x02, 0x03}
output, err := decoder.Decode(input)
if err != nil {
t.Fatalf("decode failed: %v", err)
}
if len(output) != len(input) {
t.Errorf("expected output length %d, got %d", len(input), len(output))
}
}
```
**Step 2: Run test to verify it fails**
Run:
```bash
go test ./internal/audio/... -v
```
Expected: FAIL with package not found
**Step 3: Create audio types**
Create `internal/audio/types.go`:
```go
// ABOUTME: Audio type definitions
// ABOUTME: Defines audio formats and decoded buffers
package audio
import "time"
// Format describes audio stream format
type Format struct {
Codec string
SampleRate int
Channels int
BitDepth int
CodecHeader []byte // For FLAC, Opus, etc.
}
// Buffer represents decoded PCM audio
type Buffer struct {
Timestamp int64 // Server timestamp (microseconds)
PlayAt time.Time // Local play time
Samples []byte // PCM samples
Format Format
}
```
**Step 4: Create decoder implementation**
Create `internal/audio/decoder.go`:
```go
// ABOUTME: Multi-codec audio decoder
// ABOUTME: Supports Opus, FLAC, and PCM formats
package audio
import (
"encoding/base64"
"fmt"
"io"
"github.com/hraban/opus"
"github.com/mewkiz/flac"
)
// Decoder decodes audio in various formats
type Decoder interface {
Decode(data []byte) ([]byte, error)
Close() error
}
// NewDecoder creates a decoder for the specified format
func NewDecoder(format Format) (Decoder, error) {
switch format.Codec {
case "pcm":
return &PCMDecoder{}, nil
case "opus":
return NewOpusDecoder(format)
case "flac":
return NewFLACDecoder(format)
default:
return nil, fmt.Errorf("unsupported codec: %s", format.Codec)
}
}
// PCMDecoder is a pass-through for raw PCM
type PCMDecoder struct{}
func (d *PCMDecoder) Decode(data []byte) ([]byte, error) {
return data, nil
}
func (d *PCMDecoder) Close() error {
return nil
}
// OpusDecoder decodes Opus audio
type OpusDecoder struct {
decoder *opus.Decoder
format Format
}
func NewOpusDecoder(format Format) (*OpusDecoder, error) {
dec, err := opus.NewDecoder(format.SampleRate, format.Channels)
if err != nil {
return nil, fmt.Errorf("failed to create opus decoder: %w", err)
}
return &OpusDecoder{
decoder: dec,
format: format,
}, nil
}
func (d *OpusDecoder) Decode(data []byte) ([]byte, error) {
// Opus decoder outputs to int16 buffer
pcmSize := 5760 * d.format.Channels // Max frame size
pcm := make([]int16, pcmSize)
n, err := d.decoder.Decode(data, pcm)
if err != nil {
return nil, fmt.Errorf("opus decode failed: %w", err)
}
// Convert int16 to bytes
output := make([]byte, n*d.format.Channels*2)
for i := 0; i < n*d.format.Channels; i++ {
output[i*2] = byte(pcm[i])
output[i*2+1] = byte(pcm[i] >> 8)
}
return output, nil
}
func (d *OpusDecoder) Close() error {
return nil
}
// FLACDecoder decodes FLAC audio
type FLACDecoder struct {
format Format
}
func NewFLACDecoder(format Format) (*FLACDecoder, error) {
// FLAC decoder will be created per-chunk if needed
// For now, basic support
return &FLACDecoder{
format: format,
}, nil
}
func (d *FLACDecoder) Decode(data []byte) ([]byte, error) {
// For streaming FLAC, we need to handle frame-by-frame decoding
// This is a simplified implementation
// In production, would use mewkiz/flac's streaming API
return nil, fmt.Errorf("FLAC streaming not yet implemented")
}
func (d *FLACDecoder) Close() error {
return nil
}
// DecodeBase64Header decodes a base64-encoded codec header
func DecodeBase64Header(encoded string) ([]byte, error) {
return base64.StdEncoding.DecodeString(encoded)
}
```
**Step 5: Install dependencies**
Run:
```bash
go get github.com/hraban/opus
go get github.com/mewkiz/flac
go mod tidy
```
Expected: Dependencies downloaded
**Step 6: Run tests to verify they pass**
Run:
```bash
go test ./internal/audio/... -v
```
Expected: PASS (2 tests)
**Step 7: Commit**
```bash
git add internal/audio/ go.mod go.sum
git commit -m "feat: implement multi-codec audio decoder
- Support PCM (pass-through)
- Support Opus decoding via hraban/opus
- Add FLAC decoder structure (streaming TBD)
- Define audio format and buffer types
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>"
```
---
## Task 6: Playback Scheduler
**Files:**
- Create: `internal/player/scheduler.go`
- Create: `internal/player/scheduler_test.go`
**Step 1: Write test for scheduler timing**
Create `internal/player/scheduler_test.go`:
```go
