774 lines
25 KiB
Go
774 lines
25 KiB
Go
// ABOUTME: Tests for WebSocket client implementation
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// ABOUTME: Tests connection, handshake, and message routing
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package protocol
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import (
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"bytes"
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"encoding/binary"
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"encoding/json"
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"net/http"
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"net/http/httptest"
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"reflect"
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"strings"
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"testing"
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"time"
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"github.com/gorilla/websocket"
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)
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func TestNewClient(t *testing.T) {
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config := Config{
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ServerAddr: "localhost:8927",
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ClientID: "test-client",
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Name: "Test Player",
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}
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client := NewClient(config)
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if client == nil {
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t.Fatal("expected client to be created")
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}
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if client.config.ServerAddr != "localhost:8927" {
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t.Errorf("expected server addr localhost:8927, got %s", client.config.ServerAddr)
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}
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if client.ArtworkChunks == nil {
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t.Error("expected ArtworkChunks channel to be initialized")
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}
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}
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// buildBinaryFrame constructs a binary protocol frame matching what the server
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// emits: [1 byte type][8 byte big-endian timestamp µs][payload].
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func buildBinaryFrame(msgType byte, timestamp int64, payload []byte) []byte {
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frame := make([]byte, BinaryMessageHeaderSize+len(payload))
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frame[0] = msgType
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binary.BigEndian.PutUint64(frame[1:BinaryMessageHeaderSize], uint64(timestamp))
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copy(frame[BinaryMessageHeaderSize:], payload)
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return frame
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}
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// recvWithTimeout waits briefly for a value on a channel. Returns the zero
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// value + false if nothing arrives in time.
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func recvAudioChunk(t *testing.T, ch <-chan AudioChunk) (AudioChunk, bool) {
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t.Helper()
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select {
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case chunk := <-ch:
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return chunk, true
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case <-time.After(100 * time.Millisecond):
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return AudioChunk{}, false
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}
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}
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func recvArtworkChunk(t *testing.T, ch <-chan ArtworkChunk) (ArtworkChunk, bool) {
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t.Helper()
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select {
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case chunk := <-ch:
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return chunk, true
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case <-time.After(100 * time.Millisecond):
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return ArtworkChunk{}, false
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}
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}
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func TestHandleBinaryMessage_AudioChunkRouting(t *testing.T) {
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client := NewClient(Config{ServerAddr: "localhost:0", ClientID: "t", Name: "t"})
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payload := []byte{0x01, 0x02, 0x03, 0x04}
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client.handleBinaryMessage(buildBinaryFrame(AudioChunkMessageType, 123_456, payload))
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chunk, ok := recvAudioChunk(t, client.AudioChunks)
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if !ok {
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t.Fatal("expected an AudioChunk on the channel")
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}
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if chunk.Timestamp != 123_456 {
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t.Errorf("timestamp = %d, want 123456", chunk.Timestamp)
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}
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if string(chunk.Data) != string(payload) {
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t.Errorf("data = %x, want %x", chunk.Data, payload)
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}
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}
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// TestHandleBinaryMessage_ArtworkRouting covers all four artwork channel IDs
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// (types 8, 9, 10, 11 → channels 0, 1, 2, 3). Closes #27: "Unknown binary
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// message type: 8" was the spec-defined ArtworkChannel0MessageType being
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// silently dropped.
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func TestHandleBinaryMessage_ArtworkRouting(t *testing.T) {
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cases := []struct {
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name string
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msgType byte
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channel int
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}{
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{"channel 0", ArtworkChannel0MessageType, 0},
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{"channel 1", ArtworkChannel1MessageType, 1},
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{"channel 2", ArtworkChannel2MessageType, 2},
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{"channel 3", ArtworkChannel3MessageType, 3},
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}
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for _, tc := range cases {
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t.Run(tc.name, func(t *testing.T) {
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client := NewClient(Config{ServerAddr: "localhost:0", ClientID: "t", Name: "t"})
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imageBytes := []byte("fake-jpeg-bytes-here")
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timestamp := int64(999_888_777)
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client.handleBinaryMessage(buildBinaryFrame(tc.msgType, timestamp, imageBytes))
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chunk, ok := recvArtworkChunk(t, client.ArtworkChunks)
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if !ok {
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t.Fatalf("expected an ArtworkChunk on the channel (msgType=%d)", tc.msgType)
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}
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if chunk.Channel != tc.channel {
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t.Errorf("channel = %d, want %d", chunk.Channel, tc.channel)
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}
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if chunk.Timestamp != timestamp {
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t.Errorf("timestamp = %d, want %d", chunk.Timestamp, timestamp)
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}
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if string(chunk.Data) != string(imageBytes) {
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t.Errorf("data = %q, want %q", chunk.Data, imageBytes)
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}
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})
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}
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}
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// TestHandleBinaryMessage_UnknownTypeLogged confirms unknown types are still
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// dropped (and not routed anywhere) after the artwork additions. This guards
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// the switch-default branch so a future add-without-test doesn't turn a
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// real bug into silent mis-routing.
