120 lines
9.0 KiB
Markdown
120 lines
9.0 KiB
Markdown
# Bren — The Madman
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*"Saw it! We saw — can't say, his eyes, his burning eyes, watching! Watching from the shadows that aren't shadows, from the place that's here but isn't — shhh. Shhh. He says I can't. He says I mustn't. But you see it too, don't you? Don't you?"*
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---
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## Stat Block (Abbreviated)
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**Bren** — Medium humanoid (human), chaotic neutral
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**AC** 10 | **HP** 18 (4d8) | **Speed** 30 ft.
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| STR | DEX | CON | INT | WIS | CHA |
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|-----|-----|-----|-----|-----|-----|
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| 8 (-1) | 10 (+0) | 10 (+0) | 15 (+2) | 6 (-2) | 14 (+2) |
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**Skills** Arcana +4 (remnant of former knowledge), Performance +4 (involuntary — Skein uses him)
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**Condition:** Bren is permanently under the effects of a modified Dominate Person. His Wisdom has been reduced from 16 to 6 over years of possession. He cannot be freed by a single spell — see the Possession storyline.
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**Senses** passive Perception 8 (but Skein's passive Perception through him is 16)
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**Languages** Common, Elvish (his original languages); Bren occasionally speaks Abyssal words Skein forces through him
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---
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## Appearance
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A man in his thirties who looks fifty. Gaunt, hollow-eyed, with unkempt dark hair that might once have been carefully maintained. His clothes are layered rags — but beneath the grime, the cut of his original shirt suggests someone who once had means. His hands shake constantly. His eyes dart — not randomly, but in a pattern, tracking something beside him that no one else can see.
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He sits on the floor in his corner, knees drawn up, rocking slightly. He mutters constantly. Sometimes it's conversation — animated, responsive, with pauses for a reply only he can hear. Sometimes it's fragments of coherent observation, spoken too fast and too quiet.
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## Read-Aloud: First Impression
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> *V rohu u baru, přímo na zemi, sedí muž. Kolena přitažená k bradě, ruce ovinuté kolem nohou, oči těkající po místnosti — ne, ne po místnosti. Po něčem vedle něj. Mluví potichu, rychle, s přestávkami, jako by naslouchal odpovědím, které slyší jen on. Občas se zachichotá. Občas zbledne. Před ním na zemi stojí dřevěná miska s pár měďáky.*
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>
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> *Když projdete kolem, zvedne na vás oči. Jen na okamžik. A v tom okamžiku — jen zlomek vteřiny — v nich není šílenství. Je v nich zoufalství. Pak se ta záblesk ztratí a on se vrátí ke svému neviditelnému společníkovi.*
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## The Truth: Skein
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**Skein** is a parasitic entity from the Ethereal Plane — not a fiend, not an undead, something else. It resembles a translucent spider made of knotted, twisting threads, roughly the size of a large dog. It sits beside Bren in the Ethereal Plane, with thread-like tendrils extending into his skull.
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Skein feeds on Bren's mind — his memories, his personality, his will. Over the years, it has hollowed him out. What's left of Bren is genuine: the fear, the desperation, the fragments of the person he was. But Skein controls what he says and does, steering him like a puppet with most of its strings cut.
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**Skein's stat block:** See [The Possession](../storylines/possession.md).
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**Skein's goals:**
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- Keep feeding. Bren is its host and it doesn't want to lose him.
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- Stay hidden. If anyone discovers Skein, they might try to remove it.
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- Prevent Bren from communicating useful information — but Skein's control isn't perfect. Under emotional stress or when caught off guard, Bren can force words out before Skein clamps down.
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## Personality (What's Left of Bren)
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Before possession, Bren was a scholar — an arcanist studying planar theory at a small academy. He was curious, gentle, and too trusting. He ventured too close to a thin point during research, and Skein latched on. That was seven years ago.
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**What remains:**
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- Intelligence flickers through the madness — he uses words precisely even when they seem nonsensical
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- A deep, desperate desire to communicate what he knows
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- Genuine fear of Skein, expressed as submission and appeasement ("He says I can't, he says, sorry, sorry...")