// ABOUTME: Tests for playback scheduler
// ABOUTME: Tests timestamp-based scheduling and buffer management
package player
import (
"testing"
"time"
)
func TestSchedulePlayback(t *testing.T) {
now := time.Now()
nowMicros := now.UnixNano() / 1000
// Schedule for 100ms in future
playTime := nowMicros + 100000
localPlayTime := time.Unix(0, playTime*1000)
sleepDuration := localPlayTime.Sub(now)
if sleepDuration < 50*time.Millisecond || sleepDuration > 150*time.Millisecond {
t.Errorf("expected sleep ~100ms, got %v", sleepDuration)
}
}
func TestLateFrameDetection(t *testing.T) {
now := time.Now()
nowMicros := now.UnixNano() / 1000
// Frame scheduled 100ms ago
playTime := nowMicros - 100000
localPlayTime := time.Unix(0, playTime*1000)
sleepDuration := localPlayTime.Sub(now)
if sleepDuration >= 0 {
t.Error("expected negative sleep duration for late frame")
}
// Should drop if >50ms late
shouldDrop := sleepDuration < -50*time.Millisecond
if !shouldDrop {
t.Error("expected to drop frame >50ms late")
}
}
```
**Step 2: Run test to verify it fails**
Run:
```bash
go test ./internal/player/... -v
```
Expected: FAIL with package not found
**Step 3: Implement scheduler**
Create `internal/player/scheduler.go`:
```go
// ABOUTME: Timestamp-based playback scheduler
// ABOUTME: Schedules audio buffers for precise playback timing
package player
import (
"container/heap"
"context"
"log"
"time"
"github.com/Resonate-Protocol/resonate-go/internal/audio"
"github.com/Resonate-Protocol/resonate-go/internal/sync"
)
// Scheduler manages playback timing
type Scheduler struct {
clockSync *sync.ClockSync
bufferQ *BufferQueue
output chan audio.Buffer
jitterMs int
ctx context.Context
cancel context.CancelFunc
stats SchedulerStats
}
// SchedulerStats tracks scheduler metrics
type SchedulerStats struct {
Received int64
Played int64
Dropped int64
}
// NewScheduler creates a playback scheduler
func NewScheduler(clockSync *sync.ClockSync, jitterMs int) *Scheduler {
ctx, cancel := context.WithCancel(context.Background())
return &Scheduler{
clockSync: clockSync,
bufferQ: NewBufferQueue(),
output: make(chan audio.Buffer, 10),
jitterMs: jitterMs,
ctx: ctx,
cancel: cancel,
}
}
// Schedule adds a buffer to the queue
func (s *Scheduler) Schedule(buf audio.Buffer) {
// Convert server timestamp to local play time
buf.PlayAt = s.clockSync.ServerToLocalTime(buf.Timestamp)
s.stats.Received++
heap.Push(s.bufferQ, buf)
}
// Run starts the scheduler loop
func (s *Scheduler) Run() {
ticker := time.NewTicker(10 * time.Millisecond)
defer ticker.Stop()
for {
select {
case <-s.ctx.Done():
return
case <-ticker.C:
s.processQueue()
}
}
}
// processQueue checks for buffers ready to play
func (s *Scheduler) processQueue() {
now := time.Now()
for s.bufferQ.Len() > 0 {
buf := s.bufferQ.Peek()
delay := buf.PlayAt.Sub(now)
if delay > 50*time.Millisecond {
// Too early, wait
break
} else if delay < -50*time.Millisecond {
// Too late (>50ms), drop
heap.Pop(s.bufferQ)
s.stats.Dropped++
log.Printf("Dropped late buffer: %v late", -delay)
} else {
// Ready to play (within ±50ms window)
heap.Pop(s.bufferQ)
select {
case s.output <- buf:
s.stats.Played++
case <-s.ctx.Done():
return
}
}
}
}
// Output returns the output channel
func (s *Scheduler) Output() <-chan audio.Buffer {
return s.output
}
// Stats returns scheduler statistics
func (s *Scheduler) Stats() SchedulerStats {
return s.stats
}
// Stop stops the scheduler
func (s *Scheduler) Stop() {
s.cancel()
}
// BufferQueue is a priority queue for audio buffers
type BufferQueue struct {
items []audio.Buffer
}
func NewBufferQueue() *BufferQueue {
q := &BufferQueue{}
heap.Init(q)
return q
}
// Implement heap.Interface
func (q *BufferQueue) Len() int { return len(q.items) }
func (q *BufferQueue) Less(i, j int) bool {
return q.items[i].PlayAt.Before(q.items[j].PlayAt)
}
func (q *BufferQueue) Swap(i, j int) {
q.items[i], q.items[j] = q.items[j], q.items[i]
}
func (q *BufferQueue) Push(x interface{}) {
q.items = append(q.items, x.(audio.Buffer))
}
func (q *BufferQueue) Pop() interface{} {
n := len(q.items)
item := q.items[n-1]
q.items = q.items[:n-1]
return item
}
func (q *BufferQueue) Peek() audio.Buffer {
return q.items[0]
}
```
**Step 4: Run tests to verify they pass**
Run:
```bash
go test ./internal/player/... -v
```
Expected: PASS (2 tests)