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func TestHandleBinaryMessage_UnknownTypeLogged(t *testing.T) {
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client := NewClient(Config{ServerAddr: "localhost:0", ClientID: "t", Name: "t"})
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// Type 99 is not defined anywhere in the spec.
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client.handleBinaryMessage(buildBinaryFrame(99, 0, []byte{0xff}))
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if _, ok := recvAudioChunk(t, client.AudioChunks); ok {
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t.Error("unknown type was routed to AudioChunks")
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}
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if _, ok := recvArtworkChunk(t, client.ArtworkChunks); ok {
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t.Error("unknown type was routed to ArtworkChunks")
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}
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}
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// TestBuildSupportedRoles_Default covers the old auto-built path. Keep this
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// test lean; a table test for every permutation of the four V1 support
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// fields is over-investment for what's essentially a handful of if
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// statements.
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func TestBuildSupportedRoles_Default(t *testing.T) {
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cases := []struct {
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name string
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config Config
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want []string
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}{
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{
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name: "bare default is player+metadata+controller",
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config: Config{},
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want: []string{"player@v1", "metadata@v1", "controller@v1"},
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},
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{
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name: "artwork support adds artwork@v1",
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config: Config{ArtworkV1Support: &ArtworkV1Support{}},
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want: []string{"player@v1", "metadata@v1", "controller@v1", "artwork@v1"},
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},
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{
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name: "visualizer support adds visualizer@v1",
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config: Config{VisualizerV1Support: &VisualizerV1Support{}},
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want: []string{"player@v1", "metadata@v1", "controller@v1", "visualizer@v1"},
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},
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{
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name: "both support structs set",
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config: Config{
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ArtworkV1Support: &ArtworkV1Support{},
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VisualizerV1Support: &VisualizerV1Support{},
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},
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want: []string{"player@v1", "metadata@v1", "controller@v1", "artwork@v1", "visualizer@v1"},
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},
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}
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for _, tc := range cases {
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t.Run(tc.name, func(t *testing.T) {
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client := NewClient(tc.config)
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got := client.buildSupportedRoles()
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if !reflect.DeepEqual(got, tc.want) {
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t.Errorf("buildSupportedRoles() = %v, want %v", got, tc.want)
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}
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})
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}
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}
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// TestBuildSupportedRoles_ExplicitOverride verifies that Config.SupportedRoles
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// wins over the V1 support struct auto-build. This is the load-bearing
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// behavior for conformance metadata-only and controller scenarios that
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// need to NOT advertise player@v1.
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func TestBuildSupportedRoles_ExplicitOverride(t *testing.T) {
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cases := []struct {
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name string
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config Config
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want []string
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}{
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{
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name: "controller only",
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config: Config{SupportedRoles: []string{"controller@v1"}},
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want: []string{"controller@v1"},
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},
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{
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name: "metadata only",
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config: Config{SupportedRoles: []string{"metadata@v1"}},
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want: []string{"metadata@v1"},
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},
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{
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// Confirms that setting ArtworkV1Support alongside an override
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// does NOT inject artwork@v1 — the caller's override is canon.
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name: "override wins over artwork support struct",
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config: Config{
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SupportedRoles: []string{"player@v1"},
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ArtworkV1Support: &ArtworkV1Support{},
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},
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want: []string{"player@v1"},
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},
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}
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for _, tc := range cases {
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t.Run(tc.name, func(t *testing.T) {
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client := NewClient(tc.config)
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got := client.buildSupportedRoles()
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if !reflect.DeepEqual(got, tc.want) {
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t.Errorf("buildSupportedRoles() = %v, want %v", got, tc.want)
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}
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})
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}
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}
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// TestNewClientFromConn_HandshakeAndClose spins up a local WebSocket server
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// that plays the Sendspin handshake dance (read client/hello, send
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// server/hello, read client/state, close). The test then uses
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// NewClientFromConn + Start to drive the client side over an accepted
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// connection, proving that server-initiated scenarios can use the library
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// without hand-rolling the message loop.
