🐛 softedge without darker edges
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@@ -110,7 +110,7 @@ export default class SoftEdge extends WebGL<typeof inputs> {
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vec4 color = colorSum / totalWeight;
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vec4 color = colorSum / totalWeight;
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vec4 originalColor = texture2D(u_image, v_texCoord);
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vec4 originalColor = texture2D(u_image, v_texCoord);
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float alpha = min(color.a, texture2D(u_image, v_texCoord).a);
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float alpha = min(color.a, texture2D(u_image, v_texCoord).a);
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gl_FragColor = vec4(originalColor.rgb * alpha, alpha);
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gl_FragColor = vec4(originalColor.rgb, alpha);
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}
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}
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`
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`
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}
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}
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