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- Empathy — he recognizes pain in others and reacts to it, sometimes more clearly than to his own situation
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- Fragments of his old personality surface when Skein is distracted or when Bren is emotionally provoked
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## Behavior Patterns
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### Default State (Skein in control)
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- Muttering, rocking, seemingly incoherent
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- Tracks Skein's position with his eyes
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- Occasionally laughs at nothing or flinches from nothing
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- Speaks in fragments that sound like madness but contain kernels of truth
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### Agitated State (Emotional trigger)
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- Mood swings wildly — weeping to laughing to terrified in seconds
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- Skein is fighting for control; Bren is fighting to speak
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- Can force out partial truths before Skein silences him
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- Physical symptoms: nosebleed, sudden headache, he grabs his head
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### Lucid Moment (Skein distracted or weakened)
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- Sudden stillness. Eyes clear. Voice changes — quieter, steadier, *educated*
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- Can speak coherently for 1-3 sentences before Skein reasserts control
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- These moments are rare and precious. They happen when:
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- Skein is distracted by something in the Ethereal Plane (Xarrul moving nearby)
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- Someone uses silvervein root near Bren (the ward-herb weakens Skein's grip for 1 round)
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- A player rolls a natural 20 on a Persuasion or Insight check while talking to Bren
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- Bren witnesses something that triggers a deep emotional response (kindness, danger to someone he cares about)
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## What Bren Knows
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He witnessed Orenn's murder from his corner. He saw something no one else could — a shape in the space beside the bar, reaching *through* the air and touching Orenn. He can describe it, but only in fragments.
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### Sample Dialogue by State
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**Default (useless but atmospheric):**
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- "No no no, not the — he's clean, he keeps them clean, the glasses, always clean..."
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- "Two sides of a coin that isn't a coin, it's a mouth, ha! A mouth with too many teeth..."
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- "He's angry. He's always angry. Aren't you? Yes you are. Don't lie to me."
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**Agitated (partial truths, when asked about the murder or fiends):**
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- "Saw it! We saw it — a hand that wasn't a hand, reaching through the thin place, through the *between*, and it touched him and he — *he says I can't say this* — BURNED, burned from inside, from the place you can't see!"
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- "Not them, not the knife-people, not the book-people, something ELSE, something that laughs at both, something that was *invited* and then *uninvited* and now it's just... here. Hungry."
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- "Eyes! Burning eyes in the grey, in the space between spaces — it's been here for weeks, scratching, *scratching at the walls you can't see!*"
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- [Suddenly grabs a player's hand] "The marks on the stones. Underground. It broke them. Night after night. *Tell her.* Tell the woman with the scar. The walls are DOWN."
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**Lucid (rare, precious, 1-3 sentences):**
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- [Still, clear voice] "My name is Bren Aldara. I was an arcanist. Something lives beside me and I cannot make it stop. Please — don't leave me like this."
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- [After seeing evidence of the fiend] "It's a fiend. Old and cunning. It killed the barkeep from the other side — reached through the veil and branded him. I watched it happen. [winces, grabs head] I'm not — I can't —" [Skein reasserts control]
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- [If shown genuine kindness] "I can feel it eating me. Every day there's less of me left. If you can... if there's a way... [long pause, tears] ...even if there isn't. Thank you for seeing me."
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## How Players Can Help Bren
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See [The Possession](../storylines/possession.md) for full details. Summary:
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1. **Identify the problem:** DC 14 Arcana while examining Bren detects something attached to him on another plane.
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2. **See Skein:** Requires Veil Dust, See Invisibility, or similar. In the Ethereal Plane, Skein is visible — a knotted spider-thing with tendrils in Bren's skull.
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3. **Weaken Skein:** Silvervein root, Protection from Evil and Good, or damaging Skein on the Ethereal Plane.
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4. **Remove Skein:** Requires direct action on the Ethereal Plane — either killing Skein or severing its tendrils from Bren. Killing Skein is permanent. Severing is temporary (it reattaches in 1d4 hours).
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5. **After removal:** Bren is free but damaged. His Wisdom doesn't fully recover (it rises to 10, not 16). He's lucid but fragile, confused, and will need months of care. He remembers everything — seven years of captivity in his own mind. He's grateful but broken.
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## Relationships
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- **Orenn:** Fed him, kept him safe, never asked questions. Bren loved him in the quiet way a prisoner loves the guard who shows them kindness. Orenn's death devastates what's left of Bren.
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- **Mags:** She brings him food. She's gruff about it. He can tell she cares. Skein doesn't like her — she's too perceptive.
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- **Skein:** Captor, torturer, constant companion. Bren hates and fears Skein but has developed a horrifying dependency — after seven years, Skein's voice is the most constant thing in his world.
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- **Xarrul:** Bren (through Skein's senses) can feel Xarrul in the Ethereal Plane. Skein is terrified of the fiend — it's bigger, older, more powerful. This fear sometimes overrides Skein's control of Bren, creating lucid openings.
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