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func TestNewClientFromConn_HandshakeAndClose(t *testing.T) {
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// Capture the roles the client advertises so we can assert the override
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// plumbed through to the wire.
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capturedHello := make(chan ClientHello, 1)
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upgrader := websocket.Upgrader{
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CheckOrigin: func(*http.Request) bool { return true },
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}
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handler := func(w http.ResponseWriter, r *http.Request) {
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conn, err := upgrader.Upgrade(w, r, nil)
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if err != nil {
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t.Errorf("upgrade: %v", err)
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return
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}
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defer conn.Close()
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// Read client/hello.
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_, helloBytes, err := conn.ReadMessage()
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if err != nil {
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t.Errorf("read client/hello: %v", err)
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return
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}
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var envelope Message
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if err := json.Unmarshal(helloBytes, &envelope); err != nil {
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t.Errorf("unmarshal client/hello: %v", err)
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return
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}
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payloadBytes, _ := json.Marshal(envelope.Payload)
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var hello ClientHello
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_ = json.Unmarshal(payloadBytes, &hello)
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capturedHello <- hello
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// Send server/hello.
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serverHello := Message{
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Type: "server/hello",
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Payload: ServerHello{
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ServerID: "test-server",
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Name: "Test Server",
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Version: 1,
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ActiveRoles: hello.SupportedRoles,
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},
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}
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if err := conn.WriteJSON(serverHello); err != nil {
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t.Errorf("write server/hello: %v", err)
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return
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}
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// Read client/state (the library sends this immediately after
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// a successful handshake — see handshake() in client.go).
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if _, _, err := conn.ReadMessage(); err != nil {
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t.Errorf("read client/state: %v", err)
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return
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}
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// Hold the connection open briefly so the client's read loop has
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// something to read, then close.
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time.Sleep(50 * time.Millisecond)
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}
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server := httptest.NewServer(http.HandlerFunc(handler))
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defer server.Close()
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// Dial it ourselves to simulate a server-initiated scenario where the
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// caller has an accepted *websocket.Conn and hands it to the library.
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wsURL := "ws" + strings.TrimPrefix(server.URL, "http")
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conn, _, err := websocket.DefaultDialer.Dial(wsURL, nil)
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if err != nil {
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t.Fatalf("dial: %v", err)
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}
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client := NewClientFromConn(Config{
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ClientID: "test-from-conn",
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Name: "FromConn Test",
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Version: 1,
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SupportedRoles: []string{"controller@v1"},
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}, conn)
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defer client.Close()
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if err := client.Start(); err != nil {
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t.Fatalf("Start: %v", err)
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}
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select {
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case hello := <-capturedHello:
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if !reflect.DeepEqual(hello.SupportedRoles, []string{"controller@v1"}) {
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t.Errorf("server saw SupportedRoles = %v, want [controller@v1]", hello.SupportedRoles)
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}
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if hello.ClientID != "test-from-conn" {
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t.Errorf("server saw ClientID = %q, want test-from-conn", hello.ClientID)
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}
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case <-time.After(2 * time.Second):
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t.Fatal("server never captured a client/hello")
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}
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// ServerHello() and RawServerHello() must return the handshake data
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// after Start() completes. The test server above responds with a hello
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// whose ServerID is "test-server" and Name is "Test Server", so both
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// accessors should agree.
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parsed := client.ServerHello()
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if parsed == nil {
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t.Fatal("ServerHello() returned nil after successful handshake")
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}
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if parsed.ServerID != "test-server" {
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t.Errorf("ServerHello().ServerID = %q, want test-server", parsed.ServerID)
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}
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if parsed.Name != "Test Server" {
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t.Errorf("ServerHello().Name = %q, want Test Server", parsed.Name)
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}
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raw := client.RawServerHello()
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if len(raw) == 0 {
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t.Fatal("RawServerHello() returned empty bytes after successful handshake")
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}
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var envelope map[string]any
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if err := json.Unmarshal(raw, &envelope); err != nil {
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t.Fatalf("RawServerHello() did not return valid JSON: %v", err)
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}
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if envelope["type"] != "server/hello" {
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t.Errorf("raw envelope type = %v, want server/hello", envelope["type"])
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}
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// Confirm RawServerHello returns a copy: mutating the returned slice
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// must not affect subsequent calls.
