Files
murder-mystery-oneshot/prints/dace.md

1.4 KiB

Dace — The Traitor (the Marked)

Look: Handsome man in his late twenties, sandy hair, bright eyes, and an easy smile designed to win trust. Vibe: Everyone's helpful friend until evidence corners him; then the warmth switches off completely.

  • Sells House contract dossiers to Haddon and the Order; does it for money, not faith
  • Evidence: Haddon's journal, Kael's suspicion, private-room diagram, second cultist pin in his boot (DC 14 Investigation)
  • Thera secretly marked him; delayed shadow (DC 15 Perception), grey seam at throat (DC 15 Medicine/Arcana)
  • If exposed: Deception +8 → hostage → fight; surrenders at half HP

STR DEX CON INT WIS CHA AC HP Move
+1 +3 +1 +2 +0 +4 15 44 30 ft.

Skills: Deception/Persuasion +8, Performance +6, Stealth/Sleight of Hand +5 Sneak Attack (1/turn): +2d6 when its normal trigger applies.

Actions

  • Shortsword. +6 to hit, 5 ft.; 1d6+3 piercing.
  • Concealed Dagger. +6 to hit, 5 ft.; 1d4+3 piercing. Essence of Ether: DC 13 CON or unconscious for 1 minute.

Social Moves

  • Too helpful. DC 16 Insight notices that his cooperation is a practiced performance.
  • Marked fate. Consecration, Remove Curse, Greater Restoration, Thera's death, or genuine forgiveness can save him before the mark ripens.