1.1 KiB
1.1 KiB
Unnamed Blades (2) — House Muscle
Look: Dark practical clothing, lead scale-tokens worn openly, hands never far from concealed weapons. Vibe: Quiet professionals; they watch, defer to Sevra, and contribute no useful testimony.
- Use two identical Spy stat blocks; they act as a unit
- Default allegiance: Sevra; if Thera is exposed while Sevra denies it, one blade may hesitate
- They know no extra clues and should not compete with the named assassins for spotlight
- In a fight, protect Sevra, create Sneak Attack openings, and disengage from a losing cause
| STR | DEX | CON | INT | WIS | CHA | AC | HP | Move |
|---|---|---|---|---|---|---|---|---|
| +0 | +2 | +0 | +1 | +2 | +3 | 12 | 27 each | 30 ft. |
Skills: Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4
Cunning Action: Bonus action Dash, Disengage, or Hide.
Sneak Attack (1/turn): +2d6 with advantage or an ally within 5 ft.
Actions
- Multiattack. Two melee attacks.
- Shortsword. +4 to hit, 5 ft.; 5 (1d6+2) piercing.
- Hand Crossbow. +4 to hit, 30/120 ft.; 5 (1d6+2) piercing.