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if len(raw) > 0 {
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raw[0] = 0xFF
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}
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raw2 := client.RawServerHello()
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if bytes.Equal(raw, raw2) {
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t.Error("RawServerHello returned a shared reference; mutation leaked into the client")
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}
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}
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// TestStart_NoConnection confirms Start refuses to run without a connection
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// in place. Prevents a future caller from assuming Start does its own dialing.
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func TestStart_NoConnection(t *testing.T) {
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client := NewClient(Config{ServerAddr: "localhost:0", ClientID: "t", Name: "t"})
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err := client.Start()
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if err == nil {
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t.Fatal("expected error when Start is called with no connection")
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}
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if !strings.Contains(err.Error(), "no connection") {
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t.Errorf("error message = %q, want substring %q", err.Error(), "no connection")
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}
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}
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// TestServerHello_BeforeHandshake guards against nil confusion: the
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// accessors must return nil/empty before Start() runs, not stale data
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// from a previous client or a zero-value ServerHello.
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func TestServerHello_BeforeHandshake(t *testing.T) {
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client := NewClient(Config{ServerAddr: "localhost:0", ClientID: "t", Name: "t"})
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if hello := client.ServerHello(); hello != nil {
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t.Errorf("ServerHello() before handshake = %+v, want nil", hello)
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}
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if raw := client.RawServerHello(); raw != nil {
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t.Errorf("RawServerHello() before handshake = %v, want nil", raw)
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}
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}
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// TestClientSend_WritesEnvelope verifies that Client.Send emits a correctly
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// shaped {"type": ..., "payload": ...} envelope on the wire. The test
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// server reads a client/command message after handshake and asserts on the
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// envelope shape, which is exactly what the conformance adapter's
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// controller scenarios need.
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func TestClientSend_WritesEnvelope(t *testing.T) {
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capturedCommand := make(chan map[string]any, 1)
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upgrader := websocket.Upgrader{CheckOrigin: func(*http.Request) bool { return true }}
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handler := func(w http.ResponseWriter, r *http.Request) {
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conn, err := upgrader.Upgrade(w, r, nil)
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if err != nil {
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t.Errorf("upgrade: %v", err)
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return
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}
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defer conn.Close()
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// Handshake: read client/hello, write server/hello, read client/state.
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if _, _, err := conn.ReadMessage(); err != nil {
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t.Errorf("read client/hello: %v", err)
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return
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}
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if err := conn.WriteJSON(Message{
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Type: "server/hello",
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Payload: ServerHello{ServerID: "srv", Name: "srv", Version: 1},
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}); err != nil {
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t.Errorf("write server/hello: %v", err)
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return
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}
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if _, _, err := conn.ReadMessage(); err != nil {
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t.Errorf("read client/state: %v", err)
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return
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}
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// Now read the client/command the test below will send via Send().