**Step 5: Commit**
```bash
git add internal/player/
git commit -m "feat: implement playback scheduler
- Priority queue for timestamp-ordered buffers
- Clock sync integration for timing
- Late frame detection and dropping
- Jitter buffer management
- Playback statistics tracking
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>"
```
---
## Task 7: Audio Output with Volume Control
**Files:**
- Create: `internal/player/output.go`
- Create: `internal/player/output_test.go`
**Step 1: Write test for volume control**
Create `internal/player/output_test.go`:
```go
// ABOUTME: Tests for audio output
// ABOUTME: Tests volume control and PCM playback
package player
import (
"testing"
)
func TestVolumeMultiplier(t *testing.T) {
tests := []struct {
volume int
muted bool
expected float64
}{
{100, false, 1.0},
{50, false, 0.5},
{0, false, 0.0},
{80, true, 0.0}, // Muted overrides volume
}
for _, tt := range tests {
result := getVolumeMultiplier(tt.volume, tt.muted)
if result != tt.expected {
t.Errorf("volume=%d, muted=%v: expected %f, got %f",
tt.volume, tt.muted, tt.expected, result)
}
}
}
func TestApplyVolume(t *testing.T) {
samples := []int16{1000, -1000, 500, -500}
volume := 50
muted := false
result := applyVolume(samples, volume, muted)
if result[0] != 500 {
t.Errorf("expected 500, got %d", result[0])
}
if result[1] != -500 {
t.Errorf("expected -500, got %d", result[1])
}
}
```
**Step 2: Run test to verify it fails**
Run:
```bash
go test ./internal/player/... -v
```
Expected: FAIL (undefined functions)
**Step 3: Implement audio output**
Create `internal/player/output.go`:
```go
// ABOUTME: Audio output using oto library
// ABOUTME: Handles PCM playback with software volume control
package player
import (
"context"
"encoding/binary"
"fmt"
"log"
"github.com/Resonate-Protocol/resonate-go/internal/audio"
"github.com/ebitengine/oto/v3"
)
// Output manages audio output
type Output struct {
ctx context.Context
cancel context.CancelFunc
otoCtx *oto.Context
player *oto.Player
format audio.Format
volume int
muted bool
ready bool
}
// NewOutput creates an audio output
func NewOutput() *Output {
ctx, cancel := context.WithCancel(context.Background())
return &Output{
ctx: ctx,
cancel: cancel,
volume: 100,
muted: false,
}
}
// Initialize sets up oto with the specified format
func (o *Output) Initialize(format audio.Format) error {
if o.otoCtx != nil {
o.Close()
}
op := &oto.NewContextOptions{
SampleRate: format.SampleRate,
ChannelCount: format.Channels,
Format: oto.FormatSignedInt16LE,
}
ctx, readyChan, err := oto.NewContext(op)
if err != nil {
return fmt.Errorf("failed to create oto context: %w", err)
}
<-readyChan
o.otoCtx = ctx
o.format = format
o.ready = true
log.Printf("Audio output initialized: %dHz, %d channels",
format.SampleRate, format.Channels)
return nil
}
// Play plays an audio buffer
func (o *Output) Play(buf audio.Buffer) error {
if !o.ready {
return fmt.Errorf("output not initialized")
}
// Convert bytes to int16 samples
samples := make([]int16, len(buf.Samples)/2)
for i := 0; i < len(samples); i++ {
samples[i] = int16(binary.LittleEndian.Uint16(buf.Samples[i*2:]))
}
// Apply volume
samples = applyVolume(samples, o.volume, o.muted)
// Convert back to bytes
output := make([]byte, len(buf.Samples))
for i, sample := range samples {
binary.LittleEndian.PutUint16(output[i*2:], uint16(sample))
}
// Write to oto
player := o.otoCtx.NewPlayer(nil)
player.Write(output)
return nil
}
// SetVolume sets the volume (0-100)
func (o *Output) SetVolume(volume int) {
if volume < 0 {
volume = 0
}
if volume > 100 {
volume = 100
}
o.volume = volume
log.Printf("Volume set to %d", volume)
}
// SetMuted sets mute state
func (o *Output) SetMuted(muted bool) {
o.muted = muted
log.Printf("Muted: %v", muted)
}
// GetVolume returns current volume
func (o *Output) GetVolume() int {
return o.volume
}
// IsMuted returns mute state
func (o *Output) IsMuted() bool {
return o.muted
}
// Close closes the audio output
func (o *Output) Close() {
if o.otoCtx != nil {
o.otoCtx.Suspend()
o.ready = false
}
o.cancel()
}
// applyVolume applies volume and mute to samples
func applyVolume(samples []int16, volume int, muted bool) []int16 {
multiplier := getVolumeMultiplier(volume, muted)
result := make([]int16, len(samples))
for i, sample := range samples {
result[i] = int16(float64(sample) * multiplier)
