Files

1.6 KiB

Sevra — The Commander (the Loyalist)

Look: Lean, dark-skinned woman in her mid-forties; close-cropped hair, deliberate movements, and a lead scale-token crossed by a throat scar. Vibe: Quiet institutional authority; professional, transactional, and almost impossible to rattle.

  • Wants proof of the House's traitor before she acts; suspects Dace
  • Knows robbed closings exposed targets, relics, blood, memories, and sometimes missing souls
  • Believes an Order-marked creature attacked the House and the Final Closure destroyed it
  • Win her with physical/procedural proof, not moral argument; proof of Thera's rot turns her into a ruthless ally

STR DEX CON INT WIS CHA AC HP Move
+0 +4 +2 +3 +2 +2 16 52 30 ft.

Saves/skills: DEX +7, INT +6; Stealth +7, Deception/Insight/Perception +5, Investigation +6 Assassinate: First round advantage against creatures that have not acted; hits against surprised creatures crit. Sneak Attack (1/turn): +3d6 with advantage or an ally within 5 ft. Evasion: Half damage on failed DEX saves, none on success.

Actions

  • Multiattack. Two Shortsword attacks.
  • Shortsword. +7 to hit, 5 ft.; 7 (1d6+4) piercing.
  • Hand Crossbow. +7 to hit, 30/120 ft.; 7 (1d6+4) piercing.

Reckoning

  • Proof of Xarrul, Dace, or Thera lets her halt the faction war.
  • She supports sealing or Ethereal destruction; if the party attacks Mags for Xarrul, Sevra stands with Mags.