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_, cmdBytes, err := conn.ReadMessage()
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if err != nil {
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t.Errorf("read client/command: %v", err)
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return
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}
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var envelope map[string]any
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if err := json.Unmarshal(cmdBytes, &envelope); err != nil {
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t.Errorf("unmarshal envelope: %v", err)
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return
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}
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capturedCommand <- envelope
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time.Sleep(20 * time.Millisecond)
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}
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server := httptest.NewServer(http.HandlerFunc(handler))
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defer server.Close()
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wsURL := "ws" + strings.TrimPrefix(server.URL, "http")
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conn, _, err := websocket.DefaultDialer.Dial(wsURL, nil)
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if err != nil {
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t.Fatalf("dial: %v", err)
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}
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client := NewClientFromConn(Config{
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ClientID: "sender",
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Name: "Sender Test",
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Version: 1,
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SupportedRoles: []string{"controller@v1"},
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}, conn)
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defer client.Close()
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if err := client.Start(); err != nil {
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t.Fatalf("Start: %v", err)
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}
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payload := map[string]any{"controller": map[string]any{"command": "next"}}
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if err := client.Send("client/command", payload); err != nil {
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t.Fatalf("Send: %v", err)
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}
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select {
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case envelope := <-capturedCommand:
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if envelope["type"] != "client/command" {
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t.Errorf("envelope.type = %v, want client/command", envelope["type"])
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}
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innerPayload, ok := envelope["payload"].(map[string]any)
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if !ok {
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t.Fatalf("envelope.payload not a map: %v", envelope["payload"])
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}
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controller, ok := innerPayload["controller"].(map[string]any)
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if !ok {
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t.Fatalf("payload.controller not a map: %v", innerPayload["controller"])
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}
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if controller["command"] != "next" {
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t.Errorf("controller.command = %v, want next", controller["command"])
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}
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case <-time.After(2 * time.Second):
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t.Fatal("server never captured a client/command")
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}
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}
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// TestClient_DetectsHalfOpenConnection verifies that the client tears down
|
|
// (Done() fires) when the server stops responding to WebSocket control
|
|
// pings. Without the heartbeat fix, ReadMessage blocks forever after a
|
|
// silently-dropped connection (NAT timeout, idle eviction, missed RST) and
|
|
// Done() never closes — the symptom Chris saw in the field as "Burst sample
|
|
// N/8 timed out" with no reconnect.
|
|
//
|
|
// The fake server completes the Sendspin handshake and then installs a
|
|
// no-op PingHandler so the client's pings are read but never elicit a Pong.
|
|
// The client's pongWait deadline expires, ReadMessage errors out, Close
|
|
// runs from readMessages's defer, and Done() fires.
|
|
func TestClient_DetectsHalfOpenConnection(t *testing.T) {
|
|
// Override the package-level heartbeat vars to test-friendly values
|
|
// so the test wallclock budget is well under a second. Restore via
|
|
// t.Cleanup so other tests in this binary keep production timings.
|
|
savedPingPeriod, savedPongWait, savedWriteWait := pingPeriod, pongWait, writeWait
|
|
pingPeriod = 50 * time.Millisecond
|
|
pongWait = 250 * time.Millisecond
|
|
writeWait = 100 * time.Millisecond
|
|
t.Cleanup(func() {
|
|
pingPeriod = savedPingPeriod
|
|
pongWait = savedPongWait
|
|
writeWait = savedWriteWait
|
|
})
|
|
|
|
upgrader := websocket.Upgrader{CheckOrigin: func(*http.Request) bool { return true }}
|
|
serverDone := make(chan struct{})
|
|
handler := func(w http.ResponseWriter, r *http.Request) {
|
|
defer close(serverDone)
|
|
conn, err := upgrader.Upgrade(w, r, nil)
|
|
if err != nil {
|
|
t.Errorf("upgrade: %v", err)
|
|
return
|
|
}
|
|
defer conn.Close()
|
|
|
|
// Override the default PingHandler so the server does NOT auto-pong.
|
|
// This is the half-open simulation: pings arrive but no pong reply
|
|
// goes back. Returning nil keeps ReadMessage from surfacing an error,
|
|
// so the server happily reads forever while the client's read deadline
|
|
// counts down on the other side.
|
|
conn.SetPingHandler(func(string) error { return nil })
|
|
|
|
// Sendspin handshake: client/hello → server/hello → client/state.
|
|
if _, _, err := conn.ReadMessage(); err != nil {
|
|
t.Errorf("read client/hello: %v", err)
|
|
return
|
|
}
|
|
if err := conn.WriteJSON(Message{
|
|
Type: "server/hello",
|
|
Payload: ServerHello{ServerID: "srv", Name: "srv", Version: 1},
|
|
}); err != nil {
|
|
t.Errorf("write server/hello: %v", err)
|
|
return
|
|
}
|
|
if _, _, err := conn.ReadMessage(); err != nil {
|
|
t.Errorf("read client/state: %v", err)
|
|
return
|
|
}
|
|
|
|
// Drain any further frames (the client's pings) until the connection
|
|
// errors out from the client side. We don't pong, so the client's
|
|
// read deadline will fire and it will close the socket.