}
return result
}
// getVolumeMultiplier calculates volume multiplier
func getVolumeMultiplier(volume int, muted bool) float64 {
if muted {
return 0.0
}
return float64(volume) / 100.0
}
```
**Step 4: Install dependencies**
Run:
```bash
go get github.com/ebitengine/oto/v3
go mod tidy
```
Expected: Dependencies downloaded
**Step 5: Run tests to verify they pass**
Run:
```bash
go test ./internal/player/... -v
```
Expected: PASS (all tests)
**Step 6: Commit**
```bash
git add internal/player/ go.mod go.sum
git commit -m "feat: implement audio output with volume control
- Audio playback using ebitengine/oto
- Software volume control (0-100)
- Mute functionality
- Dynamic format initialization
- PCM sample manipulation
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>"
```
---
## Task 8: mDNS Discovery
**Files:**
- Create: `internal/discovery/mdns.go`
- Create: `internal/discovery/mdns_test.go`
**Step 1: Write test for discovery manager**
Create `internal/discovery/mdns_test.go`:
```go
// ABOUTME: Tests for mDNS discovery
// ABOUTME: Tests service advertisement and discovery
package discovery
import (
"testing"
)
func TestNewManager(t *testing.T) {
config := Config{
ServiceName: "Test Player",
Port: 8927,
}
mgr := NewManager(config)
if mgr == nil {
t.Fatal("expected manager to be created")
}
}
```
**Step 2: Run test to verify it fails**
Run:
```bash
go test ./internal/discovery/... -v
```
Expected: FAIL with package not found
**Step 3: Implement mDNS discovery**
Create `internal/discovery/mdns.go`:
```go
// ABOUTME: mDNS service discovery for Resonate Protocol
// ABOUTME: Handles both advertisement (server-initiated) and browsing (client-initiated)
package discovery
import (
"context"
"fmt"
"log"
"net"
"os"
"github.com/hashicorp/mdns"
)
// Config holds discovery configuration
type Config struct {
ServiceName string
Port int
}
// Manager handles mDNS operations
type Manager struct {
config Config
ctx context.Context
cancel context.CancelFunc
servers chan *ServerInfo
}
// ServerInfo describes a discovered server
type ServerInfo struct {
Name string
Host string
Port int
}
// NewManager creates a discovery manager
func NewManager(config Config) *Manager {
ctx, cancel := context.WithCancel(context.Background())
return &Manager{
config: config,
ctx: ctx,
cancel: cancel,
servers: make(chan *ServerInfo, 10),
}
}
// Advertise advertises this player via mDNS
func (m *Manager) Advertise() error {
hostname, _ := os.Hostname()
ips, err := getLocalIPs()
if err != nil {
return fmt.Errorf("failed to get local IPs: %w", err)
}
service, err := mdns.NewMDNSService(
m.config.ServiceName,
"_resonate._tcp",
"",
"",
m.config.Port,
ips,
[]string{"path=/resonate"},
)
if err != nil {
return fmt.Errorf("failed to create service: %w", err)
}
server, err := mdns.NewServer(&mdns.Config{Zone: service})
if err != nil {
return fmt.Errorf("failed to create mdns server: %w", err)
}
log.Printf("Advertising mDNS service: %s on port %d", m.config.ServiceName, m.config.Port)
go func() {
<-m.ctx.Done()
server.Shutdown()
}()
return nil
}
// Browse searches for Resonate servers
func (m *Manager) Browse() error {
go m.browseLoop()
return nil
}
// browseLoop continuously browses for servers
func (m *Manager) browseLoop() {
for {
select {
case <-m.ctx.Done():
return
default:
}
entries := make(chan *mdns.ServiceEntry, 10)
go func() {
for entry := range entries {
server := &ServerInfo{
Name: entry.Name,
Host: entry.AddrV4.String(),
Port: entry.Port,
}
log.Printf("Discovered server: %s at %s:%d", server.Name, server.Host, server.Port)
select {
case m.servers <- server:
case <-m.ctx.Done():
return
}
}
}()
params := &mdns.QueryParam{
Service: "_resonate-server._tcp",
Domain: "local",
Timeout: 3,
Entries: entries,
}
mdns.Query(params)
close(entries)
}
}
// Servers returns the channel of discovered servers
func (m *Manager) Servers() <-chan *ServerInfo {
return m.servers
}
// Stop stops the discovery manager
func (m *Manager) Stop() {
m.cancel()
}
// getLocalIPs returns local IP addresses
func getLocalIPs() ([]net.IP, error) {
var ips []net.IP
ifaces, err := net.Interfaces()
if err != nil {
return nil, err
}
for _, iface := range ifaces {
if iface.Flags&net.FlagUp == 0 || iface.Flags&net.FlagLoopback != 0 {
continue
}
addrs, err := iface.Addrs()
if err != nil {
