1.4 KiB
1.4 KiB
Dace — The Traitor (the Marked)
Look: Handsome man in his late twenties, sandy hair, bright eyes, and an easy smile designed to win trust. Vibe: Everyone's helpful friend until evidence corners him; then the warmth switches off completely.
- Sells House contract dossiers to Haddon and the Order; does it for money, not faith
- Evidence: Haddon's journal, Kael's suspicion, private-room diagram, second cultist pin in his boot (DC 14 Investigation)
- Thera secretly marked him; delayed shadow (DC 15 Perception), grey seam at throat (DC 15 Medicine/Arcana)
- If exposed: Deception +8 → hostage → fight; surrenders at half HP
| STR | DEX | CON | INT | WIS | CHA | AC | HP | Move |
|---|---|---|---|---|---|---|---|---|
| +1 | +3 | +1 | +2 | +0 | +4 | 15 | 44 | 30 ft. |
Skills: Deception/Persuasion +8, Performance +6, Stealth/Sleight of Hand +5 Sneak Attack (1/turn): +2d6 when its normal trigger applies.
Actions
- Shortsword. +6 to hit, 5 ft.; 1d6+3 piercing.
- Concealed Dagger. +6 to hit, 5 ft.; 1d4+3 piercing. Essence of Ether: DC 13 CON or unconscious for 1 minute.
Social Moves
- Too helpful. DC 16 Insight notices that his cooperation is a practiced performance.
- Marked fate. Consecration, Remove Curse, Greater Restoration, Thera's death, or genuine forgiveness can save him before the mark ripens.