|
|
for {
|
|
if _, _, err := conn.ReadMessage(); err != nil {
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
server := httptest.NewServer(http.HandlerFunc(handler))
|
|
defer server.Close()
|
|
|
|
wsURL := "ws" + strings.TrimPrefix(server.URL, "http")
|
|
conn, _, err := websocket.DefaultDialer.Dial(wsURL, nil)
|
|
if err != nil {
|
|
t.Fatalf("dial: %v", err)
|
|
}
|
|
|
|
client := NewClientFromConn(Config{
|
|
ClientID: "half-open-test",
|
|
Name: "Half Open Test",
|
|
Version: 1,
|
|
SupportedRoles: []string{"controller@v1"},
|
|
}, conn)
|
|
defer client.Close()
|
|
|
|
if err := client.Start(); err != nil {
|
|
t.Fatalf("Start: %v", err)
|
|
}
|
|
|
|
// pongWait + slack. If Done() doesn't fire, the heartbeat is broken.
|
|
select {
|
|
case <-client.Done():
|
|
case <-time.After(750 * time.Millisecond):
|
|
t.Fatal("Done() did not fire within pongWait + slack; half-open connection went undetected")
|
|
}
|
|
|
|
// Idempotent shutdown: calling Close again must not panic.
|
|
client.Close()
|
|
|
|
// Let the server goroutine unwind so the test doesn't leak it.
|
|
select {
|
|
case <-serverDone:
|
|
case <-time.After(500 * time.Millisecond):
|
|
t.Log("server handler did not unwind in time (not fatal; client side already verified)")
|
|
}
|
|
}
|
|
|
|
// TestHandshake_PlayerSupportGatedByRoles is a regression test for a real
|
|
// bug caught by the conformance harness against aiosendspin. The Go
|
|
// library used to emit player@v1_support in every client/hello regardless
|
|
// of the advertised role list. aiosendspin's schema marks
|
|
// ClientHelloPlayerSupport.supported_formats as non-nullable, so a zero-
|
|
// value Go PlayerV1Support (whose nil slice encodes as JSON null) caused
|
|
// aiosendspin's mashumaro deserializer to reject the entire hello and
|
|
// close the connection with code 1000. sendspin-go then reported
|
|
// "handshake failed: failed to read server/hello: websocket: close 1000".
|
|
//
|
|
// The fix: only set hello.PlayerV1Support when player@v1 is in the
|
|
// final advertised role list. This mirrors how ArtworkV1Support and
|
|
// VisualizerV1Support were already being handled (only set when
|
|
// non-nil in config), and aligns with aiosendspin's own validation
|
|
// comment: "player@v1_support must be provided when 'player@v1' is in
|
|
// supported_roles".
|
|
//
|
|
// The test captures the raw hello bytes on the wire and asserts the
|
|
// top-level payload key is absent for non-player roles, and present
|
|
// for player@v1 (the default).
|
|
func TestHandshake_PlayerSupportGatedByRoles(t *testing.T) {
|
|
// playerSupport is populated for the "advertised player" cases so the
|
|
// emitted player@v1_support block is a well-formed one — matches what
|
|
// a real caller would pass — and the secondary null-check assertion
|
|
// below is meaningful rather than a false positive.
|
|
playerSupport := PlayerV1Support{
|
|
SupportedFormats: []AudioFormat{
|
|
{Codec: "pcm", Channels: 2, SampleRate: 48000, BitDepth: 16},
|
|
},
|
|
BufferCapacity: 1_000_000,
|
|
SupportedCommands: []string{"volume", "mute"},
|
|
}
|
|
|
|
cases := []struct {
|
|
name string
|
|
supportedRoles []string
|
|
playerV1Support PlayerV1Support
|
|
wantPlayerKey bool
|
|
}{
|
|
{
|
|
name: "controller only omits player support",
|
|
supportedRoles: []string{"controller@v1"},
|
|
wantPlayerKey: false,
|
|
},
|
|
{
|
|
name: "metadata only omits player support",
|
|
supportedRoles: []string{"metadata@v1"},
|
|
wantPlayerKey: false,
|
|
},
|
|
{
|
|
name: "artwork only omits player support",
|
|
supportedRoles: []string{"artwork@v1"},
|
|
wantPlayerKey: false,
|
|
},
|
|
{
|
|
name: "player advertised keeps player support",
|
|
supportedRoles: []string{"player@v1"},
|
|
playerV1Support: playerSupport,
|
|
wantPlayerKey: true,
|
|
},
|
|
{
|
|
name: "player plus other roles keeps player support",
|
|
supportedRoles: []string{"player@v1", "controller@v1"},
|
|
playerV1Support: playerSupport,
|
|
wantPlayerKey: true,
|
|
},
|
|
}
|
|
|
|
for _, tc := range cases {
|
|
t.Run(tc.name, func(t *testing.T) {
|
|
capturedHello := make(chan []byte, 1)
|
|
|
|
upgrader := websocket.Upgrader{CheckOrigin: func(*http.Request) bool { return true }}
|
|
handler := func(w http.ResponseWriter, r *http.Request) {
|
|
conn, err := upgrader.Upgrade(w, r, nil)
|
|
if err != nil {
|
|
t.Errorf("upgrade: %v", err)
|
|
return
|
|
}
|
|
defer conn.Close()
|
|
|
|
_, helloBytes, err := conn.ReadMessage()
|
|
if err != nil {
|
|
t.Errorf("read client/hello: %v", err)
|
|
return
|
|
}
|
|
// Copy the slice; gorilla reuses its underlying buffer.
