HSV node - alpha color support
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@@ -54,10 +54,11 @@ export default class HSV extends WebGL<typeof inputs> {
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}
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void main() {
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vec3 c = rgb2hsv(texture2D(u_image, v_texCoord).rgb);
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vec4 texColor = texture2D(u_image, v_texCoord);
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vec3 c = rgb2hsv(texColor.rgb);
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gl_FragColor = vec4(
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hsv2rgb(vec3(c.x + u_shift.x, c.y * u_shift.y, c.z * u_shift.z)),
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1
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texColor.a
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);
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}
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`
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