continue
}
for _, addr := range addrs {
if ipnet, ok := addr.(*net.IPNet); ok && !ipnet.IP.IsLoopback() {
if ipnet.IP.To4() != nil {
ips = append(ips, ipnet.IP)
}
}
}
}
return ips, nil
}
```
**Step 4: Install dependencies**
Run:
```bash
go get github.com/hashicorp/mdns
go mod tidy
```
Expected: Dependencies downloaded
**Step 5: Run tests to verify they pass**
Run:
```bash
go test ./internal/discovery/... -v
```
Expected: PASS (1 test)
**Step 6: Commit**
```bash
git add internal/discovery/ go.mod go.sum
git commit -m "feat: implement mDNS discovery
- Advertise as _resonate._tcp.local service
- Browse for _resonate-server._tcp.local servers
- Support both discovery modes simultaneously
- TXT record support (path=/resonate)
- Automatic local IP detection
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>"
```
---
## Task 9: TUI Implementation
**Files:**
- Create: `internal/ui/tui.go`
- Create: `internal/ui/model.go`
**Step 1: Create TUI model**
Create `internal/ui/model.go`:
```go
// ABOUTME: Bubbletea model for player TUI
// ABOUTME: Defines application state and update logic
package ui
import (
"fmt"
"github.com/Resonate-Protocol/resonate-go/internal/protocol"
"github.com/Resonate-Protocol/resonate-go/internal/sync"
tea "github.com/charmbracelet/bubbletea"
)
// Model represents the TUI state
type Model struct {
// Connection
connected bool
serverName string
// Sync
syncOffset int64
syncRTT int64
syncQuality sync.Quality
// Stream
codec string
sampleRate int
channels int
bitDepth int
// Metadata
title string
artist string
album string
// Playback
state string
volume int
muted bool
// Stats
received int64
played int64
dropped int64
bufferDepth int
// Debug
showDebug bool
// Dimensions
width int
height int
}
// Init initializes the model
func (m Model) Init() tea.Cmd {
return nil
}
// Update handles messages
func (m Model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
switch msg := msg.(type) {
case tea.KeyMsg:
return m.handleKey(msg)
case tea.WindowSizeMsg:
m.width = msg.Width
m.height = msg.Height
case StatusMsg:
m.applyStatus(msg)
}
return m, nil
}
// View renders the TUI
func (m Model) View() string {
if m.width == 0 {
return "Loading..."
}
s := ""
s += m.renderHeader()
s += m.renderStreamInfo()
s += m.renderControls()
s += m.renderStats()
if m.showDebug {
s += m.renderDebug()
}
s += m.renderHelp()
return s
}
// renderHeader renders connection and sync status
func (m Model) renderHeader() string {
connStatus := "Disconnected"
if m.connected {
connStatus = fmt.Sprintf("Connected to %s", m.serverName)
}
syncIcon := "✗"
syncText := "Lost"
switch m.syncQuality {
case sync.QualityGood:
syncIcon = "✓"
syncText = fmt.Sprintf("Synced (offset: %+.1fms, jitter: %.1fms)",
float64(m.syncOffset)/1000.0, float64(m.syncRTT)/1000.0)
case sync.QualityDegraded:
syncIcon = "⚠"
syncText = "Degraded"
}
return fmt.Sprintf(`┌─ Resonate Player ────────────────────────────────────┐
│ Status: %-45s │
│ Sync: %s %-42s │
├──────────────────────────────────────────────────────┤
`, connStatus, syncIcon, syncText)
}
// renderStreamInfo renders current stream and metadata
func (m Model) renderStreamInfo() string {
if !m.connected || m.codec == "" {
return "│ No stream │\n"
}
s := "│ Now Playing: │\n"
if m.title != "" {
s += fmt.Sprintf("│ Track: %-42s │\n", truncate(m.title, 42))
s += fmt.Sprintf("│ Artist: %-42s │\n", truncate(m.artist, 42))
s += fmt.Sprintf("│ Album: %-42s │\n", truncate(m.album, 42))
} else {
s += "│ (No metadata) │\n"
}
s += "│ │\n"
s += fmt.Sprintf("│ Format: %s %dHz %s %d-bit%-17s │\n",
m.codec, m.sampleRate, channelName(m.channels), m.bitDepth, "")
return s
}
// renderControls renders volume and buffer status
func (m Model) renderControls() string {
muteIcon := ""
if m.muted {
muteIcon = " 🔇"
}
volumeBar := renderBar(m.volume, 100, 10)
return fmt.Sprintf("│ │\n"+
"│ Volume: [%s] %d%%%s%-17s │\n"+
"│ Buffer: %dms (%d chunks)%-24s │\n",
volumeBar, m.volume, muteIcon, "",
m.bufferDepth, m.bufferDepth/10, "")
}
// renderStats renders playback statistics
func (m Model) renderStats() string {
return fmt.Sprintf(`├──────────────────────────────────────────────────────┤
│ Stats: RX: %d Played: %d Dropped: %d%-8s │
│ │
`, m.received, m.played, m.dropped, "")
}
// renderHelp renders keyboard shortcuts
func (m Model) renderHelp() string {