|
|
snapshot := make([]byte, len(helloBytes))
|
|
copy(snapshot, helloBytes)
|
|
capturedHello <- snapshot
|
|
|
|
// Drive the rest of the handshake so the client goroutine
|
|
// doesn't error out on a hard close mid-stream.
|
|
_ = conn.WriteJSON(Message{
|
|
Type: "server/hello",
|
|
Payload: ServerHello{ServerID: "srv", Name: "srv", Version: 1},
|
|
})
|
|
_, _, _ = conn.ReadMessage() // client/state
|
|
time.Sleep(20 * time.Millisecond)
|
|
}
|
|
|
|
server := httptest.NewServer(http.HandlerFunc(handler))
|
|
defer server.Close()
|
|
|
|
wsURL := "ws" + strings.TrimPrefix(server.URL, "http")
|
|
conn, _, err := websocket.DefaultDialer.Dial(wsURL, nil)
|
|
if err != nil {
|
|
t.Fatalf("dial: %v", err)
|
|
}
|
|
|
|
client := NewClientFromConn(Config{
|
|
ClientID: "test",
|
|
Name: "Test",
|
|
Version: 1,
|
|
SupportedRoles: tc.supportedRoles,
|
|
PlayerV1Support: tc.playerV1Support,
|
|
}, conn)
|
|
defer client.Close()
|
|
|
|
if err := client.Start(); err != nil {
|
|
t.Fatalf("Start: %v", err)
|
|
}
|
|
|
|
var helloBytes []byte
|
|
select {
|
|
case helloBytes = <-capturedHello:
|
|
case <-time.After(2 * time.Second):
|
|
t.Fatal("server never captured a client/hello")
|
|
}
|
|
|
|
var envelope map[string]any
|
|
if err := json.Unmarshal(helloBytes, &envelope); err != nil {
|
|
t.Fatalf("unmarshal envelope: %v", err)
|
|
}
|
|
payload, ok := envelope["payload"].(map[string]any)
|
|
if !ok {
|
|
t.Fatalf("envelope.payload is not a map: %v", envelope["payload"])
|
|
}
|
|
|
|
_, havePlayerKey := payload["player@v1_support"]
|
|
if havePlayerKey != tc.wantPlayerKey {
|
|
if tc.wantPlayerKey {
|
|
t.Errorf("client/hello missing player@v1_support when player@v1 is advertised:\n%s", helloBytes)
|
|
} else {
|
|
t.Errorf("client/hello includes player@v1_support when player@v1 is NOT advertised (%v):\n%s",
|
|
tc.supportedRoles, helloBytes)
|
|
}
|
|
}
|
|
|
|
// When PlayerSupport is emitted and its supported_formats is nil,
|
|
// the JSON encoder produces null. Catch that too — a nil-slice
|
|
// null would still fail against aiosendspin's schema even if
|
|
// we correctly gated on roles.
|
|
if havePlayerKey {
|
|
playerSupport, ok := payload["player@v1_support"].(map[string]any)
|
|
if !ok {
|
|
t.Fatalf("player@v1_support is not a map: %v", payload["player@v1_support"])
|
|
}
|
|
if playerSupport["supported_formats"] == nil {
|
|
t.Error("player@v1_support.supported_formats serialized as null; aiosendspin's schema rejects this")
|
|
}
|
|
}
|
|
})
|
|
}
|
|
}
|