🐛 softedge without darker edges

This commit is contained in:
2024-04-12 15:30:16 +00:00
parent af7e17e865
commit 13de32f027

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@@ -110,7 +110,7 @@ export default class SoftEdge extends WebGL<typeof inputs> {
vec4 color = colorSum / totalWeight; vec4 color = colorSum / totalWeight;
vec4 originalColor = texture2D(u_image, v_texCoord); vec4 originalColor = texture2D(u_image, v_texCoord);
float alpha = min(color.a, texture2D(u_image, v_texCoord).a); float alpha = min(color.a, texture2D(u_image, v_texCoord).a);
gl_FragColor = vec4(originalColor.rgb * alpha, alpha); gl_FragColor = vec4(originalColor.rgb, alpha);
} }
` `
} }