return `│ ↑/↓:Volume m:Mute r:Reconnect d:Debug q:Quit │
└──────────────────────────────────────────────────────┘
`
}
// renderDebug renders debug information
func (m Model) renderDebug() string {
return fmt.Sprintf(`│ DEBUG: │
│ Goroutines: (not tracked) │
│ Channels: (not tracked) │
│ Clock Offset: %+dμs │
`, m.syncOffset)
}
// handleKey handles keyboard input
func (m Model) handleKey(msg tea.KeyMsg) (tea.Model, tea.Cmd) {
switch msg.String() {
case "q", "ctrl+c":
return m, tea.Quit
case "up":
if m.volume < 100 {
m.volume += 5
if m.volume > 100 {
m.volume = 100
}
}
case "down":
if m.volume > 0 {
m.volume -= 5
if m.volume < 0 {
m.volume = 0
}
}
case "m":
m.muted = !m.muted
case "d":
m.showDebug = !m.showDebug
}
return m, nil
}
// applyStatus updates model from status message
func (m *Model) applyStatus(msg StatusMsg) {
if msg.Connected != nil {
m.connected = *msg.Connected
}
if msg.ServerName != "" {
m.serverName = msg.ServerName
}
if msg.SyncOffset != 0 {
m.syncOffset = msg.SyncOffset
m.syncRTT = msg.SyncRTT
m.syncQuality = msg.SyncQuality
}
if msg.Codec != "" {
m.codec = msg.Codec
m.sampleRate = msg.SampleRate
m.channels = msg.Channels
m.bitDepth = msg.BitDepth
}
if msg.Title != "" {
m.title = msg.Title
m.artist = msg.Artist
m.album = msg.Album
}
if msg.Volume != 0 {
m.volume = msg.Volume
}
if msg.Received != 0 {
m.received = msg.Received
m.played = msg.Played
m.dropped = msg.Dropped
}
}
// StatusMsg updates TUI state
type StatusMsg struct {
Connected *bool
ServerName string
SyncOffset int64
SyncRTT int64
SyncQuality sync.Quality
Codec string
SampleRate int
Channels int
BitDepth int
Title string
Artist string
Album string
Volume int
Received int64
Played int64
Dropped int64
}
// Utility functions
func renderBar(value, max, width int) string {
filled := (value * width) / max
bar := ""
for i := 0; i < width; i++ {
if i < filled {
bar += "█"
} else {
bar += "░"
}
}
return bar
}
func truncate(s string, length int) string {
if len(s) <= length {
return s
}
return s[:length-3] + "..."
}
func channelName(channels int) string {
if channels == 1 {
return "Mono"
}
return "Stereo"
}
```
**Step 2: Create TUI wrapper**
Create `internal/ui/tui.go`:
```go
// ABOUTME: TUI initialization and control
// ABOUTME: Wraps bubbletea program for player UI
package ui
import (
tea "github.com/charmbracelet/bubbletea"
)
// NewModel creates a new TUI model
func NewModel() Model {
return Model{
volume: 100,
state: "idle",
}
}
// Run starts the TUI
func Run() (*tea.Program, error) {
p := tea.NewProgram(NewModel(), tea.WithAltScreen())
return p, nil
}
```
**Step 3: Install dependencies**
Run:
```bash
go get github.com/charmbracelet/bubbletea
go mod tidy
```
Expected: Dependencies downloaded
**Step 4: Test build**
Run:
```bash
go build -o resonate-player
```
Expected: Builds successfully
**Step 5: Commit**
```bash
git add internal/ui/ go.mod go.sum
git commit -m "feat: implement interactive TUI
- Bubbletea-based terminal UI
- Display connection, sync, stream status
- Show metadata (track, artist, album)
- Volume control display
- Playback statistics
- Keyboard controls (↑/↓, m, d, q)
- Debug panel toggle
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>"
```
---
## Task 10: Integration and Main Loop
**Files:**
- Modify: `main.go`
- Create: `internal/app/player.go`
**Step 1: Create player application**
Create `internal/app/player.go`:
```go
// ABOUTME: Main player application orchestration
// ABOUTME: Coordinates all components (connection, audio, UI)
package app
import (
"context"
"fmt"
"log"
"time"
"github.com/Resonate-Protocol/resonate-go/internal/audio"
"github.com/Resonate-Protocol/resonate-go/internal/client"
"github.com/Resonate-Protocol/resonate-go/internal/discovery"
"github.com/Resonate-Protocol/resonate-go/internal/player"
"github.com/Resonate-Protocol/resonate-go/internal/protocol"
"github.com/Resonate-Protocol/resonate-go/internal/sync"
"github.com/Resonate-Protocol/resonate-go/internal/ui"
"github.com/Resonate-Protocol/resonate-go/internal/version"
"github.com/google/uuid"
tea "github.com/charmbracelet/bubbletea"
)
// Config holds player configuration
type Config struct {
ServerAddr string
Port int
Name string
BufferMs int
}
// Player represents the main player application
type Player struct {
config Config
client *client.Client
clockSync *sync.ClockSync
scheduler *player.Scheduler
output *player.Output
discovery *discovery.Manager
decoder audio.Decoder
tuiProg *tea.Program
ctx context.Context
cancel context.CancelFunc
}
// New creates a new player
func New(config Config) *Player {
ctx, cancel := context.WithCancel(context.Background())
return &Player{
config: config,
clockSync: sync.NewClockSync(),
output: player.NewOutput(),
ctx: ctx,
cancel: cancel,
}
}
// Start starts the player
func (p *Player) Start() error {
// Start TUI
tuiProg, err := ui.Run()
if err != nil {
return fmt.Errorf("failed to start TUI: %w", err)
}
p.tuiProg = tuiProg
go p.tuiProg.Run()
// Start discovery if no manual server
if p.config.ServerAddr == "" {
p.discovery = discovery.NewManager(discovery.Config{
ServiceName: p.config.Name,
Port: p.config.Port,
})
p.discovery.Advertise()
p.discovery.Browse()
// Wait for server discovery
go p.handleDiscovery()
} else {
// Connect directly
if err := p.connect(p.config.ServerAddr); err != nil {
return fmt.Errorf("connection failed: %w", err)
}
}
// Wait for context cancellation
<-p.ctx.Done()
return nil
}
// handleDiscovery waits for server discovery
func (p *Player) handleDiscovery() {
for {
select {
case server := <-p.discovery.Servers():
addr := fmt.Sprintf("%s:%d", server.Host, server.Port)
log.Printf("Attempting connection to %s", addr)
if err := p.connect(addr); err != nil {
log.Printf("Connection failed: %v", err)
continue
}
return
case <-p.ctx.Done():
return
}
}
}
// connect establishes connection to server
func (p *Player) connect(serverAddr string) error {
clientID := uuid.New().String()
clientConfig := client.Config{
ServerAddr: serverAddr,
ClientID: clientID,
Name: p.config.Name,
Version: 1,
DeviceInfo: protocol.DeviceInfo{
ProductName: version.Product,
Manufacturer: version.Manufacturer,
SoftwareVersion: version.Version,
},
PlayerSupport: protocol.PlayerSupport{
Codecs: []string{"opus", "flac", "pcm"},
SampleRates: []int{44100, 48000},
Channels: []int{1, 2},
BitDepths: []int{16, 24},
},
}
p.client = client.NewClient(clientConfig)
if err := p.client.Connect(); err != nil {
return err
}
log.Printf("Connected to server: %s", serverAddr)
// Start component goroutines
go p.handleAudioChunks()
go p.handleControls()
go p.handleStreamStart()
go p.handleMetadata()
go p.clockSyncLoop()
return nil
}
// clockSyncLoop continuously syncs clock
func (p *Player) clockSyncLoop() {
ticker := time.NewTicker(1 * time.Second)
defer ticker.Stop()
for {
select {
case <-ticker.C:
t1 := sync.CurrentMicros()
p.client.SendTimeSync(t1)
// Wait for response
select {
case resp := <-p.client.TimeSyncResp:
t4 := sync.CurrentMicros()
p.clockSync.ProcessSyncResponse(resp.T1, resp.T2, resp.T3, t4)
case <-time.After(2 * time.Second):
log.Printf("Time sync timeout")
}
case <-p.ctx.Done():
return
}
}
}
// handleStreamStart initializes decoder and output
func (p *Player) handleStreamStart() {
for {
select {
case start := <-p.client.StreamStart:
log.Printf("Stream starting: %s %dHz %dch %dbit",
start.Codec, start.SampleRate, start.Channels, start.BitDepth)
format := audio.Format{
Codec: start.Codec,
SampleRate: start.SampleRate,
Channels: start.Channels,
BitDepth: start.BitDepth,
}
// Initialize decoder
decoder, err := audio.NewDecoder(format)
if err != nil {
log.Printf("Failed to create decoder: %v", err)
continue
}
p.decoder = decoder
// Initialize output
if err := p.output.Initialize(format); err != nil {
log.Printf("Failed to initialize output: %v", err)
continue
}
// Initialize scheduler
p.scheduler = player.NewScheduler(p.clockSync, p.config.BufferMs)
go p.scheduler.Run()
go p.handleScheduledAudio()
case <-p.ctx.Done():
return
}
}
}
// handleAudioChunks decodes and schedules audio
func (p *Player) handleAudioChunks() {
for {
select {
case chunk := <-p.client.AudioChunks:
if p.decoder == nil || p.scheduler == nil {
continue
}
// Decode
pcm, err := p.decoder.Decode(chunk.Data)
if err != nil {
log.Printf("Decode error: %v", err)
continue
}
// Schedule
buf := audio.Buffer{
Timestamp: chunk.Timestamp,
Samples: pcm,
}
p.scheduler.Schedule(buf)
case <-p.ctx.Done():
return
}
}
}
// handleScheduledAudio plays scheduled buffers
func (p *Player) handleScheduledAudio() {
for {
select {
case buf := <-p.scheduler.Output():
if err := p.output.Play(buf); err != nil {
log.Printf("Playback error: %v", err)
}
case <-p.ctx.Done():
return
}
}
}
// handleControls processes server commands
func (p *Player) handleControls() {
for {
select {
case cmd := <-p.client.ControlMsgs:
switch cmd.Command {
case "volume":
p.output.SetVolume(cmd.Volume)
p.client.SendState(protocol.ClientState{Volume: cmd.Volume})
case "mute":
p.output.SetMuted(cmd.Mute)
p.client.SendState(protocol.ClientState{Muted: cmd.Mute})
}
case <-p.ctx.Done():
return
}
}
}
// handleMetadata updates UI with track info
func (p *Player) handleMetadata() {
for {
select {
case meta := <-p.client.Metadata:
log.Printf("Metadata: %s - %s (%s)", meta.Artist, meta.Title, meta.Album)
// TODO: Send to TUI
case <-p.ctx.Done():
return
}
}
}
// Stop stops the player
func (p *Player) Stop() {
p.cancel()
if p.client != nil {
p.client.Close()
}
if p.output != nil {
p.output.Close()
}
if p.tuiProg != nil {
p.tuiProg.Quit()
}
}
```
**Step 2: Update main.go**
Modify `main.go`:
```go
// ABOUTME: Entry point for Resonate Protocol player
// ABOUTME: Parses CLI flags and starts the player application
package main
import (
"flag"
"fmt"
"log"
"os"
"os/signal"
"syscall"
"github.com/Resonate-Protocol/resonate-go/internal/app"
)
var (
serverAddr = flag.String("server", "", "Manual server address (skip mDNS)")
port = flag.Int("port", 8927, "Port for mDNS advertisement")
name = flag.String("name", "", "Player friendly name (default: hostname-resonate-player)")
bufferMs = flag.Int("buffer-ms", 150, "Jitter buffer size in milliseconds")
logFile = flag.String("log-file", "resonate-player.log", "Log file path")
debug = flag.Bool("debug", false, "Enable debug logging")
)
func main() {
flag.Parse()
// Set up logging
f, err := os.OpenFile(*logFile, os.O_RDWR|os.O_CREATE|os.O_APPEND, 0666)
if err != nil {
log.Fatalf("error opening log file: %v", err)
}
defer f.Close()
log.SetOutput(f)
// Determine player name
playerName := *name
if playerName == "" {
hostname, err := os.Hostname()
if err != nil {
hostname = "unknown"
}
playerName = fmt.Sprintf("%s-resonate-player", hostname)
}
log.Printf("Starting Resonate Player: %s", playerName)
// Create player
config := app.Config{
ServerAddr: *serverAddr,
Port: *port,
Name: playerName,
BufferMs: *bufferMs,
}
player := app.New(config)
// Handle shutdown
sigChan := make(chan os.Signal, 1)
signal.Notify(sigChan, syscall.SIGINT, syscall.SIGTERM)
go func() {
<-sigChan
log.Printf("Shutdown signal received")
player.Stop()
}()
// Start player
if err := player.Start(); err != nil {
log.Fatalf("Player error: %v", err)
}
log.Printf("Player stopped")
}
```
**Step 3: Install remaining dependencies**
Run:
```bash
go get github.com/google/uuid
go mod tidy
```
Expected: Dependencies downloaded
**Step 4: Build the player**
Run:
```bash
go build -o resonate-player
```
Expected: Builds successfully with no errors
**Step 5: Test basic startup**
Run:
```bash
./resonate-player --help
```
Expected: Shows help with all options
**Step 6: Commit**
```bash
git add main.go internal/app/ go.mod go.sum
git commit -m "feat: integrate all components into main player app
- Orchestrate connection, discovery, audio, and UI
- Clock sync loop with 1s interval
- Audio pipeline: chunks → decode → schedule → play
- Handle stream start, metadata, controls
- Graceful shutdown on SIGINT/SIGTERM
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>"
```
---
## Summary
The implementation plan is complete! The player now includes:
✅ Project structure and initialization
✅ Protocol message types
✅ WebSocket client with handshake
✅ Clock synchronization (NTP-style)
✅ Multi-codec audio decoder (Opus/FLAC/PCM)
✅ Timestamp-based playback scheduler
✅ Audio output with volume control
✅ mDNS discovery (both modes)
✅ Interactive TUI
✅ Full integration in main application
## Next Steps
1. **Testing**: Test with a real Music Assistant server
2. **FLAC**: Complete FLAC streaming decoder implementation
3. **Polish**: Refine TUI updates, add artwork support
4. **Performance**: Profile and optimize for low latency
5. **Packaging**: Create installers/packages for distribution
## Running the Player
```bash
# Auto-discovery mode
./resonate-player --name "Living Room"
# Manual connection
./resonate-player --server music-assistant.local:8927 --name "Bedroom"
# With custom buffer
./resonate-player --buffer-ms 200 --debug
```